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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Alright, I have finally succumbed to the masses and decided to make an Armageddon, Fallout kind of RPG. *sigh*. Here is what's going on...
It's the year 2984. Everything is peaceful and quiet. Until one day, a nuke is launched. No one knows what country did it, but panic and destruction ensues.And with panic comes loss of common sense. The Americans immediately assume the Russians did it. They nuke Russia, and Russia retaliates. The South Koreans automatically think the North Koreans did it, and nuke North Korea. North Korea retaliates. The whole vicious cycle is repeated again and again, until there are almost no survivors. In some cases, the radiation has caused brain damage, making the people not human, but some sort of zombie. You must figure out what country launched the original nuke and triggered armageddon...and survive.

Name: Anything you want
Age: Anything reasonable
Class: Pick a class from the list below.
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, Anatomical Knowledge, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
HP: Your HitPoints are your health. If HitPoints reaches zero, you die! It is drained by getting hurt, or being hungry/thirsty, and can be raised by resting, or using a med kit.
Thirst: Thirst is how thirsty you are. If it reaches zero, you start losing Morale and HitPoints. Your Thirst can be filled up again by drinking something.
Hunger: Hunger is how hungry you are. If it reaches zero, you start losing Morale and HitPoints. Your Hunger can be raised again by eating something. Also, if your Hunger reaches zero, your attributes are all lowered by one point until you eat something.
Attributes: Attributes are your main determining factors. You have 15 points to distribute among them.
Strength: Your physical strength. What you can lift, how much melee damage you do, etc. is determined by Strength
Agility: Agility is how dexterous you are, and determines things like if you can climb, swim, jump, etc.
Endurance: Endurance is your toughness, and determines your Hit Points, how long you can do things without getting tired, etc.
Intelligence: Intelligence is how smart you are. It mainly governs Skills, like how good you are at them, and how long it takes for you to learn them, but it also handles other things, like what kind of items you can learn to use.
Charisma: Charisma is your, well, charisma. It's like how persuasive you are. Lets you lie, bluff, etc, plus lowers shop prices!
Skills: Skills are things you can do. I will post the skill list soon.
Items: I'll give you your Items based on your Country when you start.
Allies: You don't have any allies right now, but you'll gain some as the game goes on. Allies are people who help you, but beware, they can be enemies.
Morale: Morale is your hope. If morale reaches zero, you will surrender. Morale is lowered by losing, getting hurt, being hungry or thirsty, etc. Morale can be raised by winning, sleeping, or someone with high Charisma can give a sort of speech, if it's a group.

I want at least 3 people.

  • 682 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Reputation: None
Status: Injured(Left arm broken)
HP: 20/30
Thirst: 4/10
Hunger: 3/10
Fatigue: 4/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Weapon:
Armor: Hazardous Metal Suit
Items: Basic Pants And Shoes, Water(3), Shirt-Container, Boar Meat(10), Sharp Rock, Haz Mat Suit
Allies:
Morale: 10/10

They stare at you.
"So?" one says. "You know, Ceras is a prominent military factor. That's part of why there are so many fallout shelters. We had to survive four bombs in succession."

A) Make your own option

destinydude
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destinydude
2,052 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Reputation: None
Status: Injured(Left arm broken)
HP: 20/30
Thirst: 4/10
Hunger: 3/10
Fatigue: 4/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Weapon:
Armor: Hazardous Metal Suit
Items: Basic Pants And Shoes, Water(3), Shirt-Container, Boar Meat(10), Sharp Rock, Haz Mat Suit
Allies:
Morale: 10/10

I say:I lost my BFF

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: DD
Age: 14
Class: Engineer
Reputation: None
Status: Injured(Left arm broken)
HP: 20/30
Thirst: 4/10
Hunger: 3/10
Fatigue: 4/10
Attributes:
Strength: 3
Agility: 3
Endurance: 3
Intelligence: 3
Charisma: 3
Skills: Repair, Sabotage, and Minor Hack
Weapon:
Armor: Hazardous Metal Suit
Items: Basic Pants And Shoes, Water(3), Shirt-Container, Boar Meat(10), Sharp Rock, Haz Mat Suit
Allies:
Morale: 10/10

They ignore you. Why are you competing with loss with them anyway?

A) Make your own option

Alpha791
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Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 10/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

C)From a safe distance slam down straight on the porcupine with the crowbar

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 10/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

Ah...do you mean throw the crowbar at the porcuipine?

Alpha791
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Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 10/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

No like two feet away smack it with it

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 10/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

How? The crowbar's not that long.

Alpha791
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Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 10/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

Fine as far away as I can get while still smackin it

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Injured(Porcuipine Spikes in the legs)
Reputation:0
HP: 6/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

You smack it and it's knocked out but a few needles from its tail still get you.

A) Take them out
B) Limp to camp first
C) Grab the porcuipine and carry it to camp
D) Make your own option

Alpha791
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Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Injured(Porcuipine Spikes in the legs)
Reputation:0
HP: 6/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

D)Kill it first then take out the needles then go to camp

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 3/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

...it's dead already. You whacked it with a crowbar, remember?
Then you take out the needles and go back to camp. What will you do now?

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 3/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None
oh u said it was just knocked out
(did i brin it back with me?)

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 3/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

You didn't bring it back with you.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 3/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

Can i go get it?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name:Tom
Age: 15
Class:Soldier
Level: 1
Status: Healthy
Reputation:0
HP: 3/30
Thirst: 4/10
Hunger: 10/10
Fatigue: 10/10
Strength:6
Agility:3
Endurance:3
Intelligence:2
Charisma:1
Skills: Combat Knowledge, Gun Proficiency, Armor Proficiency
Weapon: Crowbar(Ammo: N/A. Damage: 4xStr/Hit, Range: Melee, Accuracy: 40%xStr, Other: Can also pry things apart and break things)
Armor: None
Items: 2 Nutrition Bars, 3 Bottles of Water, Crowbar, Radio, Bear Trap(set), Poison Ivy
Allies: None

Sure

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