I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp. Classes: Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency. Their items are M1 Garand, Colt .45, Camouflage, and Knife. Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost. Their starting items are Knife, Provisions, and First Aid Kits. Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack. Their starting items are Colt .45, Ammo, Radio, and Screwdriver. Subclasses can be chosen when you reach level 5. I will show them to you then. The attributes are Strength, which is physical strength Endurance, which is health Dexterity, which is speed and stealth Intelligence, which is...well, intelligence Charisma, which is persuasiveness. Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up. Division: You can choose the 42nd Rainbow Division, or the 45th Thunderbird Division. There can be only 3 players per Division, and they will start out at the same place, as well as work as a team. So if you can, pick the same division as your buddy! There is to be one of each class in both divisions. Morale: Morale is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Morale reaches zero, you surrender. Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. When you die, you stop playing. Period.
Here is what a character sheet will look like.
Name(something plausible, but you can have nicknames or callsigns): Age(18-40): Class: Level: 1 Division: Rank: Private You have 15 points to distribute among your attributes as you wish Attributes: Strength: Endurance: Dexterity: Intelligence: Charisma: Abilities: Health: Morale: Primary Weapon: Secondary Weapon: Armor: Items:
I didn't forget you Caleb. I'm waiting until you have a full regiment to do the game with. But if we don't get you a regiment by tonight, I'll start you playing by tomorrow, and tone down the difficulty.
I realize you guys don't know what your abilities do, so here's the descriptions of all the non-subclass abilities. Note: You don't need to read this. Ignore it if you want.
Ability Description Combat Knowledge: which is a basic know-how of battle. You have a better chance to win a fight with this. This is a feat, which means you use it constantly.This is a feat, which means you use it constantly. Gun Proficiency: You can use Rifles, Pistols, Shotguns, and Machine Guns much better with this: higher accuracy and higher damage. This is a feat, which means you use it constantly. Armor Proficiency: You can use protective gear with this. Heal: This restores one-eighth of the health of the person you use it on. Major Heal: This completely restores a person's health and gives them a Morale boost. Only available after Heal. Only available to Medics SOS: This calls in for help, giving you four new level one troops for 3 rounds. They are armed with random equipment that I choose. This can be used once per battle. Morale Boost: This gives everyone on your team newfound confidence. It boosts all of their stats by one for the rest of the battle and lowers their chance of surrender by 50%. It can be used once a day. Repair: This restores weapons, armor, and technological equipment to full(it can be damaged and therefore rendered useless). You can use this skill three times a day. Sabotage: This allows you to stealthily plant a bomb on equipment or vehicles, rendering it useless when the bomb goes off. This can be used once a day. Minor Hack: This allows you to hack into vehicles, like hotwiring. This is required for you to learn Medium Hack. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it) Medium Hack: This allows you to hack into computer systems with minor defenses, communications systems, and also some defense triggers. This can be used all the time(but it's not like a feat because you need to tell me you're going to do it). This is required for you to learn Major Hack. This is only available to Engineers Major Hack: This allows you to hack into anything computerized or technological. It requires five skill points. This is only available to Engineers. Build Defenses: This allows you to build defenses around a perimeter, lessening the chance of a successful ambush on you, and lowering attackers' damage. Pinpoint Accuracy: Raises your chance to hit a weak spot. Only available to Soldiers Destructive Force: Raises your damage. Only available to Soldiers Search: Allows you to search the area, lessening the chance of an ambush and has a possibility of you finding something. Ambush: Takes an enemy by surprise, heightening your chance to hit, damage, and defense for two turns. Spy: Spy on the enemy, allowing you to know about how many people they have, what defenses they have set up, and what weapons and vehicles they have, so that you can plan accordingly. Cripple: Cripple your enemy with a weapon, lowering their Hit Points and their efficiency permanently. There is a chance that you will hit a Critical Point, which means they automatically surrender or automatically die. This is only available to Soldiers. Close-Quarters Combat: With this, you fight your enemy close up much better. Unarmed Combat: This allows you to fight unarmed much better. Engineering: This allows you to construct a makeshift low-level weapon. Requires a few scraps of metal and wires. Only available to Engineers. Restore: Restore a person's former statistics after they've been Crippled. Only available to Medics Poison: Allows you to put a poison or gas into your weapon, harming the enemy over time. Neutralize Poison: Allows you to destroy a poison that a team mate has been afflicted with poison or gas. Only available to medics. Unconventional Warfare: Allows you to destroy a vehicle or turret during battle. Defuse Bomb: Render a bomb unusable. Can be done mid-battle.
Ummm....not sure yet. Can't give too much away. But of course, there are subclass abilities too, but you don't need to worry about those until you're level 5.
You record the German, then try to find the military frequency. After a while, you finally get it. "Command, come in. This is Madara," you say. Although you can tell your voice will be distorted and patchy, they will be able to hear you. "Madara?" said the voice on the other end, surprised. "We had listed you and your regiment as KIA. We know your helicopter crashed: what's your status?" You explain the situation to them. They tell you there's nothing they can do. "Madara, we'd be glad to help. But we're stretched to the maximum already. We can't spare anyone. We won't be able to tell you in depth what to do, as Nazis could be listening, and some of them can translate English. You're on your own," said the voice on the other end. Your heart sinks. You're on your own. What do you do now?
A. Plan the invasion of Dachau B. Make your own option
You try to plan the invasion of Dachau. How will you go about it?
A. Get ourselves caught and taken into Dachau, then free it from the inside B. Full-on assault C. Try to sabotage their artillery and armor, then finish the infantry off D. Try to get equipment and whatnot for the Jews imprisoned, then have them help us in the fight D. Make your own option
Suddenly, you receive a transmission on your radio. It's from Allied HQ. "Madara," says the crackling voice "Yes, sir?" you say "We are pretty sure you're going to need help on this one. The Nazis at Dachau just received reinforcements: 3 planes and a Panzer. But we've thought of a way for us to get to you," says your commander "I'm listening..." you say. "If you were to take out the Nazi communications tower, and their Anti-Aircraft weaponry, we should be able to send in a plane with reinforcements and better gear. You game?" says the voice
A. Sure, we'll need the help B. No, too risky. C. Make your own option