I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
The Nazis stay in the room for a long time, drinking and smoking. Finally, the replacement guards come and the original ones leave. You slip out and go to the AA artillery. Suddenly, you hear something. You haven't quite finished sabotaging yet. What do you do?
A. Hide again B. Fire at the voices C. Finish the sabotage quickly, then run D. Make your own option
You hide, and you see two grubby figures emerge. Jews. You sigh quietly with relief. They seem to be stealing parts off the AA artillery gun. One of them has a nasty looking metal rod held in his left arm. You...
A. Emerge from my hiding spot. They could help me B. Stay. They might be a danger; even if they aren't violent and want to help, if the Nazis catch them and torture them, they might give me away C. Make your own option
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50/50 Morale: 25/25 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Screwdriver, Radio ~~~~~~~~~~ B. Stay. They might be a danger; even if they aren't violent and want to help, if the Nazis catch them and torture them, they might give me away - Once again, I'm not here to get killed or get found out. So I'll just wait till they leave and then I'll finish sabotaging and then I'll leave.
Hmm... I haven't been given an option since the last page. Know that you gave us a group option, then when one person answered, you forgot it was a group option, and only gave papi more options, rather than all of us.
A. Explore the area thoroughly... after all, if there's a concentration camp nearby, then the Germans probably put down traps to stop people from escaping.
Name: Madara Age: 26 Class: Engineer Level: 1 Division: 45th Thunderbird Division Rank: Private Strength: 2 Endurance: 3 Dexterity: 4 Intelligence: 4 Charisma: 2 Abilities: Repair, Sabotage, and Minor Hack Health: 50/50 Morale: 25/25 Primary Weapon: N/A Secondary Weapon: Colt .45 Armor: Basic Clothes Items: Ammo, Screwdriver, 3 Radios, 2 Wires, Speaker, Metal Bits- Why do you keep not adding this?
You remain hidden, and after that you successfully sabotage the AA artillery. But then, you see Nazi guards. They will spot you if you move a muscle. But they are coming closer and will likely see you anyway. You...
A. Hide and hope for the best B. Shoot while I have the initiative C. Try to run away without being shot D. Make your own option
Nvm. It was the extra radios, wires, speaker, and metal bits that you didn't add. But you clearly did so this time.
You fire at the Nazis. One of them dies quickly under your heavy barrage, but the other runs, shooting without even looking at you. The shots go wide, but your aim gets worse as he gets far away and you need to take cover to protect yourself from the fire, just in case. You finally manage to shoot him in the back of the kneecap. He drops, but is still alive. You...
A. Shoot him; I don't want any witnesses. B. Take him as a prisoner; maybe he will be helpful. C. Just leave him and run! I don't have time for anything; the other Nazis must have heard the gunfire. D. Make your own option