ForumsGamesColony -- A Online Stratergy

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lordretro
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lordretro
32 posts
Peasant

Hey, this is my best effective stratergy. I have won 90% of my games like this.

1. I suggest capitalist as the optimol class for my stratergy, as you need money for the buildings.

2. Once the game has started, build a bank($50).

3. Once that has built, and you have $50, upgrade your bank to Tier 2.

4. Than construct an armoury($60 MP25 Energy 25), and once it is built, shift click "Plan Reinforcements". You need the Man Power for later.

5. Than construct an outpost ($40 MP25 Energy25).

6. Once you have $50 construct a Generator in the last building spot.

Note: You need the Manpower, the Money and the Energy for later when you go to construct your Tier 3 units.

7. Save $30 and upgrade the Outpost to Tier 2.

8. As soon as you can, upgrade the Generator to Tier 2.

9. Save $80 and Energy50 to upgrade the Outpost to Tier 3.

10. Now you should have alot of Manpower and Energy, thats mainly what we need to construct our Tier 3 units.

In all you should have created your Tier 3 base in under 2 minutes if done quickly and effectivly.

You are free to produce what unit combinations you like, but here is what I like to do as a 1st wave, which does considerable damage. And of course, make futher and larger attack waves.

- 2 Black Queens. - To counter Air and Ground
- 3 Hover Tanks. - To take out Anti Air units.
- 5 Groditz - To contribute to Air and Ground attack.

************************************************

Exceptions to Stratergy:

If they seem to have alot of air units, such as Scouts or Blackqueens, switch the Generator for a Forge, so you can produce Sakata MK-II which are the best Anti air unit. Also if you do start to run low on energy, you can do a command called Salvage in the Forge which can help boost your Energy levels.

  • 63 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Woah, thanks for the guide!

uber1
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uber1
226 posts
Nomad

I just beat the campaign, so I'd like to tell you guys who got stuck at level 5 how I did it.
1. I got a Bank
2. Then an outpost, through out a couple marines and tanks
3. Started researching manpower
4. Got an Armory, researched money
5. Upgraded to Level 2 Outpost
6. Got another Armory, researched manpower and make armory research manpower
7. Mass up Grodetz (like 7) then turn off rally point
8. ATTACK! and WIN!
If you ever get in a tight spot in there you might wanna keep on spamming marines to divert the fire, and the base and your partner will take care of everyone usually. I did the same thing for level 6.

pauler94
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pauler94
2,513 posts
Nomad

Just to point something out, this should be in Game Walkthroughs. By the way, really good guides. Thanks, I actually did have some trouble with some missions.

lordretro
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lordretro
32 posts
Peasant

Also for anyway wanting to know more Info on units, from the maker, use this link.

http://krinlabs.com/colony-game-manual.html

beatly
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beatly
23 posts
Nomad

Colony is a decent game it needs to have a save feature.

lordretro
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lordretro
32 posts
Peasant

Yes, it needs a dam save feature. Was doing level 5, than had some stupid windows not responding and than had to start over, bugger annoying.

uber1
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uber1
226 posts
Nomad

Here's a strategy that a team used against my team.
They only built two units phantoms and Sakata MK-II (a couple spiders in there). There were at least 30 of each. Since I was playing on a no missile thing there was nothing my partner and I could do. My 6 Black Queens and 10 tanks stood no chance. Even with my partners gladiators. The only way I could think to beat that strategy is to use missiles or to rush them.
What are your thoughts?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

For the krinlabs guide they got fascist and communist mixed up.

And uber, that's one of the most dangerous strategies ever. Phantoms and Sakata MK-II Nearly unstoppable.

No_Stress
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No_Stress
366 posts
Nomad

Here's a strategy that a team used against my team.
They only built two units phantoms and Sakata MK-II (a couple spiders in there).

I was using the same strategy against the cpu (Hard-Hard).
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I was using the same strategy against the cpu (Hard-Hard).


Did you win?
No_Stress
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No_Stress
366 posts
Nomad

Yep.

No_Stress
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No_Stress
366 posts
Nomad

Sorry for the double post.

This build is pretty good, it's only bad if the enemy is using missiles, then you going to need Gladiators + Medics.(or Hover Tanks)

hardcore
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hardcore
177 posts
Jester

The whole Colony system crashed.
Absolutley true lordretro!
*Absolutely
it was all spelt right, so you're english is good
*your


*to fire_tail madness*

Thanks guy's
uber1
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uber1
226 posts
Nomad

I was using the same strategy against the cpu (Hard-Hard).

I can never get passed there initial rush on Hard-Hard. Even with spamming romans and scouts to divert the fire. On the other hand I find hard to be pretty easy using Grodetz. Maybe I should try again.
No_Stress
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No_Stress
366 posts
Nomad

I can never get passed there initial rush on Hard-Hard. Even with spamming romans and scouts to divert the fire. On the other hand I find hard to be pretty easy using Grodetz. Maybe I should try again.

If you are having problem with the initial rush, try to make an Armory first, then the Forge, use some Scouts to hold the rush and upgrade the Forge as soon as you can, this way you will be able to use the Sakatas and the Phantoms.
Don't build a bank in the beginning, only latter.
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