ForumsGame WalkthroughsColony stratgey

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Gametesta
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Gametesta
1,707 posts
Nomad

Lulz, i so wanted to make this 1st!

Anyway

Airborne Strike


Fist of all, all way's make a bank first to speed up the process. Then make a forge. Set spawn to repeat and turn on Power. The make a generator and then a Armory. Set the Armory to Power. Unleash a couple A 25 Romans and turn on Rally to defend yourself for bit. Then fully upgrade all of your buildings(you will have to spawn more A-25's while your upgrading.) OK so now that you have upgraded you can now attack. Leave some defense behind. When you in take some Gladiators with you. Also bring some anti tank units with you. And some airborne machines to stop the Black queens. No bring in some firepower. You may have to repeat the process a few times. Keep doing it until they go down.

Arsenal Strike

Now make a bank, then an outpost, and two armories. Set both of the armories on the men. No set up some defenses and upgrade you buildings. When they all done move in with some tanks. Leave a few tanks behind to guard also. Take in a lot of infantry with you.they should be taken down easily if you overwhelm the enemy. Keep spawning Arsenal until they go down.

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BerserkTactician
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BerserkTactician
4 posts
Nomad

No meanness here but- EVER TRY RUSHING?!?!?

Works best with romans...then save up energy and resources.

BerserkTactician
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BerserkTactician
4 posts
Nomad

I posted a strategy on another thread like this. I just get 2 armorys,forge,and barrack. Then mass snipers and romans. If managed right the romans take most damage while your snipers have free rein on field.(Try it-takes too much to explain)

Masspwner
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Masspwner
6 posts
Nomad

I would just glitch.

or download cheat engine 5.5

Masspwner
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Masspwner
6 posts
Nomad

If you rush romans it won't do much if you make scouts.

You have to rush marines if you want a successful ground rush.

BerserkTactician
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BerserkTactician
4 posts
Nomad

Sorry that was meant for eq.... dont really have normal strategy past 2 treasurys 1 solar grid 1 special ops....(doesnt work well)

dakotakim
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dakotakim
2 posts
Nomad

thx this helped

novahritan
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novahritan
18 posts
Nomad

eq pwnage:
Barracks
Treasury
War Sanctum
War Sanctum
then spam snipers

2014631
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2014631
1,855 posts
Nomad

darn hacker! <--- 1 paragraph censored



Lol that's a lot of cussing then
kacboy
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kacboy
1,846 posts
Nomad

Well, since this seems to be the main Colony thread I'll post all my tips.

Infinite Romans:
[Set to Fascists]
1. Build a Bank
2. Build a Forge (Don't build units yet!)
3. Build a Generator (Making energy)
4. Build another Generator (Making energy)
5. Upgrade both Generators
6. Collect At least $90 from Bank
7. Destroy Bank
8. Build another Generator and upgrade it (Making energy)
9. INFINITE ROMANS! (Deploy Romans from Forge)

Infinite Marines:
[Set to Communists]
1. Build a Bank
2. Build a Outpost (Don't build units yet!)
3. Build an Armory (Set to "Plan Financial Support&quot
4. Build another Armory (Set both Armories to "Planning Reinforcements&quot
5. INFINITE MARINES! (Deploy Marines from Outpost)

Infinite Scouts:

[Set to Fascists]
1. Build a Bank (Making money)
2. Build a Forge (Don't build units yet!)
3. Upgrade Bank to a Treasury (Making money)
3. Build a Generator (Making energy)
4. Build another Generator (Making energy)
5. Upgrade both Generators (Making energy)
9. INFINITE SCOUTS! (Deploy Scouts from Forge)

Almost Infinite Snipers:
[Set to Capitalist]
1. Build a Bank (Making money)
2. Build a Bunker (Don't build units yet! Unless you need to.)
3. Build a Hospital (Making manpower)
4. Build another Hospital (Making manpower)
5. Upgrade Bunker to Barracks (Don't build units yet! Unless you need to.)
6. Upgrade both Hospitals to War Sanctums (Making manpower)
7. ALMOST INFINITE SNIPERS! (Deploy Snipers from Barracks)

dropshock
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dropshock
6 posts
Nomad

LOTS OF BLACK QUEENS
-get a bank
-upgrade to treasury (set auto income)
-get a hospital (set to auto manpower)
-get an outpost
-upgrade outpost
-get an armory (set to energy)
-upgrade that hospital (set to manpower)
-upgrade the tier 2 outpost to the arsenal
-now that your that you have the essentials for black queens fire away!!!
Additional details
- Be a capitalist works best with.
- this takes time and is very risky rely on your friend to defend for you while you prepare.
- Make too many and you might get de-synched because they think your hacking sometimes.
- dont always build BQ other units are essential for helping your partner win.
- place the BQ mass behind your units for they are vunerable against missle resistant units glads, hovers, prides etc.
Well thats my stratgy tell me what you think and give some feed back.

I got this from the other thread I posted this on BTW.

2014631
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2014631
1,855 posts
Nomad

I think that works, it just has one or two flaws. I would most likely be communist, considering that there's nothing like a generator for manpower.

lalala12
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lalala12
2,165 posts
Nomad

War sanctum gives 4/3, same as treasury and solar grid.

Oh, I forgot that strategy...

The special attack weird strategy!

First, bulid a lot of banks...then upgrade to treasury. When you have enough monies, you can use the money cannon attack! 1000 monies allows you to fire money at enemy units....it does the equivalent of 3 missiles over the entire field, but it also hits your units. You can manually aim it though...

Or, you could kill all those banks and get solar grids/war sanctums. When you get 1k energy and 4 solar grids, you can zap enemy units First it zaps a random unit, then units close to it are zapped, closer units take more damage. Air units are insantly killed, and special armor units take more damage. It does the damage of a missile against normal stuff, but because it bounces, it can do more...also does extra to base, and is classified as pulse.

With war sanctums and 1k manpower you can... ...
Airlift infantry All that happens is 400 marines and 200 medics come down at once, with special armor. Unfortunately, it's very laggyyyyyyy.


Now if only those strategies actually worked...

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

First, bulid a lot of banks...then upgrade to treasury. When you have enough monies, you can use the money cannon attack! 1000 monies allows you to fire money at enemy units....it does the equivalent of 3 missiles over the entire field, but it also hits your units. You can manually aim it though...


*facepalm*

Or, you could kill all those banks and get solar grids/war sanctums. When you get 1k energy and 4 solar grids, you can zap enemy units First it zaps a random unit, then units close to it are zapped, closer units take more damage. Air units are insantly killed, and special armor units take more damage. It does the damage of a missile against normal stuff, but because it bounces, it can do more...also does extra to base, and is classified as pulse.


*headdesk*

Now if only those strategies actually worked...


*facehead*
troopdude
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troopdude
254 posts
Nomad

i really need help on mission 8. someone help me plz.
so far, i do bank, special ops., outpost, treasury, and then on the last one, i don't know what i should put!

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Mission 8? There is no mission 8...

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