ForumsGamesThe New Geological Class

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zarco
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zarco
166 posts
Nomad

I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.

Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.

Starting abilities:

Crush
Cost: 20 focus
Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.

Harden
CD:6
Increases your physical defence by 15% and restores 20 focus per turn for 3 turns

Active:

Block
CD:8, Use: 2, Cost: 20 focus
Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.

Boulder Smash
CD:3, Use: 3, Cost: 20 focus
Deal damage equal to 230/260/290/320% of your strength.

Mudball
CD:2, Use: 1, Cost: 10 focus
Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns

Shield Bash
CD:5, Use: 2, Cost: 15 focus
Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn

Pulverize
CD:3, Use:1, Cost: 20/15/10% of max health
Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).

Golem Form
CD:12, Use:1, Cost: 100 focus
Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.

Crystalline Form
CD:10, Use:1, Cost 10% of max health
Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.

Earthquake
CD:9, Use:2, Cost: 20 focus
Deals damage equal to 120/140/160/180% of your strength to all enemies.

Fissure
CD:8, Use:2, Cost: 20 focus
Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%

Mineralization
CD:5, Use:1
Regenerates 100 focus but stuns you for 2/1 turns.

Crystal Blast
CD:7, Use:2, Cost:40 focus
Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.

Passive:

Stone Soul
Increases vitality and strength by 4/8/12/16%

Clay Reform
Heals you for 2/4/6% of your health each turn.

Rock Solid
Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40

Crystal Edge
Increases earth piercing by 15/30/45/60%

Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...

-Zarco=P

  • 41 Replies
Armourknight
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Armourknight
1,028 posts
Nomad

Rock Solid
CD:20 Focus:100 HP Drain yourself 10% Tier:1

It stuns you or your allies (or even your enemies) for 10 turns, making healing 80% more effective and attacks 90% less effective.

zarco
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zarco
166 posts
Nomad

cool- like a super crystallize. You should make it shorter duration and dumb the effects down though, its superpowered.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

OMG GUIZE SPAM CLASS ALERT

[bNorris' Abs[/b]

Gain the chest muscle of Chuck Norris. Become totally immune for 4 turns. Regenerate 25 focus each turn for this duration. This cannot be dispelled.

CD: 5

Focus Cost: 100

zarco
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zarco
166 posts
Nomad

go f*ck urself. post ur crappy span on your spam thread. Or better yet, dont spam. its not that hard....

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You're the one spamming by not staying ontopic, not me. I'm being perfectly fine here. I haven't broken a single rule. You, on the other hand, have flamed me and spammed multiple times.

Avalanche

A flood of rocks hits one enemy, dealing damage equivalent to 125% of your strength and instinct.

CD: 3

Focus: 17

Level 1

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

you have to lower those focus costs to 25 for those 3 attacks or you don't regen enough


Too easy to use then, we'll add in a passive ability similar to integrity.
zarco
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zarco
166 posts
Nomad

@thisisnotanalt- "chuck norris" is not at all relevent. that attack was a joke and a spam. And I can post whatever I want, its my thread. For example, I'm going to post something about cats now.

I hate em 'cause they sleep all day, give the evil eye, and make my eyes blow up from allergies.

To resume my post, Firetail, good idea but i have a better one.

Diamond clarity
CD:20, Use:1, Cost:20% of max health
Apply "Clarity" on yourself, recovering 5/10/15 focus per turn and increasing your piercing and strength by 10/15/20% for 7 turns.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You're not entitled to spam at all, even in your own thread.

Once again, not necessarily. One could insinuate that it was valid because Norris' abs are rock-solid, lol.

Spamming is random offtopic stuff with no point. At least I was ontopic, and not breaking the rules. >:P

Igneous Shield

Reduce all damage by 10/13/16/19/30% for 3/4/5/6/7 turns.

Costs 10/20/30/40/45 focus.

CD: 9

Level 4/5/6/7/8

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Call of the Wild
(CD: 14, Use: 1, 30 Focus)

Increase earth piercing and defense by 150/165% for 5 turns.

zarco
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zarco
166 posts
Nomad

cool-should that go in the combo?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

It's similar to sharp senses, use it any way you like.

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