So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
The way I remember it you have way too many tanks too close to the enemy base with communism than the enemy can counter with snipers. Add in medics and its an unforgiving wall of steel. Havent played in awhile though.
i havent been posting for a while, but i have been watching. and i no longer see what the big deal about monarcy is...... by the time they can build influ units witch used to be erly game and is now mid game they are pinned. colony has become a game of who can get a pin first. i think over the next month we will see a huge increase in post and forge first strategies useing com, cap, or fac. yos im a bit confused are u reprograming colony to make balances... please tell me what it is ecsactly you are doing?
I'm using high level theory-crafting to make a list of all the balance changes that have to be done.
Your analysis is wrong about Monarchy. Judging by your post, I can tell your playing semi decent players that don't know the build timings well. The Monarchy meta-game has shifted from creative to no-skill. I really don't know what else to say.
honestly im gonna have to agree with yos on that last bit. monarchy used to require a lot of innovative moves, but now its kind of joke in skill level compared to the other govs
The Monarchy meta-game has shifted from creative to no-skill. I really don't know what else to say.
i agree with that.
[quote]Your analysis is wrong about Monarchy. Judging by your post, I can tell your playing semi decent players that don't know the build timings well.[quote]
no. let me re-explain. not to long ago, what made monarchy so strong was thatyou could hold the enemy off for just long enough to make a rush of op. units that would swarm the enemy. mainly from opps, witch destroyes tier 1. pro players have been responding by makeing sure that by the time a mon player has influ units they are pinned. this is acheved in 2v2 by both players on the same team building a post or forge as there first or second building and spending big on units. witch genraly beats monarchy.
Fascists isn't overpowered. There is a new style of Communist which is based off of infinite tank/marine with influence support. This new style is on par with the Monarchy shenanigans plaguing the game right now. Actaully it's more noob-friendly than Monarchy, but only in Communist versus Fascists. I don't know how it deals with the other match-ups.
For the record, in my opinion fascist is the best strategy and has no real counter except for mass units and a bad teammate.
Reasons for this are...
1) Fascist has really no weakness. it can destroy any unit without losing much of its own. Some people who say BQ's and Hovers beats Forge are wrong. Massed scouts and phantoms do the trick.
2) It is the best way to rush if you can get a head start on you enemy.
3) You can fully upgrade a forge and get all your buildings pretty fast which can help you pin the enemy using high-powered units instead of scouts and romans.
4) It is a very flexible strategy and has many units that can provide a lot of uses.(Post has no real air defense to phantoms, monarchy has a big weakness against chronite tanks)
Hackers Glitchers Guests ( I feel there hiding something) CPU's cuz if ur doing a normal cpu fight and its EQ than can use air but u cant, it annoys me. Finally, How the came constantly resets!!!! i have gotten to rank 10 on this Account 6 times :@
Missles pretty much don't do anything against glads, spec ops troops die against sakata spiders and/or phantoms or glads, saints die against sakata MK II, sphinxes die pretty easily against mod sakatas and sakata spiders, prides lose to glads, sakata spiders, and phantoms easily, and marines... ?????
Marines suck against every single unit in the mechanics terminal except for Sakata MK II and scouts.