Hello, this is Moat. It's been a while since I made an RPG, but here goes... Welcome to Hero Trainer. It's a regular RPG, but with a twist. You aren't the hero, you're supposed to train a regular kid and turn him into a hero(wonder if you picked that up from the title?). Therefore, there are two character sheets; yours and hers/his. It's in the medieval age, by the way. You've just retired from whatever profession, and now are looking for an apprentice to take your place. You don't have to make them an adventurer; they can be a scholar, a smith, heck, even an outlaw. But you make them into what they'll be. Here's the breakdown:
YOU Name: Anything you want, it doesn't matter Age: Anything reasonable, it doesn't affect anything Gender: Male or female. Simple as that Occupation: Occupation is what you were before you retired. Whatever your occupation is doesn't mean your apprentice has to be that, but they will get a bonus. Look down to Occupation to see the options. Patience: Patience covers how long you can teach your student the same thing, or how many mistakes he/she can make before you get frustrated. Being frustrated lowers your abilities till you calm down, and also raises the apprentice's resentment. You have 5 points to spread between your attributes(Patience, Charisma, and Wisdom)however you wish. Charisma: Charisma is how persuasive you are, how much of an impression you make. The higher your Charisma, the more your apprentice will listen to and obey you, and also the lower store costs. Also, you and your apprentice will have less resentment.(look to apprentice sheet for resentment) Wisdom: Wisdom is how, well, wise you are. The higher your Wisdom is, the easier your student learns, and also the faster. Therefore, the higher your Wisdom, the easier it will be to teach. Also, if your Wisdom is high enough, you can make a few items for your apprentice to use. Items: None
There's your character sheet. Here are the occupations...
Smith: You were a skilled metal worker, crafting steel or silver into useful tools. +1 to your apprentice's Smithing skill, and you can also make a few tools as you level up. Scholar: You were once a wise scholar, giving wisdom wherever the town needed it. +1 to your apprentice's Scholar skill, and +1 to your Wisdom. Outlaw: You were once a crafty outlaw, breaking the laws and evading the constables. +1 to your apprentice's Stealth skill, and you can steal things as you level up. Adventurer: You were once a daring adventurer, fighting monsters, getting treasure, and saving people. +1 to both of your apprentice's combat skills: Magic and Physical.
That's you. When a few people have joined, I will post the apprentice's character sheet. Unlike the hero, people don't get to choose what their apprentice is like, but they can reject an apprentice and look for a new one.
Oh, and another thing? You can send your apprentice off to do pretty much anything, but he does get tired out, and if you leave him working when he's really tired, he'll start to resent you. If he resents you enough, he'll run away, and you'll have to start over. If your apprentice dies, then you can recruit a new one, or you can try to get him resurrected if you have enough money.