ForumsGame WalkthroughsColony stratgey

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Gametesta
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Gametesta
1,707 posts
Nomad

Lulz, i so wanted to make this 1st!

Anyway

Airborne Strike


Fist of all, all way's make a bank first to speed up the process. Then make a forge. Set spawn to repeat and turn on Power. The make a generator and then a Armory. Set the Armory to Power. Unleash a couple A 25 Romans and turn on Rally to defend yourself for bit. Then fully upgrade all of your buildings(you will have to spawn more A-25's while your upgrading.) OK so now that you have upgraded you can now attack. Leave some defense behind. When you in take some Gladiators with you. Also bring some anti tank units with you. And some airborne machines to stop the Black queens. No bring in some firepower. You may have to repeat the process a few times. Keep doing it until they go down.

Arsenal Strike

Now make a bank, then an outpost, and two armories. Set both of the armories on the men. No set up some defenses and upgrade you buildings. When they all done move in with some tanks. Leave a few tanks behind to guard also. Take in a lot of infantry with you.they should be taken down easily if you overwhelm the enemy. Keep spawning Arsenal until they go down.

  • 230 Replies
lalala12
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lalala12
2,165 posts
Nomad

Only works in safe skies/low tech...

Otherwise say bye bye to your snipers cause a queen will eat them all.

tmoneymoney
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tmoneymoney
1 posts
Nomad

I am a rank 5 noob.

Most of my wins have come with me building missiles while my partner builds troops. I am a Capitalist. I start with one bank, then build a second, then build a generator, then upgrade the two banks, build the missile silo and boomshakalaka - missile explosion. Within 5 minutes my nukes and my partners army will have destroyed the competition.

This sadly requires a good p though, or death is imminent.

Jerryrpg
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Jerryrpg
384 posts
Nomad

Me and Cholo are the masters of blitzkrieg. Our strategy has become popular, but it was us who originally used it. Even though others have addopted our strategy, I have not seen anyone who performs it as well as we do.

In fact, Lige plays an important roll with a new strategy that is currently being developed.

Really? I would love to play against you noname. Ask firetail about my skill level *smiles dastardly* hehe.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Most of my wins have come with me building missiles while my partner builds troops. I am a Capitalist. I start with one bank, then build a second, then build a generator, then upgrade the two banks, build the missile silo and boomshakalaka - missile explosion. Within 5 minutes my nukes and my partners army will have destroyed the competition.


Can be countered rather easily by hovers/Sakatas, would it not?

Ask firetail about my skill level *smiles dastardly* hehe.


You suck?
lalala12
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lalala12
2,165 posts
Nomad

Probably might need a glad in there, I have doubts on how many missile hits a hover can take, even when backed up by medics. Also depends on which type of army your partner makes, if they put a forge and an outpost in the same base then it might work...

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Hovers take like 5 without medics, Sakatas can take around the same amount, gladiators average 7-8...(don't put medics close, or they get killed my splash)

Jerryrpg
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Jerryrpg
384 posts
Nomad

You suck?

LOLLLL. Your jokin right?
Probably might need a glad in there, I have doubts on how many missile hits a hover can take, even when backed up by medics. Also depends on which type of army your partner makes, if they put a forge and an outpost in the same base then it might work...

lol I'm rather the expert at that... I do it all the time, hover tanks can survive infinite missiles obviously (until a dang glitch happens when the computer thinks there are no medics healing it when in fact, they are) when backed up by medics.
lalala12
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lalala12
2,165 posts
Nomad

Well yeah, but if you stockpile enough you can release a missile about every second...meh it'd just be slightly more risky than using a glad.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

LOLLLL. Your jokin right?


I am?

lol I'm rather the expert at that... I do it all the time, hover tanks can survive infinite missiles obviously (until a dang glitch happens when the computer thinks there are no medics healing it when in fact, they are) when backed up by medics.


I think chronite splash got bigger O.O Hovers don't have splash?...

Well yeah, but if you stockpile enough you can release a missile about every second...meh it'd just be slightly more risky than using a glad.


That's not usually smart.
Bronze
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Bronze
2,417 posts
Shepherd

I think chronite splash got bigger O.O Hovers don't have splash?...


You talking about how our enemy managed to kill my meds that were standing way back? ...that was bootleg.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

You talking about how our enemy managed to kill my meds that were standing way back? ...that was bootleg.


I find that when units shoot they shoot at the back of the unit, but that's actually the end of the splash (except for missles)
panic1209
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panic1209
13 posts
Nomad

my strategy is to get a armory, put it on money then a outpost then make it a barracks then make 2 armorys, 2nd armory on energy and 3rd on men. then upgrade ur barracks to tier 3 and take the money armory onto men and make hovers or black queens

panic1209
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panic1209
13 posts
Nomad

and if u wanna be safe u could change the money armory into a hospital and get medics instead of changing it into a men armory, but that would mean it takes longer to make hovers and queens

lalala12
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lalala12
2,165 posts
Nomad

Chronite splash is deceptive

Send out a group of marines at a chronite, look how many are killed, even in the direct blast radius...

Hovers have like really little splash, like snipers, because I've seen 1 hover kill about 2-3 snipers in 1 hit, same with snipers on infantry, but not with like hovers....

nozo_ito
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nozo_ito
266 posts
Farmer

Ya if you play EQ long enough you will know that 3 chronites is much stronger then one hover.

A successful EQ army consists of chronites, snipers, medics and romans. Even sniper is optional, suicidal autoroman could always help your army to push forward.

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