ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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SoymasterYos
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SoymasterYos
971 posts
Nomad

Monarchy is the easiest to learn and really only requires knowledge. It has 2 perks: gives influence without needing units, being able to build while making units. The only problem with this gov. is the unit balance. It has quicker access to many imbalanced units in the early game.

Capitalist does require knowledge and experience. It has 2 perks: faster resource production, being about to make units while building. The problem with this gov. is it can also throw away countless units when playing against a Fas. or Com. opponent.

Fascists is my favorite gov. because it requires skill, knowledge, and experience. It has 2 perks: faster unit deployment, and faster structure construction. It one of the weaker 2 govs. of Colony.

Communist is my current gov. and requires skill, knowledge, experience, and luck. It has 2 perks: chance to get money from killing units, and chance to get influence from killing units. This is the most unexplored gov. which is why it is so weak which makes it weaker that it really is. The gov auto-looses to Monarchy, Dual-Based, and Ops-Based strategies.

NoSleep
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NoSleep
46 posts
Nomad

mon is for noobs

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

The only problem with this gov. is the unit balance. It has quicker access to many imbalanced units in the early game.


yes they do have access to stronger units early game. However Thats how the other governments win. They use what they have available to them. The other governments simply seal a up monarch best counters, and if not stall them. Capitalist revolves Around using a combo of layered tanks, saint pressure, and pride stall for wins. Fascist mimics the layer tanks and then varies based on the counter. i cant completely remember how i countered mon with commi but it was ether a dual build, layered tank pin, or a spec ops counter. (tested by mba, tdh, zing13, pac, mule, gep, elmos, gangster and myself)


is it can also throw away countless units when playing against a Fas. or Com. opponent.


Against fascist? no it cant. it must press an attack to take down fascist. All the fascist needs to do is defend and keep the swarm down.The ultimate goal though is a pride, a mod sakata, or a saint. these battles requires intense micro by both players.(tested by mba, tdh, waido, elmo, zing13, and myself)

Commi is a different story though. If they set the first pin. Then commi is done and over with.(tested by tdh, mba, and myself)

The gov auto-looses to Monarchy, Dual-Based, and Ops-Based strategies.


there is no such thing as auto-losing. as we both believe...

This is the most unexplored gov.


...we must continue testing
SoymasterYos
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SoymasterYos
971 posts
Nomad

I really can't tell what side you are on Draco. First you agree with me. Then you say however, but decides to state information that confirms my post.

[quote=SoymasterYos]Monarchy is the easiest to learn and really only requires knowledge. It has 2 perks: gives influence without needing units, being able to build while making units. The only problem with this gov. is the unit balance. It has quicker access to many imbalanced units in the early game.[/quote]

[quote=DracoTheDragon]yes they do have access to stronger units early game. However Thats how the other governments win. They use what they have available to them. The other governments simply seal a up monarch best counters, and if not stall them. Capitalist revolves Around using a combo of layered tanks, saint pressure, and pride stall for wins. Fascist mimics the layer tanks and then varies based on the counter. i cant completely remember how i countered mon with commi but it was ether a dual build, layered tank pin, or a spec ops counter. (tested by mba, tdh, zing13, pac, mule, gep, elmos, gangster and myself)
[/quote]

I hope the BBCode shows up how I want it to.

I said the problem with Monarchy lies with unit balance. You said both Cap. and Fas. need to use Tanks, and possibly Com. needs to use Tanks as well vs. Mon. That is what I mean when I said unit imbalance. Tanks are imbalanced, and so are most of the influence units.

I also noticed you put Com. and dual-based in the same sentence. This isn't possible unless you use Tanks, I presume.

About auto-losing, with the current balance of Colony there are many strategies that auto-win against certain strong strategies.
DracoTheDragon
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DracoTheDragon
102 posts
Nomad

That is what I mean when I said unit imbalance. Tanks are imbalanced, and so are most of the influence units.


By balance i mean one unit counters another. Not completely overwhelming the other.

A layered tank pin is very powerful against spec ops however Tanks lose to other units. In this case air. Of course you can be crude and use tanks themselves.

Its still uncertain about communism but from meta game each government focus on a different way to win. Monarchy with its elite units, Fascist with its overwhelming ability, and capitalist with its adaptability.

This isn't possible unless you use Tanks, I presume.


i believe i used dual to counter armory based strats. and technically in those situations i would use a tank since that's in my arsenal.

there are many strategies that auto-win against certain strong strategies.


strategies that i wouldn't call strong

-stratagies straight upgrading to tier 3
-strategies with no variations
-Early specialization
-Overuse of economic structures
-Strategies that purposely limit your unit choice
-strategies that cannot maintain unit consistancy
-strategies that require jukes or cheats
-strategies that leave you open
-stratagies that cannot pinbreak
-strategies the cannot maintain pressure
-stratagies that cannot maintain field advantage


The meta game isnt so unbalanced that you need all those radical changes you've suggested. probably the most i would do to monarchy is speeding up special marines slightly in turn for roman sized range
jordster5
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jordster5
70 posts
Nomad

Lol... So Now Luck Is An Advantage ? So If i Beat Some One By Comm Its Called Luck... ? Hmm... And BTW Commi is one of the slowest building govs

chessmaster102
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chessmaster102
656 posts
Peasant

the most i would do to monarchy is speeding up special marines slightly


Ok so you want to make the government that were trying to balance out stronger... that makes perfect sence

BTW Commi is one of the slowest building govs


I hate it when people say this. Commi is not a slow building government. I has the same building speed as capitalist, and monarchy; gains more money then monarchy, gains same amount as fascist; also can get money from kills.

Commi is not a slow building gov people just try to tech with it and not use the money bonuses it gets from kills.
NoSleep
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NoSleep
46 posts
Nomad

LMAO yos you can't just say tanks are imbalanced because they counter spec ops. Thats like saying anti air sakatas are imbalanced because they kill air...

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

Lol... So Now Luck Is An Advantage ? So If i Beat Some One By Comm Its Called Luck... ? Hmm...


not really luck but due to the randomness u ether get money of influence. Which one u get when u need it is luck

Hmm... And BTW Commi is one of the slowest building govs
[quote]I has the same building speed as capitalist, and monarchy; gains more money then monarchy, gains same amount as fascist;


His phrasing is wrong. His building rate is slower. The requirements met is slower due to the money intake. True fascist and commi have the same money but fascist builds faster, meaning faster access to buildings. Of course mon receives less than communist however communist has a bad overflow in resources, making it only a fraction faster than mon in the beginning.

also can get money from kills.

Commi is not a slow building gov people just try to tech with it and not use the money bonuses it gets from kills.


very true, however to kill u need to spend on units. Strong units costs money. Mon spends on influence cutting its money usage. Fascist does spend equivalent to communist however of course, the building speed makes up for it.

[/quote]Ok so you want to make the government that were trying to balance out stronger... that makes perfect sence


woah now read the full post. That's like saying the pizza sucks after only eating the crust

speeding up special marines slightly in turn for roman sized range[quote]

Now lets see what makes sense.

Romans cannot micro dodge due to their range. So if we drop special forces range, in turn they cannot micro dodge. So thats good news for fascist which seems difficult for them to counter. However That also means their pin breaking skill is decreased. Since monarchy is a reactory government they need to pinbreak. The short range plus faster speed is useful against a pin however once u start going to the 2 influence zone, things get much harder without dodge(ex- tank dodge, marine dodge, roman dodge). So If u just demote range then they practically turn to romans, increasing its speed will atleast give u something 35 influence worth.

This may not impact mediocre monarchy gameplay. However this will defiantly impact high end game play
DracoTheDragon
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DracoTheDragon
102 posts
Nomad

err code error

Lol... So Now Luck Is An Advantage ? So If i Beat Some One By Comm Its Called Luck... ? Hmm...


not really luck but due to the randomness u ether get money of influence. Which one u get when u need it is luck

Hmm... And BTW Commi is one of the slowest building govs

Commi is not a slow building gov people just try to tech with it and not use the money bonuses it gets from kills.


His phrasing is wrong. His building rate is slower. The requirements met is slower due to the money intake. True fascist and commi have the same money but fascist builds faster, meaning faster access to buildings. Of course mon receives less than communist however communist has a bad overflow in resources, making it only a fraction faster than mon in the beginning.

also can get money from kills.

Commi is not a slow building gov people just try to tech with it and not use the money bonuses it gets from kills.


very true, however to kill u need to spend on units. Strong units costs money. Mon spends on influence cutting its money usage. Fascist does spend equivalent to communist however of course, the building speed makes up for it.

Ok so you want to make the government that were trying to balance out stronger... that makes perfect sence


woah now read the full post. That's like saying the pizza sucks after only eating the crust

speeding up special marines slightly in turn for roman sized range


Now lets see what makes sense.

Romans cannot micro dodge due to their range. So if we drop special forces range, in turn they cannot micro dodge. So thats good news for fascist which seems difficult for them to counter. However That also means their pin breaking skill is decreased. Since monarchy is a reactory government they need to pinbreak. The short range plus faster speed is useful against a pin however once u start going to the 2 influence zone, things get much harder without dodge(ex- tank dodge, marine dodge, roman dodge). So If u just demote range then they practically turn to romans, increasing its speed will atleast give u something 35 influence worth.

This may not impact mediocre monarchy gameplay. However this will defiantly impact high end game play

hopefully this works... Sorry for the double post
NoSleep
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NoSleep
46 posts
Nomad

draco that was a really good analogy i must say it fits perfectly

kingofwar1234
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kingofwar1234
603 posts
Peasant

yeah, a lot of you people put a lot of time into making these posts.... but good job though

kingofwar1234
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kingofwar1234
603 posts
Peasant

i jst wanted to say this:


all king clan and wpn clan members, i offically call a truce bettween the two of our clans.... nosleep just started this "war" just for publicity.... so, on my account this war is over

trying
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trying
468 posts
Bard

you do know that a truce has to be agreeded to by both clans before it goes into effect right?

kingofwar1234
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kingofwar1234
603 posts
Peasant

nope... i clan leader. i call peace.. that end of it... no more war. it over

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