So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
dude you just contradicted yourself. If you really only have one hour of sleep and it takes you 2 hours 36 minutes to write something that takes me 20 minutes get some sleep. Video games aren't your life. At least i hope so
i dont think you know enough about sir YOS here.... video games are his life.
or we could give it 2 life regain technologys
Now that i think more about it i don't think the regen would do much. For most of the matches im in the mod doesn't die from constant low attacks. The mod always dies from 1 coordinated attack.
my point perfectly illustrated... having more and more life as the opponent gets more units and fire-power, it would mean that the mod could sustain more of a large attack. so im trying to stop that by giving it more life.
That would be OP against forge, however that would probably work well agaisnt post.
Good idea, but i dont think it should be longer than a sniper, probably Equal range with a hover tank. Imagine a sakata with that fast of an attack destroying 5 hovers with micro. Thats insane
yeah i fogot to mention.... a) increased range might also need reduced life and regain, speed, damage and splash by a lil each. and b) for each of my suggestions ,on any one thing only one would be used. eg: both extra life regain and and extra range would be OP.
I believe this may make commi a bit OP. If we remove the 20% income plus limit this to the 3 influence zone this should be fine
but low money means they will not often be in zone 3. so it would make the whole game even at noob level more aggressive. ya OK maybe only 10% but its a start.
50% speed
HOLY...... Thats insane..... commi is turning OP
yeah ok, but this would make it very hard to micro commie. i now believe this bonus should be given to fascist because it would mean that its short range units could attak and or micro better.... butnot on the same scale... 50% is way to much.
Those ideas sound good. However lets limit those abilities :/
yeah lol... ispent like no time on the numbers it was the idea but lol, 50% speed. actual for facs.. it would mean that you missile dodge thing would become possible.
[quote=SoymasterYos]Wow, I just noticed a really big function of the Black Queen. I am planning on testing this with every unit, and test it with conditions.
Right now I can say the following: The Black Queen fires 2 shots at the base when ordering to advance.
I know this becasue the anti-ground weapon deals 140 normal damage, and it is a type 3 weapon. The armor for the Central Base multiplies type 3 weapon damage by 0.7. This mean the Black Queen should deal 98 damage to the Central Base, but it deals 196 damage. You should realize half of 196 is 98. I also know from experience, sometimes a Black Queen fires at a mass of Chronite Tanks most of them die, but some have 30 health left. I should have noticed this before (just realized another thing). A Black Queen should deal 280 (chronite multiplies type 3 weapons by 2) damage to Chronite Armored units, but the target unit dies. Same thing happens to all Chronite Armored units.
The fact is Black Queens shouldn't be killing Chronite units in one shot. There is something that is making them shoot 2 shots everytime it fires at ground.
I am going to looking into this later tonight.[/quote]
[quote=SoymasterYos]Here's a list of what units should die:
Marine Sniper Meditec S-Marine Far Sniper A25-Roman
Heres a list of Units that should survive:
Chronite Tank with 30 Grodtiz with 50 Sakata Spider with 60* Mod. Sakata with 160** Sakata Mk-II with 95*** Hover Tank with 265 A28-Gladiator with 545 A27-Pride with 245 Sphinx with 1230
* unit regenerates at a rate of 17.1 health per second. ** unit regenerates at a rate of 60 health per second. ***unit regenerates at a rate of 9 health per second.
As you can see this is a hidden-bug, like the splash-bug, that ruins the gameplay of Colony. This bug need to be fixed in the next patch, like the null/resource-glitch and splash-bug.[/quote]
Well it turns out every attack has a chance of being effected by this.
This means Post Tier 1 is actaully performing way better than intended. There are other units that are really effected by this bug.
Now I am changing my plan, but it shouldn't be too hard to imagine the game without the bug.
Note: I am not thinking about changing Tier One Post now.
This may actually be a good thing. Since tier 2 forge and post are balanced and tier 3 forge is weaker than tier 3 post, this may continue balancing things out.
This makes groditz mirror the phantom. 23 money does halt the upgrade process
I guess you do raise a good point, phantoms do hinder upgrading quite a lot but, I don't normally create more than 1-2 phantoms until after I tech to tier 3 as more than that is never really needed when against tier 2 post, also, Sniper costs hinder the teching to tier 3 for post a lot as well seeing as phantoms own them and they are quite expensive. 10 are 70 cash and 120 MP.
It's really sad that people actaully have to glitch to win. 3 games in a row. I was just messing around, and the noobs couldn't even handle losing to ludicrous strategies.
I don't normally create more than 1-2 phantoms until after I tech to tier 3 as more than that is never really needed when against tier 2 post
lets look at the converse of this
I normally create 1-3 groditz before i tech to tier 3 as more than that is really needed when against tier 3 forge.
Grammatically it sounds a bit weird but if you think about it it sounds right. In 1on1 it locks everyone to tier 2. However in 2vs2 i have a feeling reaching tier 3 is possible, but not likely. If anyone is gonna reach tier 3 it would be fascist or monarchy(fast upgrade/ less spending on money or energy). Or they use a turbo build to reach tier 3. This lowers the threat of hovers and bqs instead of just nerfing them
Hey if code is written in a game twice but in different files, will both codes have a chance of being processed.
Your the only one with major experience in game design. Though i did take a few courses im not at that lv :/
i remember seeing a thread about programming help somewhere in the forums
It's really sad that people actaully have to glitch to win.
Agreed. i guess all that we can do is fight fire with fire....
Pac, I have not been told by anyone about me being kicked out of FYCN. For all I know your trolling me because you can't stand not being the best player in FYCN with me there. When will you grow up and learn to take helpful advice? Your like the CombatEX from SC2. Really sad person who can't except the truth about himself.
I think that everything should chill a tad, the forum is for debate and what not but not for personal disputes, even if I must say; the noob was me, yos, and I am quite sure that even if Pac beat me quite a few times, I am sure that the 'newb' peggy would beat you anyway...