So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
I made the strategy back around November of 2009. It was good for 2v2 back then, but noone caught onto it so it became one of the 8 secret Soymaster strategies (now there are 24).
ahhhhhhhhh, this thread makes me feel like a nerd...... i AM, but u can ask ANYONE who knows im THE COOOOL NERD ok..... now i feel like the geeky nerd.... THKS YOS XD
calm the beans in the tepot. was it this you were refering too
Make 2 banks (tier 1 bank). Now make a special operations. Launch a missile when the time is right. Make either an A-27 Pride or special forces depending on the situation. Upgrade bank to treasury, or make a missile depending on the situation. Upgrade the 2nd bank to treasury, or make another missile depending on the situation. Keep on spending your influence with special forces or A-27 Prides. Make a generator. Upgrade generator to solor grid, or make a missile depending on situation. Keep on using influence for special operations or A-27 Prides. By this time of the game you should be able to pwn the opponents, or get the advantage to pwn them. Go with instinct. Logic ,sometimes, isn't the answer.
if so, my strat is slightliy diff. the hole point of my 7 new strats is to makie it look like your doing on thing but at the last moment swich and take them down becase they will have alot of phantoms, skatas and hovers on ss and you will swich outpost to forge you can take them all with scouts and phantoms. and use your 5 or six hovers u had from your outpost to take anti air when they do get aa skatas. best on 1v1. eg forge and outpost both can be sucsessfuly run with tresury, armory, hosp. with monarch or facist the reason capitalists are bad is forge has too much unused spare resorces. swiching from out post to forge as monerchy, can be good becase if you make hovers and meds with spinx and saint then swich late in the game you will have alot mof mony case hovers cost none and you can set armory to money as well and make 15 phantoms then upgrade and make tons of glads
if so, my strat is slightliy diff. the hole point of my 7 new strats is to makie it look like your doing one thing but at the last moment swich and take them down. lets say you start making hovers to counter this they will have alot of phantoms, skatas and hovers on ss and you will swich outpost to forge you can take them all with scouts and phantoms. and use your 5 or six hovers u had from your outpost to take anti air when they do get aa skatas. best on 1v1. eg. forge and outpost both can be sucsessfuly run with tresury, armory, hosp. with monarch or facist the reason capitalists are bad is forge has too much unused spare resorces. swiching from out post to forge as monerchy, can be good becase if you make hovers and meds with spinx and saint then swich late in the game you will have alot mof mony case hovers cost none and you can set armory to money as well and make 15 phantoms then upgrade and make tons of glads
Generally with monarchy it is best to take one or the other and not switch as it would take way too long to do so considering the lack of resources you have. Also, if you are using war sanc anyway, outpost would be best seeing as you could get sphinx. If you have armory on money and only 1 war sanc, you will not be able to make very many hovers. And where will you get the energy from? Just saying:L
ok here it is... plz comment.. only constructive critsisum
Psychological warfare: part 1
Their are many different strategies I have discovered, in each post I will share 1 of them with you, here is my first an most often used one:
This set of strategies that work on playing with the opponents mind and having a wide mix of units to start with, near the beginning of the game. I will at the end of my set of posts have an ideal strategies to win on a wide range of modes. Today I will focus on normal: This is not just for using but for reading in case someone else uses this. Like the foxer this has many open door and possible variations, which is why itâs so formidable. This particular strategy is a counter to the foxer. This works best used by a pro against a pro on 1v1. and definitely can work wonders on 2v1 when outnumbered.
Set to monarchy
-build a bank, never start without a financial gaining building
-only if they build an outpost next, (aka foxer). Wait until you have enough money for spec opps, then build one. (the bad thing about foxer is it is very weak to a small amount of missiles, because it has no armoury early on you cant create missile resistant units.)
-make a spec opps squad, unless you are being pinned. If you are you wait a few seconds to see if they retreat if not launch an energy missile if you donât think you can take them with 1 spec squad. Or if they have a lot more units coming and if you wait 20 seconds you can take them all with the same missile. Whatever you do donât launch a money missile at this point.
-set to making influence, and when you have enough make a pride. And set just in front of spec squad. Until I say, make prides when you have enough influ.
-make an armoury set one round of energy and then to money
-Stop just making just prides and start alternating between mod phantoms and prides, at this point you might want to add in 1 extra spec squad for more meds, the reason you donât make more spec squads ids because they are weak to missiles and if enemy gets bqs they get pwnd
-upgrade the bank prides while completing the next 2 instructions.
-at this point they might try spreading there units out along the field to make your missiles less effective. and if not and they try to attack you let an energy missile out and if they donât attack but they have tons of units jumbled at their base to let a missile go on them .if they hadnât already noticed you will be missileing them and you have enough units that if they try spawning marines they will be massacred. But a good player at this point will either not be/stop making units and if he has any units already, he will try spreading them out across the field. in which case you should have 1 spec opps squads and 2-3 prides, And 2-3 phantoms. Single out your snipers and prides if they do so. (both are the same speed) in and army their units will beat you but they are spread out and yours are faster and all have long range. Basically now the best thing you can do is hit and run with snipers and prides and if they attak you have mod phantoms to take out snipers and tanks. - at this point anyone who knows the game will think your going missiles and stop building cronite tanks and snipers and build an armoury and wait for hover tanks and bqs.
- so nowâs your chance. Set your armory to energy. Build a forge and upgrade make around 8 skatas asap. Pin them with all your units and make 15 or so scouts to come and then make some phantoms. This step is important that it is done asap before they can spam many units, a bqs will pwn you at this point but luckily they will probably be capitalist so the will take a long time to come, an good pin will kill any 1 unit before they can make another. Keep making prides incase they take a spinx out.
- killllllllllllllllllllllllllllllllllll -ps sometimes after forge noobs will make a forge as well and try and pin you. In this case just make spec spuads and build a forge asap and make some scouts and then phantoms and aa.
You can't rely on Missiles/A27-Prides/Specail Forces as Monarchy versus a Profox (I really need to think of a new name for this build because it is more broken than its origins). They would go harass the crap out of the opponent if they are dumb enough to go Bank-Ops as Monarchy, which will force you to waste resources on missiles. Resources are very important to a Monarchist in the early-mid game becuase you don't have a good resource gain, and your tech is always goign to be behind the other governments.
I don't know the Profoxer that well, but heres what I would do.
Bank Outpost Notice my opponent hasn't made anything by the time I have a Marine to the middle of the warfield. Generator Forge Spam A25-Romans w/ the new tactic I created last night. Barracks Snipers w/ nacho-like (nacho is a great player from 1.17ish) micro Type ggwp or Good Game Well Played depending on how bad I feel about beating you, as your base crumbles away.
Things You Left Out: - Profoxing players would never make a Sphinx to counter Ops-based styles. - You left out the part where the foxing player make a Saint. - How low does your base's hp get when your moving through the tech. tree.
I know this post makes me look like a jerk, but I have my reasons for being in a bad mood (my 2nd monitor died, so I got to hook up my T.V. to my PC).
I'm just curious, do a lot of people play Colony anymore? I mean I've been gone for a long time and I'm wondering if there are still honest/good players because all I see are sucky people with high ranks and people who just spam specials and missiles and it dissapoints me...
soy you are rong i will play you and see...... 1)a saint will get beat by 2 spec squads and 2 prides... 2) in a little bit of a rush i fogot to metiont only to make energy missiles. and if you went forge next i would have mod phantoms and they would pwn your romans. and this hole stratergy sounds very slow to build up but infact itis quite fast case my spec opps and armory dont need upgradeing and my forge needs upgradeing 1 time.
and yos, lets be honest, bank+outpost+forge, will run you dry of resorces very fast, and in my strat after what i mentiond you can almost make unlimetid glads with armory on energy.
But the ops squads would get beat by unlimited tier 1 tanks.. saint pwns prides. Best counter for mon bank post is being cap, making bank, post, keeping center, snipers, micro so that they don't die from possible missiles, war sanc, spec ops, saint and sphinx and unlimited tanks.