I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.
Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.
Starting abilities:
Crush Cost: 20 focus Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.
Harden CD:6 Increases your physical defence by 15% and restores 20 focus per turn for 3 turns
Active:
Block CD:8, Use: 2, Cost: 20 focus Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.
Boulder Smash CD:3, Use: 3, Cost: 20 focus Deal damage equal to 230/260/290/320% of your strength.
Mudball CD:2, Use: 1, Cost: 10 focus Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns
Shield Bash CD:5, Use: 2, Cost: 15 focus Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn
Pulverize CD:3, Use:1, Cost: 20/15/10% of max health Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).
Golem Form CD:12, Use:1, Cost: 100 focus Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.
Crystalline Form CD:10, Use:1, Cost 10% of max health Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.
Earthquake CD:9, Use:2, Cost: 20 focus Deals damage equal to 120/140/160/180% of your strength to all enemies.
Fissure CD:8, Use:2, Cost: 20 focus Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%
Mineralization CD:5, Use:1 Regenerates 100 focus but stuns you for 2/1 turns.
Crystal Blast CD:7, Use:2, Cost:40 focus Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.
Passive:
Stone Soul Increases vitality and strength by 4/8/12/16%
Clay Reform Heals you for 2/4/6% of your health each turn.
Rock Solid Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40
Crystal Edge Increases earth piercing by 15/30/45/60%
Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...
Your attacks scale with your focus. 50 - 100% focus - that percentage more damage. 0 - 49% focus - that percentage less damage. Also increases your Earth damage by 5/6/9/10%.
@obscuredemon- I've seen custom moves like that before... They're interesting but I don't really like the idea of a debuffing passive...
@Firetail_Madness- cool idea. I thought it was gonna stun them (for 3 turns, that woulda pissed me off...) but your idea is really inventive. I would make levels that increase the damage, though. Seems kinda skimpy.
exactly... This effect makes you overpowered or it debuffs you... It's not steady. Also, should I avoid high focus using attacks because they'll lower my damage? Focus isn't a modifier. It's a resource.
Stalagmite CD:5, Use:2, Cost:10 focus Deals damage equal to 160/200/240/280% of your strength and apply a debuff that decreases their speed by 15/30/45/60% for 2 turns.
Stalactite CD:2, Use:1, Cost:10 focus Deals damage equal to 160/200/240/280% of your strength and apply a debuff that increases the damage they take by 20/40/60/80%.