ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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lalala12
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lalala12
2,165 posts
Nomad

What's happened for the past few months?

Checked the past 5 pages and apparently groditz don't suck that much anymore...and marines don't get eaten by phantoms anymore

SoymasterYos
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SoymasterYos
971 posts
Nomad

Grodtiz still suck in normal.

lalala12
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lalala12
2,165 posts
Nomad

Someone mentioned T1 outpost--mass chronites?

How do marines/groditz provide enough AA though vs phantoms and their splash+range?

SoymasterYos
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SoymasterYos
971 posts
Nomad

We were talking about balance suggestions. If Grodtiz had more HP and faster movement, they would actaully have a role in the game.

Mass Chronite Tanks is actually a build that Cap can do which beat all Forge based builds if they reinforce with S-Forces.

lalala12
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lalala12
2,165 posts
Nomad

Yay! Me and alt's build gets some attention.

Atm don't mass phantoms counter mass groditz because they have splash and groditz don't?
And no splash means they get killed by mass chronites too.

What about marines?

SoymasterYos
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SoymasterYos
971 posts
Nomad

I really don't want to talk about the current metagame.

Marines are really sick units, but people don't use them efficiently. Their counter parts are the most broken thing in the game being able to shut down the whole forge tech tree.

lalala12
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lalala12
2,165 posts
Nomad

Hmm, so what would be efficient?

I myself suck at using marines effectively. They always seem to get one shot off before dieing if massed.

SoymasterYos
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SoymasterYos
971 posts
Nomad

Get on and ill show you. ^^

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

I really don't want to talk about the current metagame.


then i might as well talk about it. Nothing to ashamed of

Main 1on1 builds
Capitalist- tdh build

bank,post then variations(+14)

Fascist- Classic forge and dual facist

Classic forge- Bank,forge then variations(+5)
Dual fascist- Bank, post, Forge, hosp/gen/armory

Communist- Classic post/foxer, commi rush

foxer/classic -Bank,post then variations(+5)
Commi rush- post, hosp, war sanc

Monarchy- Spec Forces Rush, mon toolbox

SFR- bank, post/forge, ops variation(+4)
Mon tool- no base..... possible starts are bank, armory, ops variation(+10)

The variation counts are just approximate. tdh build has +14 variations according to tdh himself. however about 5 are only used. Idk how long has it been since you played but the meta game is all influence based and rushing(i like how that is though). From personal experience the government tiers are Capitalist, Monarchy, Fascist, then communist(highest to lowest). The gaps between the tiers and next level are small, yet noticeable. However things do add up. The gap between capitalism and communism is huge.
SoymasterYos
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SoymasterYos
971 posts
Nomad

Once again, my builds are left out. My builds aren't a secret.

inflict
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inflict
381 posts
Shepherd

yos...thats because they're rubbish.

SoymasterYos
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SoymasterYos
971 posts
Nomad

rubbish only because they actaully require skill to use. I love the lack of faith.

inflict
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inflict
381 posts
Shepherd

yes.. yos you underate how good you are. they are only good case you use them. im sure you would be prety unbeatable if you strsted useing mon. the only reason your crappy builds are working for you is beacuse you have so much skill. if somebody like me were to use them like in a 1v1 agest tdh, i dought i would last 3 mins with forge first commie. they are god builds but things like toolbox and fox are better.

inflict
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inflict
381 posts
Shepherd

and for once the yos has nothing to say...

SoymasterYos
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SoymasterYos
971 posts
Nomad

I already talked to you in the game. Why should I retype my explanation.

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