ForumsGamesGeneral Colony Discussion

6563 1063664
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
Pacmanateyou
offline
Pacmanateyou
255 posts
Nomad

I will explain why I disprove of your last comment about Fascists later tonight. Get ready for another mind-blowing, high-level essay about Colony. ^.^


Pompous...nothing wrong with that by itself but when you have no idea what you're doing?

XDDDD u CLEARLY have no idea who ur talking to, or how long ive been around tsk tsk, we think ourselves to big mr soy


Clearly he doesn't.

You also stated people back in the old days mass units, and had one big battle. This is true for 2v2, but in 1v1 the level of play was so much higher than the level of play today.


Do you mean before or after 4.2?

These are my thoughts and questions.

P.S How do you have time to troll the forums about how much you know but you don't have time for a 4 minute 1v1 with me when you claim to know so much about 1v1....

PP.S I am now adding a bold to my sign off, just to see what it looks like :P

-Pac
40P2P
offline
40P2P
161 posts
Nomad

I just thought of something...Yos how do you help the community? I get anti hack sqaud but.....what much else?

SoymasterYos
offline
SoymasterYos
971 posts
Nomad

Well I do the hacker stuff. The other things I do are failed attempts in trying to prevent the metagame becoming monarchy only.

Note: Communist is the weirdest part of any RTS game I have every played. I said this before.

Tanker4Lyfe
offline
Tanker4Lyfe
1 posts
Nomad

hi guys i was wunderin how u mak a bank i try clik the thing but it not mkae anything

thx

SoymasterYos
offline
SoymasterYos
971 posts
Nomad

Pac, I actaully did play you tonight.

The guest that went Forge first was me. I am trying to figure out Communist again. Like always you only beat me because you made s-forces, which auto-wins vs forge.

DracoTheDragon
offline
DracoTheDragon
102 posts
Nomad

ok so lets tackle these posts in order of lowest to highest priority

I welcome debate


so may the debate start

Except from YOS


we all agree to disagree correct?
One must take wisdom from other places to make oneself better- iroh

Double post or double forge


hm... socratic thinking.... its been quite some time since ive tested something like this... Far back when i was a noob... However what i do believe is that it depends on the skill level. At the noob level i believe forge would win. At the pro level i believe post would.Anyone care to test?

this game is very balanced and that you're all thinking in terms of forge vs post not in terms of forge&ampost vs forge&ampost


yes this game is quite balanced... in 2vs2.... However shouldn't we build from the ground up? This game was built to be a 2vs2.... however why not argue about 1on1. Every living being started as a child... not as a elder.... Lets checkout if there is a way we can balance forge and post. Balanced to the point that it doesn't matter if one goes post or forge... But yet make each building retain their identity.

Builds don't really matter a lot you guys know. As long as you don't pull a noob build out your timing/micro will help you win lol.


sounds like your contradicting yourself. Micro can only do so much.... Thats why tdh build and monarchy toolbox are so successful. A single build with no variations doesnt last long. An example of this would be speed hovers. Micro only increases the usefulness of your units, however macro is what supplies you with those units.

I wonder, does Pac. fear a debate with me?

I smell a troll...


cool it guys

Fascist+Capitalist beats every other combination.


now think about that line..... is that a good thing?

well , wat ive found out is that glads pwn prides... and hovers pwn prides.. and glads... but glads can destroy hovers and sakatas in #'s ... another imbalence :Pa


whats the ratio?

1v1 it dont matter case the game wasnt degined for that.


dejavu... reminds me of my game creation classes.... A game is designed to be fun... That's why WoW is so popular... 2vs2 is fine but people complain about hackers, glitchers, and noobs. Others would like to simply show their skill in the game.


So whats the issue with fixing 1on1?



it dont realy if your unit depot is forge or post.


doesn't rely i think is what you said.

counter example

Capitalist-forge
Fascist-post
Communist- Post

what matters is how you play it. this includes: build order,knowlage of counters, macro, micro and your gov. so yes it does come down to skill.


So this is basically lowered to macro, micro, and government

So macro and micro is the skill portion.... but what about governments? Governments is what decides your strategy, and limits what you do.

Lets take communist... we all believe this is the under powered government correct? It has Issues against fascism and capitalism, but has atleast a fighting chance against monarchy. If your gonna say mod phantom kills it then micro your marines better...

fascism still has great fighting chance... however it is still handicapped

Anyone else curious in seeing what happens if fascism and communism switch income?

so yes it does come down to skill.


yes it does come down to skill... however things aren't balanced so there are tiers in governments. If you could tell me a fascist build that could easily beat tdh build, and spec forces rush as outpost/forge.

but still forge has a slight handy cap. the only realy big imbalance in the game is the fact comunist is weak.


.......now your just supporting my info

list of single person for 2v2 strats.


nice list but its missing alot of strats. ill make my own list later but a few off the top of my head are....

EQ tank pinbreak: bank, solarpanal
Commi speed pin:Post, then variation
Monarchy support(assists CSP^):hosp, war sanc variation
Fasc speed pin: Forge first variation
Missle build(cap): bank ,bank, tres, tres, gen, solar, ops
Pride pin: ops first, pride, hosp, meds

there are still many more to go

double post can beat post forge. One person just has to get sphinx while the other gets hovers


interesting concept... i need to do some testing but i have a feeling a mod sakata would come before you have time for a sphinx...

peggster is correct... extra influence units in a genorator


Woah woah hold on there.... i didn't say just influence units. Energy/manpower could also power these things... Personally I like pacs idea about the energy tank. Something with splash to give marines issues. energy groditz anyone?

but im not suggesting that seeing as we have overlooked somthing vital


Taking a look at unit properties from outpost. Its basically all ground. So if we are going to find a solution to this i believe it has to deal with something that attacks ground to ground

facist gets very little influnce


No fascist, in theory, is suppose to have the same chances to get influence as capitalist. However you need to spend more in comparison to get that influence. It is do-able but as of now, there's no other reason too.

cheep ones becase a forger wouldnt be able to use them for a while.


Fascists does not receive that little amount of influence. They can gather influence, but they dont have something fruitful to spend it on fast enough.

my first idea on this was to just reduce the cost of influ untis in gen compared to other buildings


well at least you see the problem with that. If we add other resources then maybe there is a chance that would work.

a bigger problem is comunists and the overall strenth on mon. i think we have prety much sloved the post forge match..but any suggestions on how commies could be pumped up and caps and mon mabye slightly nerfed??


Personally... im interesting in seeing what happens if communist receives 4 energy 2 mp while fascists receives 2 energy 4 mp. Also we need to fix the communist bug of resetting their influence past 100. Also communist needs to receive bonuses from splash kills. As of now tanks are handicapping their kills. Also the ability to control whether you get money or influence would be helpful(this could be done through a hotkey). Another interesting concept would be recieving money/influence through certain unit death(your units deaths)

As of now capitalist and monarchy are balanced with each other so messing with them directly is risky.

yes mon forge is too strong...


then maybe we should remove the resource perk.
capitalist= 5320=10
Fascist= 4240=10
Communist=4420=10
Monarchy=3233=11

Maybe we could replace this perk with something like eliminating your opponents perk at the 3 influence zone line

Knowledge isnt enough. Tdh doesnt use knowledge to counter builds he uses his skill


lolz..... ask him yourself... Skill i guess is more micro... knowledge is more macro

And Mon Forge is definetly not overpowered. It can be beaten by capitalist dual build


we already debated about this. Capitalist and Monarchy are balanced with each other... Not with fascist or communist. And it depends which mon forge your talking. Cap dual doesnt beat spec forces rush. Spec forces usually comes in 2-3s. Forge is locked pretty well by spec forces and only wastes mp needed for tanks. The tanks have an issue with the missle/roman spec pinbreak. Mod sakata doesnt do much to 2 spec forces.

Everytime a good build is discovered do people just call it overpowered?


These builds werent recently discovered. The builds and concepts we are debating over are time tested.

Monarchy will be the only viable Government.


We already talked about this. Monarchy and capitalism are well balanced.

I don't see him every using micro at the level I can. I have pretty sick micro tactics, ask Draco


Ill admit your micro is good. However its rash. It takes a different approach to solve the same issue. What would of been better was mirror my formation. Less spilled blood for you.

dude, if there is a patch that boosts the already powerful enough facists then facist will undeniably be the best government

Fascist is not under powered by any means


How can you say that while people say forge is weaker than post. As we all know. Forge is directly linked to fascist. However if you do believe im playing fascist wrong. Go ahead and show me.

Since we all know colony will never get an update till 3 years or so....stop complaining


This is what this topic is for. General Colony Discussion. We are simply discussing what would be nice to have

All this talk about imbalances hasnt got us anywhere.


Have you been reading what i've been reading? Energy tanks, resource change, removal of bugs, and many more.

Draco's micro is standard. This is my new favorite tactic in my arsenal of many.


Yes my micro is standard. Its well rounded across all fields of micro, annd their units. Its not like yours yos. limited to only one zone.

XDDDD u CLEARLY have no idea who ur talking to, or how long ive been around tsk tsk, we think ourselves to big mr soy


By they way you talk its very easy to tell who you are. I cant believe this "escapes" our thoughts.

always be imbalances


then lets do our best to balance it as much as possible and get back on topic

tdh is primarily a 1v1 fighter, he dominates that arena, against majority of players whom arent that great


I wouldn't say that fang. For someone with experience in colony im surprised you don't 1on1 often. let alone say who plays 1on1

if not completely neccessary, then why would he, if most(90%) of the people u play have a 90% chance of losing why add on extra work to a build which already requires all of your focus for counters, doing his build properly which at its core is a series of counters after an opening rush, doing it properly already takes all ur focus why divide your focus even further with something that isnt YET neccessary.


All of this is true when facing a monarch. However its different from fascist and communist. And besides i thought you dont 1on1 often.

hi guys i was wunderin how u mak a bank i try clik the thing but it not mkae anything


Tanker4Lyfe- Bolded so you could read this lol. There are multiple problems with colony. Sometimes the game wont let you build. However just make sure you have enough resources and that your hotkeys arent jammed(hotkey for bank is 4)

The guest that went Forge first was me. I am trying to figure out Communist again. Like always you only beat me because you made s-forces, which auto-wins vs forge.


why would you play as communist forge.......




So current ideas ive read about fixing the forge vs post


-energy tank for generator

-energy groditz for generator

-difference resource value

-Different mon perk(banishment of opposing perk at 3 influence zone/ handicap of opposing perk at 2 influence zone)

-lower cost for factory

-removal of money missile

-swapping resource values for communist and fascist

Maybe increasing the speed of groditz's creation and movement speed may develop a higher use of them.....


again excuse any typos/grammer... and code... this is a long post....

-DTD
inflict
offline
inflict
381 posts
Shepherd

firstly...

yes it does come down to skill... however things aren't balanced so there are tiers in governments. If you could tell me a fascist build that could easily beat tdh build, and spec forces rush as outpost/forge.


this game was not meant for 1v1.... so i will tell you... i can beat tdh in 2v2 with knolage my idea of knowlage and all yours is very different.
********
what i mean by knolage is.. ok so lets say its me and nubble v tdh and claause.

1. if i know what all 3 playeres wil genraly be doing, i can .a) base my gov and stratergy around that, and .b)give nubble a proper plan and tips.

2. so now, before i even start the game, i have a large advantage over the enemy...i know whats going to happen.

3.you all do this, guessing and asuming.... eg: you assume i will go bank first.

4. so ok..its unlikely i know what the opposition will do. but comunicate is what allows us to formulate a plan.

5. and then micro and macro is what helps pull it off.

6. back to the first point. bank, forge, gen...might do the job in 2v2...but its not that facist is realy bad... but it limets you to forge and in that case, the option of going forge-opps as mon for most is alot stronger.... mon+mon should win every battle were it is not playing another mon+mon. beacause even agest fas-cap it will probably win, unless the players on the cap+fac team are stronger.
So current ideas ive read about fixing the forge vs post
-energy tank for generator
-energy groditz for generator
-difference resource value


yeah, i still think my forge upgrade idea was good.....or even just if mod sacata cost 70 influ and had missile armor and its range grew over time..whitch would make them more usefill in later game.
SoymasterYos
offline
SoymasterYos
971 posts
Nomad

1. if i know what all 3 playeres wil genraly be doing, i can .a) base my gov and stratergy around that, and .b)give nubble a proper plan and tips.

2. so now, before i even start the game, i have a large advantage over the enemy...i know whats going to happen.


This is an example of meta-gaming. Not to be confused with meta-game.
inflict
offline
inflict
381 posts
Shepherd

ok???....

Pacmanateyou
offline
Pacmanateyou
255 posts
Nomad

Draco you long winded Copycat DX

I keed I keed,

I am very happy you
A: know enough to debate everything that's been said since your last post
B: Read everything since your last post and
C: Care enough about this community to share your thoughts, which are never bad and are usually helpful.

So I wanted to say [b]DracoTheDragon, Thank you!



-Pac

python259
offline
python259
2 posts
Nomad

why burgers

40P2P
offline
40P2P
161 posts
Nomad

this game was not meant for 1v1.... so i will tell you... i can beat tdh in 2v2 with knolage my idea of knowlage and all yours is very different.


Woah woah woah.....Our knowledge is diffrent? Its a well known fact that with the right teamwork you could beat alot of pros yes its true. What you cant say is that you know more and that you used tdh in 2v2 as a measuring tool. Obviously you know very little to say that makes you diffrent.

oh my, do i hear and underpowered refference coming on?_? i dont 1v1 often, im terrible at it, and you know this.. mannnn(friday refference:P)


took me awhile but i finally understand who you are to say that.

energy tank for generator
-energy groditz for generator
-difference resource value
-Different mon perk(banishment of opposing perk at 3 influence zone/ handicap of opposing perk at 2 influence zone)
-lower cost for factory
-removal of money missile
-swapping resource values for communist and fascist


YES

yeah, i still think my forge upgrade idea was good.....or even just if mod sacata cost 70 influ and had missile armor and its range grew over time..whitch would make them more usefill in later game.


NO

And since i may run out of space to believe it or not yos is right.....on the meta game part yeah
SoymasterYos
offline
SoymasterYos
971 posts
Nomad

I was up util 5am this morning working on this issue. While I was doing so, I stumbled upon an interesting value that isn't showed directly in the code. What is this value (it's more like a mechanic that people don't utilize), you may ask.

Overkill

I really can't say much right now, but I have lots of information to post later:

*Information about Tiers
Overkill
Micromanagement Tactics
Macromanagemant Tactics
Theory of Government Roles
*My Suggestions to Balancing Colony

*these will be posted before 4AM EST.

PS: I think I can figure out how to perfect eliminating the overkill mechanic.

ForbiddenOne
offline
ForbiddenOne
145 posts
Nomad

I haven't played Colony in a while.../:
Well this will be my last post ever.
I quit colony. ]:

Pacmanateyou
offline
Pacmanateyou
255 posts
Nomad

What? Noooooo!

Why would you do such a thing as this Eddie?
Why?
WHY!?
WHY!?!!?

I thought you were going to be more active not QUIT colony [/b]

This saddens me


-Pac

Showing 5641-5655 of 6563