So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Well this game is extremely easy to micro, well besides it being hard to pick units, because it is just one battlefield. Microing is my weakest point in most RTS games where multiple things are happening all over the map, I usually only focus on one thing, which can get me in a bad situation :O
i will usually micro, i played online in starcraft quite a bit. but i never got into a real competitive aspect. and yes microing is easy for right now, but once he adds the single unit group select things will be much different.
like is your phantoms ahead of your tanks? ill get my satakas to go first and back down. now that your wide open ill bring in my phantoms and game over
Welll if they only have phantoms+tanks I guess you could've brought in your phantoms anyways and killed them all, then bring in the sakatas to mop up the phantoms that couldn't be blown up.
The phantoms and sakatas would normally be in clumps I suppose, so they can all fire at once, and when the scouts build I could select the phantom clump and then follow the scouts...
And other units might get their own clump on a specific part of the field, etc.
What if, you have souts on autobuild, then when 1 scouts goes forward, you move your phantoms forward, shoot a bit, fall back, repeat for the next scouts.
Not like a huge wall of them, just luring the fire away from the phantoms because sakatas fire 1 at a time.
Ok, I can see this convo is starting to turn to future additions for this game, or more likely another game. So I am just gonna complete the turn.
I think 4 things is enough, the basic outline for a 2 vs 2 is 3 resource structures, and 1 deployment structure.
I think a lot of people would want a defense structure, but with only 4 plots they couldn't afford to take away from their resources. Well, there are a few solutions to that: 1) Have a designated build plot for turrets, if no extra build plot then we go to option 2)Make the defense structure produce some sort of resource when not in use, and 3) Make existing resource buildings upgradable to tier 3, and tier 3 RBs gain a turret.