ForumsGame WalkthroughsColony stratgey

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Gametesta
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Gametesta
1,707 posts
Nomad

Lulz, i so wanted to make this 1st!

Anyway

Airborne Strike


Fist of all, all way's make a bank first to speed up the process. Then make a forge. Set spawn to repeat and turn on Power. The make a generator and then a Armory. Set the Armory to Power. Unleash a couple A 25 Romans and turn on Rally to defend yourself for bit. Then fully upgrade all of your buildings(you will have to spawn more A-25's while your upgrading.) OK so now that you have upgraded you can now attack. Leave some defense behind. When you in take some Gladiators with you. Also bring some anti tank units with you. And some airborne machines to stop the Black queens. No bring in some firepower. You may have to repeat the process a few times. Keep doing it until they go down.

Arsenal Strike

Now make a bank, then an outpost, and two armories. Set both of the armories on the men. No set up some defenses and upgrade you buildings. When they all done move in with some tanks. Leave a few tanks behind to guard also. Take in a lot of infantry with you.they should be taken down easily if you overwhelm the enemy. Keep spawning Arsenal until they go down.

  • 230 Replies
balerion07
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balerion07
2,837 posts
Peasant

I need help on mission 6.

JimmyNunChuck
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JimmyNunChuck
23 posts
Nomad

Mission 6 is pretty hard,I just made alot of drones mixed with some infantry and it wasn't that hard.

lalala12
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lalala12
2,165 posts
Nomad

Mission 6, eaaasy.

I went outpost, made tanks and such and held out till arsenal, then when 1 hover came...*poof* all the enemy's ground units were annhilated, then we just rampaged across the field.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

if u cant beat misssoin 6 then u suck

nozo_ito
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nozo_ito
266 posts
Farmer

Mission 5 maybe too hard now since v2, as the enemy builds endless stream of units. I was still able to beat it with dual armories and dual outposts though. Tank+marine is still more reliable then gordiz.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Mission 5 = rush with marines + tanks

Ephemeral
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Ephemeral
88 posts
Peasant

Played campaign mission 5 again. Damn was that annoying. Ended up camping 3 Spec Ops teams in front of the enemy to kill spawns and tried to nuke the base as much as possible between waves. It worked but took so damn LOOOONNGGG! D:

lalala12
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lalala12
2,165 posts
Nomad

Hmm...mission 5 is waaay too easy now...

First start with a bank, then spec ops...

When the enemy's strike force nears, nuke the scouts.

Soon you should have enough for a pride, make one, it will own the rest of the attack force...

Build a generator and then another spec ops. Upgrade both, keep making influence and prides. Bring in a spec ops team if you wish for the medics...

Spam nukes from both when you have 400/400 and everything's dead. GG

jkmadman1
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jkmadman1
1,066 posts
Nomad

What I do is make a bank. Then a forge. Next I make a bunch of scouts stop them until i can't make any more. Finally whoosh send them forward. you want to make a special units and send missiles out. When you get enough influence send an A-27 or whatever pride because they kill. Most of the time this works unless they know this routine.

XxSacredxX
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XxSacredxX
34 posts
Nomad

What I do is my old favoruite strategy:

"Your Death March"

Look, there are 2 ways to do this, either power nor electricity...

Power style:
First set your goverment to Communist,
then when ur already playing, make a bank first. After you got enough resources to make an Outpost, set on your rally point then make a couple of marines, about 5-15 or so, so that you can make a bit of defense while you are upgrading or saving up resources. Save up money to upgrade your bank, then again, make marines. If you wish to make more money and power, make 2 armories for both or just hospital and another bank... when you have plenty of power, make plenty of marines 'til you are broke to power... You can also make plenty of medics to reinforce your marines, or just reinforce them with tanks, air units or anti- air units. after you have many like 100 or more units just relax and advance them.. pwn is the last word

Electricity style
(this is just like power style but besides of marines, we use A25 romans)
First set your goverment to Fascists, when ur already playing set rally point on, make bank, if you have enough resources to make forge, make it. make many A25 romans 'till you drop so that you can make defense a bit when upgrading or saving resources, then when you have insuffecient resources to make it, save up for generator. After you have many electricity, make more a25s(romans), oh yes, 'till you drop. save up money for solar grid, the grid will make enough electricity to just keep spawnging a25s. you can also make air units or anti- air units for reinforcment. after you have many like 100 or more units just relax and advance them.. pwn is the last word

PS I dont know wether the 'electricity' is the right word for 'IT'

---I dont know if it will still work(because I played colony previously since last month) but its tested and reccomended for starters (or experienced)

Faunbard
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Faunbard
650 posts
Nomad

Any tips to this game?
i need help and i just started

sourwhatup2
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sourwhatup2
3,660 posts
Jester

Any tips to this game?
i need help and i just started


Try looking deeper into this topic? That would work xD
Faunbard
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Faunbard
650 posts
Nomad

what should i build then wat?

sourwhatup2
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sourwhatup2
3,660 posts
Jester

Look here then..

obscuredemon
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obscuredemon
1,426 posts
Nomad

Try-

Build Bank
Build Outpost
- 3 Marines
- 2 Tanks
- Recruit
Upgrade to Barracks
- Recruit
Build Hospital
- Recussitate
Build Armoury
- Plan Reserve Energy
Upgrade to War Sanctum
- Recover
Upgrade to Arsenal
- Hovers
- Recruit
Upgrade Bank to Treasury
At $250:
Demolish Treasury
Build Generator
Upgrade to Solar Grid
- Plan Reinforcements (Armoury)
At 300 Energy:
Demolish Solar Grid
Build Hospital
Upgrade to War Sanctum
- Recover
- Plan Reserve Energy (Armoury)


Just spam hover tanks until Manpower runs out, set Arsenal to Recruit, at 100 Manpower repeat.

Partner

Build Bank
Build Forge
- 5 Scouts
- Salvage
Build Generator
Upgrade Bank to Treasury
Upgrade Forge to Manufactory
- Salvage
Upgrade Generator to Solar Grid
Build Armoury
- Plan Reserve Energy
- Spam Sakata Mk 2s
At $150:
Demolish Treasury
Build Generator
Upgrade to Solar Grid

Likey?

Also:

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