ForumsGamesThe New Geological Class

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zarco
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zarco
166 posts
Nomad

I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.

Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.

Starting abilities:

Crush
Cost: 20 focus
Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.

Harden
CD:6
Increases your physical defence by 15% and restores 20 focus per turn for 3 turns

Active:

Block
CD:8, Use: 2, Cost: 20 focus
Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.

Boulder Smash
CD:3, Use: 3, Cost: 20 focus
Deal damage equal to 230/260/290/320% of your strength.

Mudball
CD:2, Use: 1, Cost: 10 focus
Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns

Shield Bash
CD:5, Use: 2, Cost: 15 focus
Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn

Pulverize
CD:3, Use:1, Cost: 20/15/10% of max health
Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).

Golem Form
CD:12, Use:1, Cost: 100 focus
Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.

Crystalline Form
CD:10, Use:1, Cost 10% of max health
Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.

Earthquake
CD:9, Use:2, Cost: 20 focus
Deals damage equal to 120/140/160/180% of your strength to all enemies.

Fissure
CD:8, Use:2, Cost: 20 focus
Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%

Mineralization
CD:5, Use:1
Regenerates 100 focus but stuns you for 2/1 turns.

Crystal Blast
CD:7, Use:2, Cost:40 focus
Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.

Passive:

Stone Soul
Increases vitality and strength by 4/8/12/16%

Clay Reform
Heals you for 2/4/6% of your health each turn.

Rock Solid
Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40

Crystal Edge
Increases earth piercing by 15/30/45/60%

Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...

-Zarco=P

  • 41 Replies
alexhandru
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alexhandru
88 posts
Nomad

How can i take the geologic class?

lalala12
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lalala12
2,164 posts
Nomad

These classes are all player made, they're not in the game.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Natrual Harmony
Passive Combat Effect

Your attacks scale with your focus. 50 - 100% focus - that percentage more damage. 0 - 49% focus - that percentage less damage. Also increases your Earth damage by 5/6/9/10%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Vine Bind
(CD: 8, Use: 1, 50 Focus)

Attack the enemy for 150% of your strength, and bind them tightly for 3 turns, making all attacks have 100% accuracy when attacking them.

zarco
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zarco
166 posts
Nomad

@obscuredemon- I've seen custom moves like that before... They're interesting but I don't really like the idea of a debuffing passive...

@Firetail_Madness- cool idea. I thought it was gonna stun them (for 3 turns, that woulda pissed me off...) but your idea is really inventive. I would make levels that increase the damage, though. Seems kinda skimpy.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Yes, but if you had a constant 50% damage boost active, you would be very overpowered.

zarco
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zarco
166 posts
Nomad

exactly... This effect makes you overpowered or it debuffs you... It's not steady. Also, should I avoid high focus using attacks because they'll lower my damage? Focus isn't a modifier. It's a resource.

zarco
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zarco
166 posts
Nomad

Stalagmite
CD:5, Use:2, Cost:10 focus
Deals damage equal to 160/200/240/280% of your strength and apply a debuff that decreases their speed by 15/30/45/60% for 2 turns.

Stalactite
CD:2, Use:1, Cost:10 focus
Deals damage equal to 160/200/240/280% of your strength and apply a debuff that increases the damage they take by 20/40/60/80%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Vine Bind
(CD: 8, Use: 1, 50 Focus)

Attack the enemy for 150/175/200% of your strength, and bind them tightly for 2/2/3 turns, making all attacks have 100% accuracy when attacking them.

Better?

zarco
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zarco
166 posts
Nomad

sweet.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Ivy Whip
(CD: 1, Use: 1, 100 Focus)

Attack the enemy for 470/570/670% of your strength, however, this attack only has 50% the accuracy of your normal attacks.

(In other words, combine it with vine bind)

zarco
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zarco
166 posts
Nomad

nice. Create a super combo with?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Flash Powder
(CD: 5, Use: 1, 30 Focus)

Have an enemy take 35% more damage, but all attacks that hit that enemy have 35% less accuracy.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

In other words, flash powder + vine bind + Ivy Whip.

zarco
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zarco
166 posts
Nomad

Golem form-Crystalline form-Flash powder (lasts 3 turns)- Vine bind- Ivy whip

you have to lower those focus costs to 25 for those 3 attacks or you don't regen enough

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