ForumsGamesThe New Geological Class

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zarco
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zarco
166 posts
Nomad

I know that the geological class has already been invented, but I wanted to make my take on the class. This is my 2nd fantasy class, look at my 1st, volcanological, if you want to see another cool class I made.

Geological fighters use the immense strength of the earth to destroy their enemies and defend themselves from attacks. They use Strength and Vitality, but earth piercing and all defenses are useful. This class only has one element, Earth, but is powerful and strategic.

Starting abilities:

Crush
Cost: 20 focus
Does damage equal to 200% of your strength and heals you for an amount equal to 90% of your vitality.

Harden
CD:6
Increases your physical defence by 15% and restores 20 focus per turn for 3 turns

Active:

Block
CD:8, Use: 2, Cost: 20 focus
Decrease all incoming damage by 15/20/25/30% for 3 turns. Each incoming attack has a 3/6/9/12% chance to be blocked entirely.

Boulder Smash
CD:3, Use: 3, Cost: 20 focus
Deal damage equal to 230/260/290/320% of your strength.

Mudball
CD:2, Use: 1, Cost: 10 focus
Deal damage equal to 150/175/200% of your strength and lower the enemy's speed by 30/40/50% for 4 turns

Shield Bash
CD:5, Use: 2, Cost: 15 focus
Attacks the enemy for 150/180% of your strength and 120/150% of your vitality and stuns the enemy for 1 turn

Pulverize
CD:3, Use:1, Cost: 20/15/10% of max health
Attacks the enemy for 340/400/460% of your strength. Scales with enemy speed(- more speed equals less damage dealt).

Golem Form
CD:12, Use:1, Cost: 100 focus
Increases damage and health by 50% and heals equal to 120% of your strength per turn for 5 turns.

Crystalline Form
CD:10, Use:1, Cost 10% of max health
Decreases damage taken by 50%, increases piercing by 70%, and regenerates 25 focus every turn for 4 turns.

Earthquake
CD:9, Use:2, Cost: 20 focus
Deals damage equal to 120/140/160/180% of your strength to all enemies.

Fissure
CD:8, Use:2, Cost: 20 focus
Deals damage equal to 170/220/270% of your strength to the target and decrease the damage it deals by 15/25/35%

Mineralization
CD:5, Use:1
Regenerates 100 focus but stuns you for 2/1 turns.

Crystal Blast
CD:7, Use:2, Cost:40 focus
Deals damage equal to 130/150/170/190% of your instinct and strength and applies a buff on the enemy that deals non-stacking damage equal to 90% of your strength each turn for 4 turns.

Passive:

Stone Soul
Increases vitality and strength by 4/8/12/16%

Clay Reform
Heals you for 2/4/6% of your health each turn.

Rock Solid
Increases earth and physical defence by 5/10/15/20% and an additional 10/20/30/40

Crystal Edge
Increases earth piercing by 15/30/45/60%

Thanks for reading, hope you like it. Please comment, about anything. Moves, equipment, critique, etc. I'll add more sometime...

-Zarco=P

  • 41 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Stone Edge
Level 27 Geological Two-Handed Arms

+203 Strength
+46 Vitality
+100 Earth Piercing

Just thought I'd contribute

vinster132
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vinster132
5,874 posts
Jester

Rock Sword
Level 25 Primary Arms

+59 Strength
+60 Earth Piercing
+12 Instinct

Same here

zarco
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zarco
166 posts
Nomad

Thanks for posting...
Both are very good ideas, I like the idea of using big swords with this class. The kinda swords that just crush enemies, they're so big...
And big bulky armor would be cool- maybe like grey and earthtones?

Anyway, please post more critique and ideas!

obscuredemon
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obscuredemon
1,426 posts
Nomad

Gaia Set

All are:

Strength + 50
Vitality + 29
Earth Piercing + 50

The weapon is:

Core Hammer
Level 30 Two Handed Arms

Strength + 130
Vitality + 20
Earth Piercing + 126
Earth Defence + 56

Forged from the very core of the planet...

zarco
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zarco
166 posts
Nomad

cool idea, I think that should definitely be used.

People, please try and post new ideas. Equipment is good, but ideas about the class itself and critique will help me improve this class to usable standards (if its not there already... I don't know, I haven't gotten any critique.)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Crystal edge should increase your Piercing by up to 200%, like charged or acidic blood.

zarco
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zarco
166 posts
Nomad

I had an idea: geological is earth, which includes life, so there can be plant-based moves in here as well! They will focus on effects that plague your enemies but still use strength even though instinct seems to make more sense.

Thorn
CD:2, Use:1, Cost: 10 focus
Deals damage equal to 160/180/200% of your strength and deals damage equal to 30/40/50% of your strength every turn for 3 turns.

Leech Seed
CD:10, Use:1, Cost: 25 focus
Deals damage equal to 50/60/70/80/90% of your strength and applies a debuff to your target that drains 2/4/6/8/10 focus per turn and decreases its strength and instinct by 10/15/20/25/30%

Overgrowth
CD:15, Use:2, Cost: 25 focus
Applies a debuff that covers the target in moss, reducing its speed by 1%, doubling every turn (1, then 2, then 4, then 8, etc.) for 5/6/7 turns. Cannot be used on a target that already has the debuff active.
(By level 3, the last turn takes 64% of their speed)

Photosynthesis
CD: 9, Use:1
Recovers 5/10/15 focus per turn for 5 turns, but increases the damage you take by 30/25/20%

Pollenization
Attacks the enemy for 130/155/180% of your strength and heals yourself equal to 3/45/60% of the damage dealt.

Please comment!

obscuredemon
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obscuredemon
1,426 posts
Nomad

That sounds cool. The type of it could be nature. Also - what's the CD and usage of Pollenisation?

zarco
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zarco
166 posts
Nomad

whoops, CD:3, Use:2, Cost: 20 focus
And its 30/45/60%, I typed 3/45/60%

Thanks for the post.

Oh, and the element could be earth, poison, or a new idea, like plant/nature (TY, obscuredemon!) and it could be a different shade of green, white, or another color you suggest, but by all means suggest something.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Stone Edge
(CD: 2, Use: 2, Cost: 40 Focus)

Attack the enemy for 180/200/220% of your strength. This attack has a 75% chance to score a critical hit.

zarco
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zarco
166 posts
Nomad

Nice. I didn't think about higher crit chance when I made this class... Anyway, cool Idea and thx for postin.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Stone Edge
(CD: 3, Use: 2, Cost: 40 Focus)

Attack the enemy for 180/200/220% of your strength. This attack has a 50/60/75% chance to score a critical hit.


Fix.

zarco
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zarco
166 posts
Nomad

Cool, you made levels. This attack is pretty balanced, too, cool idea.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Thanks.

Crush
(CD: 4, Use: 1, Cost: 0 Focus)

Attack the enemy for 300/325/350% of your strength. Also makes the enemy take 15% more direct damage for 2 turns.

zarco
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zarco
166 posts
Nomad

Another good move. What I'm trying to do, though, is make more inventive moves (that's what sonny is about!) than the nameless ones in mostly the hydro tree, but also in the psycho and even bio trees. This is still an interesting move, though.

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