A vampire class. Mostly based on Vitality, Strength, and Instinct. Class starts out with 1,000 Health, 30 strength, 30 instinct, and 10 speed.
Starting abilities:
Blood Suck: Costs 0 focus. Attack the enemy for 150% of your strength and gain 60% of your health and 20 focus on your turn. Magic Bite: Costs 100 focus. CD: 8 Attack the enemy for 300% of your instinct and 100% of your strength and make them bleed 30% of their health for 5 turns.
Post more stuff. I think this is a pretty good idea .
This is a weird idea, but maybe one of the early stage bosses in Sonny 3 could be a Twisted Experiment version of Felicity - that could be a vampire: "taste your blood water".
Puts you into a blood rage, increasing your strength by 15% (1), 20% (2), 30% (3), 45% (4), 70% (5), but also decreasing your instinct by 5% (1), 10% (2), 15% (3), 20% (4), 35% (5).
+300 Fire Defense. ----------------------------------------------------------------- More info about class: It's weakness is fire-sunlight. If the character doesn't go for blood in 8 turns in a match it starts losing 10% of it's health because of blood thirst. Also I would also like to add withdrawal to the starting abilities. Withdrawal -Starter Ability- Costs 10 focus CD: 10
Withdrawal blood from the enemy or ally causing you to restore 10% of your health and 5 focus for 8 turns. Attack damage based on 100% strength and instinct.
I guess it didn't take too long for a vampire person to jump on the class idea band wagon...
Anywho, here's one idea.
Bloodshot Vengeance(3): Increases your damage output and damage taken by 300%. Damage output is increased by 50%(300,350,400) each point spent in skill.
Blood Bat Strike 50 focus CD:20 Attack the enemy for 30% of it's health and apply the "Tremble" effect on the enemy with makes it loose 5% of their health each turn but they gain 3 focus for 10 turns.
Donate your blood to your teammate causeing you to lose 20% of your health but heals the teammate for 20% of it's health and transforms into a vampire, increasing its strengh and instinct by 200% for 10 turns.