Oblivion, Fable, and the Fallout series are the only ones I can get into. Seeing how all the other rpgs seem to have Anime heshes I won't ever be able to tell the gender of. (It's the awkward clothing that probably does it.)
But if I had to pick between the rpgs I actually picked up there it'd probably be Oblivion. It's just the whole practice makes perfect deal on that game that gets me. You swing your sword enough, you get good with it. You jog enough, you get better at running. You jump off a tower and break your legs, uh you'll get better at landing (whatever). My point is, it's one of a kind for me.
War has come down on Calradia and war attracts its own bunch of misfits. Mercenaries, cutthroats, knights and adventurers flood into the land looking for adventure, fortune and glory. But war is a harsh master. It gives away death and grief to the lot, fortune to a chosen few, and glory, wise men say, to none. Still, men ride to war, for one or other reason. Some because they are looking for thrill and excitement, some because they are desperate and know no other way. Some because they are so bitter and hateful that they are willing to unleash doom on earth... And yet some, because they are the very heroes who will step forward to stop that...
Combining a sophisticated,dynamic game world and intense medieval swordfighting action, Mount&Blade strives to create a game experience never seen before. Playing Mount&Blade, you will venture through a world filled with daring enemies as well as friendly groups that will come to your aid or need yours. In a land torn by constant danger, raids and skirmishes, you will raise and lead your own war band, commanding dozens of hardened soldiers. You will hunt down your enemies following the tracks they leave behind. And you will fight epic battles where arrows cut the air with deadly hisses, axes and swords hack with fury, and horses and men clash into a violent melee.
Mount&Blade places you in a dynamic world alive with action and detail. NPC groups in this world are continuously active, journeying, looking for enemies and engaging in battles with each other, whether you are there to see them or not. It is, in a way, a very real world. Events unfold and some quests are resolved through the world's own dynamics.
Battles in Mount&Blade require a high degree of concentration and user involvement. A few powerful blows can take you down, and there is no such thing as a "healing potion", therefore you must stay alert and parry or dodge each and every blow. This is difficult, but when you enter a pitched battle against five dark knights, and emerge as the last man standing, you will know that you deserve your reputation as the finest swordfighter in Calradia.
Even a formidable fighter can be overwhelmed by numbers and enemy parties tend to be strong in numbers in Mount&Blade. Therefore if you want to stand up against them, you will have to raise your own band of soldiers. Peasants will join your band with nothing more than their farming tools. And in the firebed of battles, they will either perish or be hardened into professional warriors, while you yourself will evolve from a lonesome adventurer to a seasoned and cunning commander, and a force to be reckoned with. Ingame Video Download: http://taleworlds.com/Images/Videos/M&B_Trailer-02_640x480-lowres-new.zip And plenty of mods to cover the parts of the game you didn't like http://forums.taleworlds.net/index.php?PHPSESSID=b098946b5f042d637e5b7f462fc76b0b&board=63.0
I don't care for too many RPGs, not interactive enough during battles. However, I do love the Mario & Luigi series, with very interactive, turn-and-timing-based battles. Script is hilarious, story is surprisingly deep, mechanics are awesome...
Yes, yes, I know, DS games, kiddy and whatnot, but Mario & Luigi: Bowser's Inside Story is mind-blowing thus far.
Gothic series is the best I ever played. And Elder Scrolls series, from which everyone played Oblivion but I think that Morrowind was more innovative for it's time. I look at Oblivion as upgraded version of it.