ok so lets tackle these posts in order of lowest to highest priority
I welcome debate
so may the debate start
Except from YOS
we all agree to disagree correct?
One must take wisdom from other places to make oneself better- iroh
Double post or double forge
hm... socratic thinking.... its been quite some time since ive tested something like this... Far back when i was a noob... However what i do believe is that it depends on the skill level. At the noob level i believe forge would win. At the pro level i believe post would.Anyone care to test?
this game is very balanced and that you're all thinking in terms of forge vs post not in terms of forge&ost vs forge&ost
yes this game is quite balanced... in 2vs2.... However shouldn't we build from the ground up? This game was built to be a 2vs2.... however why not argue about 1on1. Every living being started as a child... not as a elder.... Lets checkout if there is a way we can balance forge and post. Balanced to the point that it doesn't matter if one goes post or forge... But yet make each building retain their identity.
Builds don't really matter a lot you guys know. As long as you don't pull a noob build out your timing/micro will help you win lol.
sounds like your contradicting yourself. Micro can only do so much.... Thats why tdh build and monarchy toolbox are so successful. A single build with no variations doesnt last long. An example of this would be speed hovers. Micro only increases the usefulness of your units, however macro is what supplies you with those units.
I wonder, does Pac. fear a debate with me?
I smell a troll...
cool it guys
Fascist+Capitalist beats every other combination.
now think about that line..... is that a good thing?
well , wat ive found out is that glads pwn prides... and hovers pwn prides.. and glads... but glads can destroy hovers and sakatas in #'s ... another imbalence :Pa
whats the ratio?
1v1 it dont matter case the game wasnt degined for that.
dejavu... reminds me of my game creation classes.... A game is designed to be fun... That's why WoW is so popular... 2vs2 is fine but people complain about hackers, glitchers, and noobs. Others would like to simply show their skill in the game.
So whats the issue with fixing 1on1?it dont realy if your unit depot is forge or post.
doesn't rely i think is what you said.
counter example
Capitalist-forge
Fascist-post
Communist- Post
what matters is how you play it. this includes: build order,knowlage of counters, macro, micro and your gov. so yes it does come down to skill.
So this is basically lowered to macro, micro, and government
So macro and micro is the skill portion.... but what about governments? Governments is what decides your strategy, and limits what you do.
Lets take communist... we all believe this is the under powered government correct? It has Issues against fascism and capitalism, but has atleast a fighting chance against monarchy. If your gonna say mod phantom kills it then micro your marines better...
fascism still has great fighting chance... however it is still handicapped
Anyone else curious in seeing what happens if fascism and communism switch income?
so yes it does come down to skill.
yes it does come down to skill... however things aren't balanced so there are tiers in governments. If you could tell me a fascist build that could
easily beat tdh build, and spec forces rush as outpost/forge.
but still forge has a slight handy cap. the only realy big imbalance in the game is the fact comunist is weak.
.......now your just supporting my info
list of single person for 2v2 strats.
nice list but its missing alot of strats. ill make my own list later but a few off the top of my head are....
EQ tank pinbreak: bank, solarpanal
Commi speed pin:Post, then variation
Monarchy support(assists CSP^):hosp, war sanc variation
Fasc speed pin: Forge first variation
Missle build(cap): bank ,bank, tres, tres, gen, solar, ops
Pride pin: ops first, pride, hosp, meds
there are still many more to go
double post can beat post forge. One person just has to get sphinx while the other gets hovers
interesting concept... i need to do some testing but i have a feeling a mod sakata would come before you have time for a sphinx...
peggster is correct... extra influence units in a genorator
Woah woah hold on there.... i didn't say just influence units. Energy/manpower could also power these things... Personally I like pacs idea about the energy tank. Something with splash to give marines issues. energy groditz anyone?
but im not suggesting that seeing as we have overlooked somthing vital
Taking a look at unit properties from outpost. Its basically all ground. So if we are going to find a solution to this i believe it has to deal with something that attacks ground to ground
facist gets very little influnce
No fascist, in theory, is suppose to have the same chances to get influence as capitalist. However you need to spend more in comparison to get that influence. It is do-able but as of now, there's no other reason too.
cheep ones becase a forger wouldnt be able to use them for a while.
Fascists does not receive that little amount of influence. They can gather influence, but they dont have something fruitful to spend it on fast enough.
my first idea on this was to just reduce the cost of influ untis in gen compared to other buildings
well at least you see the problem with that. If we add other resources then maybe there is a chance that would work.
a bigger problem is comunists and the overall strenth on mon. i think we have prety much sloved the post forge match..but any suggestions on how commies could be pumped up and caps and mon mabye slightly nerfed??
Personally... im interesting in seeing what happens if communist receives 4 energy 2 mp while fascists receives 2 energy 4 mp. Also we need to fix the communist bug of resetting their influence past 100. Also communist needs to receive bonuses from splash kills. As of now tanks are handicapping their kills. Also the ability to control whether you get money or influence would be helpful(this could be done through a hotkey). Another interesting concept would be recieving money/influence through certain unit death(your units deaths)
As of now capitalist and monarchy are balanced with each other so messing with them directly is risky.
yes mon forge is too strong...
then maybe we should remove the resource perk.
capitalist= 5320=10
Fascist= 4240=10
Communist=4420=10
Monarchy=3233=11
Maybe we could replace this perk with something like eliminating your opponents perk at the 3 influence zone line
Knowledge isnt enough. Tdh doesnt use knowledge to counter builds he uses his skill
lolz..... ask him yourself... Skill i guess is more micro... knowledge is more macro
And Mon Forge is definetly not overpowered. It can be beaten by capitalist dual build
we already debated about this. Capitalist and Monarchy are balanced with each other... Not with fascist or communist. And it depends which mon forge your talking. Cap dual doesnt beat spec forces rush. Spec forces usually comes in 2-3s. Forge is locked pretty well by spec forces and only wastes mp needed for tanks. The tanks have an issue with the missle/roman spec pinbreak. Mod sakata doesnt do much to 2 spec forces.
Everytime a good build is discovered do people just call it overpowered?
These builds werent recently discovered. The builds and concepts we are debating over are time tested.
Monarchy will be the only viable Government.
We already talked about this. Monarchy and capitalism are well balanced.
I don't see him every using micro at the level I can. I have pretty sick micro tactics, ask Draco
Ill admit your micro is good. However its rash. It takes a different approach to solve the same issue. What would of been better was mirror my formation. Less spilled blood for you.
dude, if there is a patch that boosts the already powerful enough facists then facist will undeniably be the best government
Fascist is not under powered by any means
How can you say that while people say forge is weaker than post. As we all know. Forge is directly linked to fascist. However if you do believe im playing fascist wrong. Go ahead and show me.
Since we all know colony will never get an update till 3 years or so....stop complaining
This is what this topic is for. General Colony Discussion. We are simply discussing what would be nice to have
All this talk about imbalances hasnt got us anywhere.
Have you been reading what i've been reading? Energy tanks, resource change, removal of bugs, and many more.
Draco's micro is standard. This is my new favorite tactic in my arsenal of many.
Yes my micro is standard. Its well rounded across all fields of micro, annd their units. Its not like yours yos. limited to only one zone.
XDDDD u CLEARLY have no idea who ur talking to, or how long ive been around tsk tsk, we think ourselves to big mr soy
By they way you talk its very easy to tell who you are. I cant believe this "escapes" our thoughts.
always be imbalances
then lets do our best to balance it as much as possible and get back on topic
tdh is primarily a 1v1 fighter, he dominates that arena, against majority of players whom arent that great
I wouldn't say that fang. For someone with experience in colony im surprised you don't 1on1 often. let alone say who plays 1on1
if not completely neccessary, then why would he, if most(90%) of the people u play have a 90% chance of losing why add on extra work to a build which already requires all of your focus for counters, doing his build properly which at its core is a series of counters after an opening rush, doing it properly already takes all ur focus why divide your focus even further with something that isnt YET neccessary.
All of this is true when facing a monarch. However its different from fascist and communist. And besides i thought you dont 1on1 often.
hi guys i was wunderin how u mak a bank i try clik the thing but it not mkae anything
Tanker4Lyfe- Bolded so you could read this lol. There are multiple problems with colony. Sometimes the game wont let you build. However just make sure you have enough resources and that your hotkeys arent jammed(hotkey for bank is 4)
The guest that went Forge first was me. I am trying to figure out Communist again. Like always you only beat me because you made s-forces, which auto-wins vs forge.
why would you play as communist forge.......
So current ideas ive read about fixing the forge vs post
-energy tank for generator
-energy groditz for generator
-difference resource value
-Different mon perk(banishment of opposing perk at 3 influence zone/ handicap of opposing perk at 2 influence zone)
-lower cost for factory
-removal of money missile
-swapping resource values for communist and fascist
Maybe increasing the speed of groditz's creation and movement speed may develop a higher use of them.....
again excuse any typos/grammer... and code... this is a long post....
-DTD