I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.
Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.
Starting abilities:
Crush Cost: 20 focus Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.
Harden CD:6 Increases your physical defence by 15% and restores 20 focus per turn for 3 turns
Active:
Block CD:8, Use: 2, Cost: 20 focus Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.
Boulder Smash CD:3, Use: 3, Cost: 20 focus Deal damage equal to 230/260/290/320% of your strength.
Mudball CD:2, Use: 1, Cost: 10 focus Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns
Shield Bash CD:5, Use: 2, Cost: 15 focus Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn
Pulverize CD:3, Use:1, Cost: 20/15/10% of max health Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).
Golem Form CD:12, Use:1, Cost: 100 focus Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.
Crystalline Form CD:10, Use:1, Cost 10% of max health Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.
Earthquake CD:9, Use:2, Cost: 20 focus Deals damage equal to 120/140/160/180% of your strength to all enemies.
Fissure CD:8, Use:2, Cost: 20 focus Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%
Mineralization CD:5, Use:1 Regenerates 100 focus but stuns you for 2/1 turns.
Crystal Blast CD:7, Use:2, Cost:40 focus Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.
Passive:
Stone Soul Increases vitality and strength by 4/8/12/16%
Clay Reform Heals you for 2/4/6% of your health each turn.
Rock Solid Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40
Crystal Edge Increases earth piercing by 15/30/45/60%
Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...
Thanks for posting... Both are very good ideas, I like the idea of using big swords with this class. The kinda swords that just crush enemies, they're so big... And big bulky armor would be cool- maybe like grey and earthtones?
cool idea, I think that should definitely be used.
People, please try and post new ideas. Equipment is good, but ideas about the class itself and critique will help me improve this class to usable standards (if its not there already... I don't know, I haven't gotten any critique.)
I had an idea: geological is earth, which includes life, so there can be plant-based moves in here as well! They will focus on effects that plague your enemies but still use strength even though instinct seems to make more sense.
Thorn CD:2, Use:1, Cost: 10 focus Deals damage equal to 160/180/200% of your strength and deals damage equal to 30/40/50% of your strength every turn for 3 turns.
Leech Seed CD:10, Use:1, Cost: 25 focus Deals damage equal to 50/60/70/80/90% of your strength and applies a debuff to your target that drains 2/4/6/8/10 focus per turn and decreases its strength and instinct by 10/15/20/25/30%
Overgrowth CD:15, Use:2, Cost: 25 focus Applies a debuff that covers the target in moss, reducing its speed by 1%, doubling every turn (1, then 2, then 4, then 8, etc.) for 5/6/7 turns. Cannot be used on a target that already has the debuff active. (By level 3, the last turn takes 64% of their speed)
Photosynthesis CD: 9, Use:1 Recovers 5/10/15 focus per turn for 5 turns, but increases the damage you take by 30/25/20%
Pollenization Attacks the enemy for 130/155/180% of your strength and heals yourself equal to 3/45/60% of the damage dealt.
whoops, CD:3, Use:2, Cost: 20 focus And its 30/45/60%, I typed 3/45/60%
Thanks for the post.
Oh, and the element could be earth, poison, or a new idea, like plant/nature (TY, obscuredemon!) and it could be a different shade of green, white, or another color you suggest, but by all means suggest something.
Stone Edge (CD: 3, Use: 2, Cost: 40 Focus) Attack the enemy for 180/200/220% of your strength. This attack has a 50/60/75% chance to score a critical hit.
Another good move. What I'm trying to do, though, is make more inventive moves (that's what sonny is about!) than the nameless ones in mostly the hydro tree, but also in the psycho and even bio trees. This is still an interesting move, though.