Hey, this is my best effective stratergy. I have won 90% of my games like this.
1. I suggest capitalist as the optimol class for my stratergy, as you need money for the buildings.
2. Once the game has started, build a bank($50).
3. Once that has built, and you have $50, upgrade your bank to Tier 2.
4. Than construct an armoury($60 MP25 Energy 25), and once it is built, shift click "Plan Reinforcements". You need the Man Power for later.
5. Than construct an outpost ($40 MP25 Energy25).
6. Once you have $50 construct a Generator in the last building spot.
Note: You need the Manpower, the Money and the Energy for later when you go to construct your Tier 3 units.
7. Save $30 and upgrade the Outpost to Tier 2.
8. As soon as you can, upgrade the Generator to Tier 2.
9. Save $80 and Energy50 to upgrade the Outpost to Tier 3.
10. Now you should have alot of Manpower and Energy, thats mainly what we need to construct our Tier 3 units.
In all you should have created your Tier 3 base in under 2 minutes if done quickly and effectivly.
You are free to produce what unit combinations you like, but here is what I like to do as a 1st wave, which does considerable damage. And of course, make futher and larger attack waves.
- 2 Black Queens. - To counter Air and Ground - 3 Hover Tanks. - To take out Anti Air units. - 5 Groditz - To contribute to Air and Ground attack.
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Exceptions to Stratergy:
If they seem to have alot of air units, such as Scouts or Blackqueens, switch the Generator for a Forge, so you can produce Sakata MK-II which are the best Anti air unit. Also if you do start to run low on energy, you can do a command called Salvage in the Forge which can help boost your Energy levels.
make black queens hover tanks and some air units like sakata mlls , black queens will destroy his air units from afar, hover tanks will attack the other hover tanks, and the sakata will get whatever air is left and then get the ground. theres probly a better strat but thats what id do
I had the greatest game ever against this other team. I don't know where else to put it so I'm going to describe it hear. My team won. Everyone got tier 3. I was a forge. I was making like 10 gladiators and my teammate made like 6 medics and 7 hover tanks. I also made Sakata MK-IIs to take out there 4 Black Queens. We destroyed there base but they had enough units to destroy all our units. We had a couple more battles lasting around 20 minutes (not exaggerating). The units that were fighting were Black Queens, Sakata MK-IIs, Hover Tanks, Gladiators, and some phantoms and scouts. Since Gladiators take a long time to build I got lots of resources, which is what in the end let our team win. I destroyed my bank, and completely upgraded an outpost massing hover tanks, which my partner already had a lot of. This was while I was making gladiators. This is what let us win it was truly the best game ever. Also, before I build my outpost I had in money 500ish, manpower 200ish, energy 500ish. My opponents survived 20 minutes without a base!!!
Sorry for the double post. This build is pretty good, it's only bad if the enemy is using missiles, then you going to need Gladiators + Medics.(or Hover Tanks)
Any Tier 3 unit has anti missile armour plating, so aslong as you have Tier 3 units, the enemy will have to spend alot to kill them with missiles.
Yeah, but Facist you get less money, which does hinder you ability to build.
Actually fascists make units and buildings faster. giving the advantage of upgrading structures or just to get the first structure out. That's always important too. It does not really hinder it's ability to build. Even though capt gets more money overtime, fascists get the upper edge of teching and rushing units. I know we have all different opinions but i seem to like fascist the best, then commi, and then capt. Btw firetail, i played with you hehe!
Capitalist - when your build requires a lot of money and/or resources Communist - If you use outpost Fascist - If you use forge, do not use this with outpost due to low manpower
Actually i find going outpost to be useful with fascist. Maybe because i focus all on the weakspot, manpower which leaves me lots of it. Usually have both deployment structures late game. Arsenal, Manufactuory (i don't make gladiators), Hospital, Armory. I have 3 structures on manpower and 1 on energy. Armory is making money early game then switching to manpower mid-late game.
What's the point of having an arsenal if you aren't going to use glads, sakata spiders aren't that good from my experiences. Phantoms and Sakata MK-II ftw!!!