Hello, this is Moat. It's been a while since I made an RPG, but here goes... Welcome to Hero Trainer. It's a regular RPG, but with a twist. You aren't the hero, you're supposed to train a regular kid and turn him into a hero(wonder if you picked that up from the title?). Therefore, there are two character sheets; yours and hers/his. It's in the medieval age, by the way. You've just retired from whatever profession, and now are looking for an apprentice to take your place. You don't have to make them an adventurer; they can be a scholar, a smith, heck, even an outlaw. But you make them into what they'll be. Here's the breakdown:
YOU Name: Anything you want, it doesn't matter Age: Anything reasonable, it doesn't affect anything Gender: Male or female. Simple as that Occupation: Occupation is what you were before you retired. Whatever your occupation is doesn't mean your apprentice has to be that, but they will get a bonus. Look down to Occupation to see the options. Patience: Patience covers how long you can teach your student the same thing, or how many mistakes he/she can make before you get frustrated. Being frustrated lowers your abilities till you calm down, and also raises the apprentice's resentment. You have 5 points to spread between your attributes(Patience, Charisma, and Wisdom)however you wish. Charisma: Charisma is how persuasive you are, how much of an impression you make. The higher your Charisma, the more your apprentice will listen to and obey you, and also the lower store costs. Also, you and your apprentice will have less resentment.(look to apprentice sheet for resentment) Wisdom: Wisdom is how, well, wise you are. The higher your Wisdom is, the easier your student learns, and also the faster. Therefore, the higher your Wisdom, the easier it will be to teach. Also, if your Wisdom is high enough, you can make a few items for your apprentice to use. Items: None
There's your character sheet. Here are the occupations...
Smith: You were a skilled metal worker, crafting steel or silver into useful tools. +1 to your apprentice's Smithing skill, and you can also make a few tools as you level up. Scholar: You were once a wise scholar, giving wisdom wherever the town needed it. +1 to your apprentice's Scholar skill, and +1 to your Wisdom. Outlaw: You were once a crafty outlaw, breaking the laws and evading the constables. +1 to your apprentice's Stealth skill, and you can steal things as you level up. Adventurer: You were once a daring adventurer, fighting monsters, getting treasure, and saving people. +1 to both of your apprentice's combat skills: Magic and Physical.
That's you. When a few people have joined, I will post the apprentice's character sheet. Unlike the hero, people don't get to choose what their apprentice is like, but they can reject an apprentice and look for a new one.
Oh, and another thing? You can send your apprentice off to do pretty much anything, but he does get tired out, and if you leave him working when he's really tired, he'll start to resent you. If he resents you enough, he'll run away, and you'll have to start over. If your apprentice dies, then you can recruit a new one, or you can try to get him resurrected if you have enough money.
You go to recruit an apprentice, and a hopeful apprentice comes to you. You can either accept them as your apprentice or reject them and look for another...
You accept Caelor as your new apprentice. Now what?
A. Train him(training allows you to teach classes and skills) B. Teach him(teaching gives you a chance to raise attributes slowly) C. Send him to find a job D. Make your own option
You accept Jillian Creu as your apprentice. What do you want to do now?
A. Train her(training allows you to teach classes and skills) B. Teach her(teaching gives you a chance to raise attributes slowly) C. Send her to find a job(earns money, but doesn't learn anything) D. Make your own option
You select the class of Animal Trainer! Their job is to tame animals, such as calming a bucking bronco, and it can be dangerous, but the pay is fairly good. They rely mostly on Endurance, but also need Strength and Intelligence as well, to stay on and not hurt the animal. What now?
A. Train her(teach her skills of Animal Tamer) B. Teach her(try to raise her attributes, which are Strength, Endurance, and Intelligence) C. Search the city D. Make your own option
0.o you guys are uncannily choosing each others options every time. Tussle, please don't follow in their footsteps. It might make it a little boring for me.
You select the class of Animal Trainer! Their job is to tame animals, such as calming a bucking bronco, and it can be dangerous, but the pay is fairly good. They rely mostly on Endurance, but also need Strength and Intelligence as well, to stay on and not hurt the animal. What now?
A. Train him(teach him skills of Animal Tamer) B. Teach her(try to raise him attributes, which are Strength, Endurance, and Intelligence) C. Search the city D. Send him off to look for a job E. Make your own option