ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
g3tSome
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g3tSome
74 posts
Nomad

oh..ok it looks like king clan has surrendered after a score of 13-0 i think it was?
We Pwn Noobies FTW!

kingofwar1234
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kingofwar1234
603 posts
Peasant

nooo. 12-1 actually, if you count catclaws not coming to a game i requested

NoSleep
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NoSleep
46 posts
Nomad

lmao i didn't start the war for publicity, i merely mentioned that one result of the war was your clan getting publicity, which is obviously true. i started it because wars make players competitive because they want to win, which makes them play harder and makes them better, which improves the skill levels of a lot of colony players.

NoSleep
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NoSleep
46 posts
Nomad

oh and don't bother responding to my post because it would be a shame for this thread to get locked

SoymasterYos
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SoymasterYos
971 posts
Nomad

After messing around with communist (forge-based) for a few weeks I have realized it is, like I thought, a very hard style to play. It actaully is pretty fun, but the problem is metagamers. It's easy for Fas. to auto-win by just going bfg-Scouts. Cap. can auto win just by doing the foxer. Oddly enough, Mon. (ops-based) can't beat this style yet depending on the timing, but Mon. (forge-based) auto-wins. I don't know how good this style is against post-based (Mon, Com, and Fas) because I really haven't played many who actaully know those style.

As for the balance plan, I been looking over the same 4 ideas when looking at government balance. I have stated that the game has to balance beams (this is bad). Cap. and Mon. on one, while Fas. and Com. on the other. I also have stated Mon. is overpowered because of the unit imbalance, while Cap. is just poor game design balance. By balancing units Mon. is put on the same balance beam as Fas. and Com. This makes Cap. fundamentally overpowered because how it currently functions. I will post back with more information.

XXDahlXX
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XXDahlXX
29 posts
Nomad

km not sure if people care but im going with 40 and quitting colony. colony is getting old and theres too many cocky pros and hackers for the game to be fun and lets face it the games been out for a little less than 2 years now. since a colony 2 has yet to be announced i see no reason to continue playing

trying
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trying
468 posts
Bard

Aw byeeeeeeeeee :'(
The number of hackers have decreased a bit. The pros do sort of form a elitist attitude since the overall skill level in multiplayer is quite low.

jordster5
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jordster5
70 posts
Nomad

Aww Dahl Dont Goo...

Hackers True that needs to be taken care of...
Cocky Pros Deffenintly increased...
But Dont Gooo

ktm50cc
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ktm50cc
6 posts
Nomad

@nosleep

i think that a bunch of your clan memebers are cheats.... do you want to know why? because when im doing something in thel lobby, they challenge me, and when i say im busy, they say they win an extra point... not fair (this is kingofwar1234 talking, not ktm50cc)

Kholkikos
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Kholkikos
24 posts
Blacksmith

This Forum is Getting Crazy!!!!

No, serious, My black List:

- Hackers
- Rushers
- Trolls
- Gnomes (¬Â&not
- Crazy People
- Glitchers


But, i Really hate the Chicken, i love the Beef! :B


Y lo que realmente mas odio, es que casi nadie habla espanol, y por eso no puedo hablar mucho. Tampoco me gustó que haya perdido mis dos cuentas D:

Greetings from Chile
DracoTheDragon
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DracoTheDragon
102 posts
Nomad

i think that a bunch of your clan memebers are cheats....


members who accidentally glitch or hack are forced to forfeit the match to the opposing team.Members who defy this rule and were caught glitching or hacking with strong evidence are punished accordingly. However this rule does not apply if their opponent glitched or hacked or if they joined a glitch war or hack war. Members who are suspected of glitching are further researched

because when im doing something in thel lobby, they challenge me, and when i say im busy, they say they win an extra point... not fair


This is perfectly fair. You joined a clan because u support and believe in their beliefs. Its your responsibility as a clan member to defend your clan. If you were busy with a user online then ask that user to observe or join the match. If you were busy with real world issues then please log off so other users may join and server lag is reduced. This is concept of challenge applies to both clans. If we decline a match we also lose a point.

(this is kingofwar1234 talking, not ktm50cc)


your sounding a bit paranoid.......

Y lo que realmente mas odio, es que casi nadie habla espanol, y por eso no puedo hablar mucho. Tampoco me gustó que haya perdido mis dos cuentas D:


i hope my spanish skills are some what correct.

and it that ___ more wieird, is that ____ no one speaks spanish, and for those who cannot speak well. sometimes i like that _______ __ my 2 money

ok now that was bad -.-

im currently thinking out a new ability for communism to give it more of a boost(as we all know its the weakest gov). Help would be greatly appreciated.

Basically my idea is an ability you find in most strategy games.... The ability to store and release units to and from your base
HellRazr
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HellRazr
10 posts
Nomad

Too many hackers, used to love the game but I don't like it anymore.

soccerdude2
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soccerdude2
1,673 posts
Shepherd

Yeah hackers ruin all the fun

kingofwar1234
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kingofwar1234
603 posts
Peasant

really? we didnt know that hackers ruined the fun..... its a completly new thing to us

visitlegend
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visitlegend
398 posts
Nomad

We should make clans in Colony.
Then have clan fights.

-Legend

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