This class is based on 2 made-up piercings: Steel and Lazer. It's weakness is Ice/Water, and Lightening, it's immune to fire and physical attacks don't hurt it that much, it can deflect some Instinct based Shadow/Magic attacks. Main Attributes: Instinct and Strength.
Pros: It deals a lot of damage and it starts with all defenses at 200%. Immune defenses are 100% more, kinda immune are 50% more. Lazer attacks are always accurate.
Cons: Really slow, its weak defenses start at 120%, healing abilities unlocked at Level 15. -------------------------------------- Starting Abilities:
Ravage Lazer Restores 30 focus. CD: 0
Attack the enemy for 170% of your Lazer/Steel Piercing and 150% of your instinct.
Fortify Costs 10 focus CD: 0
Fortify you/your teammate in steal increases their defenses by 40%, reduces damage taken by 10%, increases health by 5%. but lowers speed by 40%. This ability has a 30% chance of stacking, if stacked the ability won't decrease any speed. ---------------------------------------- Starting Armor:
Sniping Goggles Headgear
+4 Vitality +7 Speed +10 Lazer Piercing +10 Water Defense
They look cool Futuristic T-Shirt Bodyguard
+5 Vitality +3 Strength +3 Instinct +10 Defenses ----------------------------- Post more ideas. Abilities, armor, anything, etc.
Attack the enemy with 5 lazers, each lazer does damage equal to 50% of your strength and 10% of your instinct. Have a 30% chance of dispelling all of your ice effects.
Laser Hail (CD: 11, Use: 1, 75 Focus) Attack the enemy 20 times, dealing damage equal to 300% of your instinct with each hit. However, all attacks have 15% the normal accuracy.
About your shadow bash, 1 your CD and use are the same, so you can pretty much use the move every turn. The 0 focus means there is no cost to hold you back, and the speed decrease is way too much. Not to mention your upgrading system doesn't mention how many times it can be upgraded.