I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.
Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.
Starting abilities:
Crush Cost: 20 focus Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.
Harden CD:6 Increases your physical defence by 15% and restores 20 focus per turn for 3 turns
Active:
Block CD:8, Use: 2, Cost: 20 focus Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.
Boulder Smash CD:3, Use: 3, Cost: 20 focus Deal damage equal to 230/260/290/320% of your strength.
Mudball CD:2, Use: 1, Cost: 10 focus Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns
Shield Bash CD:5, Use: 2, Cost: 15 focus Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn
Pulverize CD:3, Use:1, Cost: 20/15/10% of max health Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).
Golem Form CD:12, Use:1, Cost: 100 focus Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.
Crystalline Form CD:10, Use:1, Cost 10% of max health Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.
Earthquake CD:9, Use:2, Cost: 20 focus Deals damage equal to 120/140/160/180% of your strength to all enemies.
Fissure CD:8, Use:2, Cost: 20 focus Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%
Mineralization CD:5, Use:1 Regenerates 100 focus but stuns you for 2/1 turns.
Crystal Blast CD:7, Use:2, Cost:40 focus Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.
Passive:
Stone Soul Increases vitality and strength by 4/8/12/16%
Clay Reform Heals you for 2/4/6% of your health each turn.
Rock Solid Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40
Crystal Edge Increases earth piercing by 15/30/45/60%
Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...
You're the one spamming by not staying ontopic, not me. I'm being perfectly fine here. I haven't broken a single rule. You, on the other hand, have flamed me and spammed multiple times.
Avalanche
A flood of rocks hits one enemy, dealing damage equivalent to 125% of your strength and instinct.
@thisisnotanalt- "chuck norris" is not at all relevent. that attack was a joke and a spam. And I can post whatever I want, its my thread. For example, I'm going to post something about cats now.
I hate em 'cause they sleep all day, give the evil eye, and make my eyes blow up from allergies.
To resume my post, Firetail, good idea but i have a better one.
Diamond clarity CD:20, Use:1, Cost:20% of max health Apply "Clarity" on yourself, recovering 5/10/15 focus per turn and increasing your piercing and strength by 10/15/20% for 7 turns.