A vampire class. Mostly based on Vitality, Strength, and Instinct. Class starts out with 1,000 Health, 30 strength, 30 instinct, and 10 speed.
Starting abilities:
Blood Suck: Costs 0 focus. Attack the enemy for 150% of your strength and gain 60% of your health and 20 focus on your turn. Magic Bite: Costs 100 focus. CD: 8 Attack the enemy for 300% of your instinct and 100% of your strength and make them bleed 30% of their health for 5 turns.
Post more stuff. I think this is a pretty good idea .
Attack the enemy for 150% or your instinct and make them lose 5/7/10/14/19% or their health and focus until they gain/heal back at least 10/11/13/16/20% of their health. -------------------------------------- Flame Bite CD: 80 Costs 70 focus.
Attack the enemy for 20/22/24/26% of your strength and instinct and make the target gain 70/72/74/76% less healing, but your mouth burns so you won't be able to use any bite based attacks for 20/21/22/23 turns. -------------------------------------- Horn Rush Costs 0 focus [Starter Ability]
Attack the enemy for 200% of your strength, if you miss then you gain 30% speed for 4 turns. If you don't miss then you apply headache effect for 3 turns making you lose 5 focus per turn, but you get used to it when you use this move 5 more times. This has a 30% chance of missing. --------------------------------------- Bat Form Costs 5% of health. CD: 17
Transform into a bat for 6 turns and gain 700% speed but decreases strength by 300%. --------------------------------------- Screech Costs 10 focus. CD:5 [Bat form ONLY!] Attack the enemy for 300% of your instinct and apply the headache effect making them lose 5 focus and decreases their speed by 30% for 3 turns.
Become impervious for 2/3/4 turns to anything but holy and light elements/magic. After the effects wear off 20%/30%/40% of your current health is taken away.
Blood Lust
Passive Increase speed by 4%/6%/8%/10% and strength by 5%/6%/7%/8%
Nails Level 8 Power
Cost 20 focus CD: 4 Equippable 2 times.
Damage the enemy for 200%/250%/400% of your speed and 100% of your strength.
Attack the enemy for 5/10/15/20% or your instinct and possess it applying the crazed effect to it making it lose 5/7/9/11% of their health and also making it attack its teammates using dark infusion with is based on 20/30/40/50% of their strength or instinct(which ever has more) for 4 turns.
Attack the enemy for 5/10/15/20% of your instinct and possess it which applies the Crazed effect to it making it lose 5/7/9/11% of its health and also making it attack its teammates using Dark Infusion which is based on 20/30/40/50% of its strength or instinct(which ever has more) for 4 turns.
Sorry for double post but I had to edit some mistakes.
---------------------------------- Wyvern Costs no focus. CD: 16 Transform into a a two-legged winged dragon having the hinder part of a serpent with a barbed tail increasing your fire piercing/defense by 200% and strength, speed, and instinct for 60% and you gain 50 focus for 9 turns.
Uhh...Wyvern is overpowered it seems, the most I've seen for an increase is Psycopath form with 30% instinct increase and 10% health (I think), 8 focus a turn...and 9 turns?!
Wyvern Costs no focus. CD: 19 Transform into a a two-legged winged dragon having the hinder part of a serpent with a barbed tail increasing your fire piercing/defense by 200% and strength, speed, and instinct for 15% and you gain 10 focus for 9 turns.