ForumsGame WalkthroughsColony stratgey

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Gametesta
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Gametesta
1,707 posts
Nomad

Lulz, i so wanted to make this 1st!

Anyway

Airborne Strike


Fist of all, all way's make a bank first to speed up the process. Then make a forge. Set spawn to repeat and turn on Power. The make a generator and then a Armory. Set the Armory to Power. Unleash a couple A 25 Romans and turn on Rally to defend yourself for bit. Then fully upgrade all of your buildings(you will have to spawn more A-25's while your upgrading.) OK so now that you have upgraded you can now attack. Leave some defense behind. When you in take some Gladiators with you. Also bring some anti tank units with you. And some airborne machines to stop the Black queens. No bring in some firepower. You may have to repeat the process a few times. Keep doing it until they go down.

Arsenal Strike

Now make a bank, then an outpost, and two armories. Set both of the armories on the men. No set up some defenses and upgrade you buildings. When they all done move in with some tanks. Leave a few tanks behind to guard also. Take in a lot of infantry with you.they should be taken down easily if you overwhelm the enemy. Keep spawning Arsenal until they go down.

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dinoguy9
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dinoguy9
47 posts
Nomad

actually far snipers are very good against ground units, especially hover tanks.

chessmaster102
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chessmaster102
656 posts
Peasant

just follow the link to my strategy
https://armorgames.com/community/thread/5568783/colony-strategy-for-capitalists/page/1

Gametesta
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Gametesta
1,707 posts
Nomad

1.Be monarchy


Why monarchy? You get things so much faster as a fascist.
chessmaster102
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chessmaster102
656 posts
Peasant

gametesta r u noob the reason is because monarchy gets more influence(what the units he is using needs)

billymom
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billymom
60 posts
Nomad

mymymy. colony has changed so much since, i think last summer is when it came out. but now multiplayer is full of pervert comenters and hackers.
but stragetywise build a lot of spiders. (sakata mk whatever). and have all other spaces with solar plants. + be facist.

Gadriel
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Gadriel
118 posts
Nomad

I believe that Fascists are the best goverment to play with. Unlike other 3 goverments, Fascists got the ability to build 25% faster, while others build pretty slow. Just try to upgrade from tier 1 to tier 2 outpost by other goverments. Takes a while. While Fascists upgrade instantly, and when you are under attack and need better units, you can just instantly upgrade and deploy tougher units. Lol.
Try to do the same with Communists for instance...lets see if it works...

Gametesta
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Gametesta
1,707 posts
Nomad

I believe that Fascists are the best goverment to play with. Unlike other 3 goverments, Fascists got the ability to build 25% faster, while others build pretty slow. Just try to upgrade from tier 1 to tier 2 outpost by other goverments. Takes a while. While Fascists upgrade instantly, and when you are under attack and need better units, you can just instantly upgrade and deploy tougher units. Lol.
Try to do the same with Communists for instance...lets see if it works...


Exactly the combination of that and a forge, your Romans will form in a flash!
Gadriel
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Gadriel
118 posts
Nomad

Talking about forge. In 2v2 games, I always play as defencive and support, so I will give you a couple of tips for Forge Defencive tactics.
DefenciveI think when you use Forge right, it can be the best defence deployment structure. I mean. You know the A-25 Gladiator(or whatever the number is), that guy has the toughest armor I have ever seen and comes out of Forge. It can take up to 5 missles on it. Of corse it dies 1v1 against a Hover Tank, but if you noticed, it takes about 4 or 5 shots to kill it, while Hover Tank vs Hover Tank, the first one who makes 3 shots wins... I believe that Gladiator can be used as a "shield wall", by putting them in numbers(like 5 or 6) up front, hovers in the back and meds at the far back to repair the "wall".
Support: Airborn
As a support, Forge can be used for airborn attacks. When you have about 10 phantoms, the opponent will need about 6 AA sakatas to take them out. Note that Mod. Phantom now costs 35 influence, it would be easy to get strong airborn strike. By the way, combining Scouts with Phantoms could be a good idea, as Scouts can serve as airborn vs airborn. You can also get Gladiators to kill opposing Scouts faster(Sakata Mk-II has a slower movements speed and a little slower fire rate then Gladiator).
Support: Ground
For ground support, one unit that is best to use is Sakata Spider, which deals splash anti-armor(I believe) and is good against Hover Tanks. While you ally's Hover Tanks are catching up, you Sakata Spiders be the first wave of damage, by weakening the opposing defence force, followed by the main offencive by Hover Tanks. Using airborn here can be a great idea, as if there are things that shoot air and ground(A-27 Pride, Groditz), can be a bit confused who to shoot, shooting both makes the vulnerable and gives them slower firerate for some reason.
Defence: Sniper Shield
(Use this for games like Safe Skies, in which Snipers are the main damage dealers) Create massive amounts of titanium units, as sniper positron cannon is weak against them. If your opponent has massive amounts of snipers, you can make massive amounts of Romans, and let your ally to put stuff like Hover Tanks or mass Snipers: the wave can be lethal for the opponent, as if the snipers will deal little damage to the shield, while your allied units will take opposing snipers out. By the way, this sometimes works on Prides too.

Sorry for typing this whole "essay" guide in here. If you need any Colony Defence and Support help, Im always here. Just go to my homepage and leave a comment.
Thank you for your time =)

kitfisto
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kitfisto
4 posts
Shepherd

Yeah that works sometimes but there is defiantly some better ones.

Gadriel
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Gadriel
118 posts
Nomad

There are. I can show you many other strategies if you want to.
I know some good ones for Forge and the most underestimated unit of the game; Gladiator.

mrParadox
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mrParadox
2 posts
Nomad

this is my stratigy: (with fasism)
first build a bank, them build a hospital and let it make men, when you have enough gold buy an armory and also let it make men... then build an outpost, and upgrade it to the max, then build hover tanks (you will be able to build max because you have much men) also make some medics
when you aren't playing EQ (earthquake) you should also make some snipers (to attack the air units)
and you will win!!

Gadriel
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Gadriel
118 posts
Nomad

mrParadox. Lemme review your strategy.
Lets start with the manpower build. If you set everything on manpower, you wont be able to upgrade outpost to arsenal on time with only one bank. I agree, you will have massive amount of manpower, but dont forget energy. Even for fascists energy is a bit of a problem after upgrading to arsenal. I would recommend you to set armory to money, so you would be able to upgrade fast enough before being owned. Dont forget to upgrade hospital to war sanctum. Now, the snipers. Never use snipers as defence. Snipers are support offence. Never use them for air defence as they are the worst "AA" of the game. Even marines do a better job than that. You could also use 3 or 4 black queens to create good air defence. If black queens are unavailable, use marines. Make a massive blockade of marines and but them behind hovers and other offences, because their air assult range is pretty far. Dont get them too close to the base though.
I dont know if this review helped you in any way, so yeah. If you need help, im always here.

CommanderDude7
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CommanderDude7
4,689 posts
Nomad

capitalism rules!

Gadriel
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Gadriel
118 posts
Nomad

Not really. Its useful though if your going to be the missler on normal, or make massive amounts of snipers or phantoms on low tech. On everything else...they are pretty useless...

CommanderDude7
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CommanderDude7
4,689 posts
Nomad

not true. I use it to upgrade fast then use buildings to make up for what I lack.

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