ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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DracoTheDragon
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DracoTheDragon
102 posts
Nomad

Once again, my builds are left out. My builds aren't a secret.


Main 1on1 builds


As i said and what others said. These are the main meta builds. Your builds arent meta cause its not the most successful reappearing builds.

And if i remember correctly
Unlike you, tdh, Bankhead, or 80% of the other decent population,I find new builds with the parts of the game people throw away due to how weak they are. Being able to combine the weaker 37% of the game to play at equal terms with 100% of the game is something I am proud of.


Again this contradicts the definition of meta.

Meta- The common reoccurring strategies, techniques, etc. that dominates their area of play

Your strategies require a lot of luck and skill to pull off successfully. Even if you managed to perfect both of those areas, a user with moderate to high experience can, and will win with meta strategies against yours.
SoymasterYos
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SoymasterYos
971 posts
Nomad

They don't rely on luck. The builds I use force the user to combine knowledge, skill, and experience. The build you stated only rely on knowledge, because how broken they are.

chessmaster102
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chessmaster102
656 posts
Peasant

I know that groditz have splash damage against ground units but it's minimal and hard to tell... I have tested so go and tell I'm wrong I dare you

SoymasterYos
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SoymasterYos
971 posts
Nomad

Bro, Grodtiz have no splash. Snipers also have no splash. There is a bug where projectiles deal double damage, and possibly triple damage. Also, it can make weapons target more units than it should even though the weapon has 0 splash.

SoymasterYos
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SoymasterYos
971 posts
Nomad

No it has to do with the way splash is processed.

Peggster
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Peggster
483 posts
Nomad

Unfortunately, I haven't been on forums for a couple of days as I was in a car crash and had to go hospital.:L

Atm don't mass phantoms counter mass groditz because they have splash and groditz don't?
And no splash means they get killed by mass chronites too.

Just wanted to say; if you are using groditz against phantoms you will probably be using meds as well which gives groditz a huge advantage.

Marines don't beat phantoms at all, phantoms range is greater than marines and if you have like 3 of them, marines don't stand a chance.

Yeah, snipers and groditz shouldn't have splash but they do manage to hit multiple targets.:L
inflict
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inflict
381 posts
Shepherd

They don't rely on luck. The builds I use force the user to combine knowledge, skill, and experience. The build you stated only rely on knowledge, because how broken they are.


no..they just only need knowledge to beat yours.
you say your build beats fas, but thats useless when was the last time any pro used fas in 1v1. (appart from yos).
and they kinda do rely on luck. seeing as you will never win unless your enemy makes a huge mistake. just admit it you would be good if you used more powerful govs.
DracoTheDragon
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DracoTheDragon
102 posts
Nomad

They don't rely on luck

seeing as you will never win unless your enemy makes a huge mistake


if i perfect tdh build and you perfect your build, you need to be lucky in order to win. As in, i somehow mess up or go negs or something.

because how broken they are.


thats why they are meta. They are the most common(user friendly) and dominant(highest chance to win)

I have tested so go and tell I'm wrong I dare you

Also, it can make weapons target more units than it should even though the weapon has 0 splash.


Sorry but, yos is right, The computer processes collisions with a certain object to tally damage. If they target 2 objects the same time(shown when people line up their units) it causes both objects to recieve damage.

had to go hospital.:L


ouch!!....are you ok now?

Just wanted to say; if you are using groditz against phantoms you will probably be using meds as well which gives groditz a huge advantage.


well think about groditz's properties.... Your never gonna see one without an armory. Assuming your going bank barracks hosp armory or something You wouldnt see groditz with medics for a while. The equivalent of armory is basically 3 phantoms. If you throw in medics then forge might as well throw in scouts or romans. If i remember correctly 3 phantoms
and if you have like 3 of them, marines don't stand a chance.
.
DMon
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DMon
203 posts
Nomad

I see.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I mentioned another balance change that has been going through my mind for a very long now, like since last June.

I wish something about the Special Operations had an Armory requirement.

Last year I held meetings to discuss balance and the future of Colony. I stop doing those because we weren't really thinking about the game, but about what would be cool. One of the things talked about was the Special Operations. Back in the meetings we decided to suggest that he Special Operations be a complete Technology Tree. Tier 1 would include the Influence Units. Tier 2 would include the Black Operations and a new mechanic, a base shield (not going to happen). Tier 3 would include Missiles and would require an Armory to make. This is not what I am thinking, but just to give some Colony history.

One thing about that plan still lingers in my mind. Missiles requiring an Armory. No, I am not talking about the whole Special Operations, but only the 2 Missile Options.

Making Missiles require an Armory will balance Monarchy and Capitalist with the other two Gov's, but just a little bit. Right now, it is way to easy to rush Missiles before your opponent can make a units that won't actaully die from them.

Missiles themselves need a big nerf. They deal 388 base damage with 105 splash. I am still not sure if the splash value is a radius, but it most likely is. That mean it would have a 210 splash range. The field is 1000 pixels, the splash is either 21% or 10.5% of the field.

To clarify, here is the current Missile damage:

Light Armor - 776
Titanium Armor - 776
Chronite Armor - 776
Base Armor - 271.6
Special Armor - 77.6
Composite Armor - 194
[i]Note: The Damage Bug in the game, which causes double and sometimes triple damage, effects missiles very often.

This is probably the most ludicrous mechanic in the game. This is why I feel so strongly about the Missiles requiring an Armory.

Tell me your thoughts below. I will look into the splash value, and see if it is a radius or diameter.

inflict
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inflict
381 posts
Shepherd

missiles i dont think are over powered, they just need to cost 70-20 instead of 60-15. or if money missiles only attacked air and energy only killed ground units that would make builds like foxer easier to counter. but anyway missiles are not a huge imbalance. but needing an arm i guess would help. bqs are more imbalanced units. 6 bqs and 6 hovers with a saint or spinx is impossible for forge to counter if poster has micro. its dont really mater if your units have special armor or not. 6 bqs will destroy anything on the ground and if not you have hovers to deal with and any air will probably be killed by bqs and 1 saint or spinx will kill anything else.but then again a mon toolbox rush will destroy any 2v2 post before tier 3 is available. hmmm mon needs to be nerfed in early game and post and missiles need softening in later game

SoymasterYos
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SoymasterYos
971 posts
Nomad

You do realized the Saints and Black Queen are broken units right now.

The only solution I have is the Back Queen get a lower speed.

The Saint should cost 65 influence.

These are still ideas that I really haven't thought about lick the Grodtiz and the Missiles.

SoymasterYos
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SoymasterYos
971 posts
Nomad

I'm am almost done with this balance puzzle. Here is what I have so far:

Grodtiz speed increase from 0.8 to 1.
Grodtiz health increase from 340 to 425.
*Deploy Grodtiz cost change from 5/16/0/0 to 5/13/3/0.
Deploy Saint cost increase from 0/0/0/50 to 0/0/0/65.
Deploy Modified Sakata cost increase from 0/0/0/50 to 0/0/0/65.
8Deploy Modified Sakata time increase from 1 second to 3 seconds. Fascists time will stay the same.
Launch Missile command will require an Armory.
Deploy Modified Phantom time increase from 1 second to 3 seconds. Fascists time will stay the same.
Deploy Special Forces cost increase from 0/0/0/35 to 0/0/0/40.
Deploy Special Forces time increase from 1 second to 2 seconds. Fascists time will stay the same.
*Deploy Special Forces function change from deploying 2 Meditecs, 2 Snipers, and 4 S-Marines to deploying 1 Meditec, 2 Snipers, and 4 S-Marines.
Black Queen speed decrease from 1.4 to 0.8.
*I might remove these from the final plan.

Weapon changes can be added to the plan.

Government changes will be added, but only slight changes. Right now the balance of the Gov's are separated on 2 leaning balance beams. Fas. and Com. on one, while Cap. and Mon. on the other. Both of the balance beams aren't even.

Possible Armor changes might be added. I guess I should post the current Armor stats later.

inflict
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inflict
381 posts
Shepherd

i was wit u for a bit on this one but as i progressed.... your killing me yos... sonuds like we're looking to make colony more boring than more balanced...... wait a minute... now i dont even undertand the conversation, why take away from the game to "balance" it to make the game bigger and better, we need to adddddd, been pitchin this for a while but i'll do it one last time, war(ish) games are often un-balanced, for story, difficulty, reality(war is not fair, love) etc etc.
agreed... i think you should be looking to advance and inmprove weak units rather than kiil of strong ones.... i dont think saint are overpowered but hovers and bqs are. as are missiles i think its time that brakars cost 60 rather than 30.... and glads need more POWER as so sacatas. gen could have an energy gronzit with stuff like regain... lol i will make my own list after your just to make sure that u aint missed anything
AngelOfDecisiveness
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AngelOfDecisiveness
46 posts
Nomad

I like beefburgers

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