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_S_K_E_
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_S_K_E_
731 posts
Nomad

This class is based on 2 made-up piercings: Steel and Lazer. It's weakness is Ice/Water, and Lightening, it's immune to fire and physical attacks don't hurt it that much, it can deflect some Instinct based Shadow/Magic attacks. Main Attributes: Instinct and Strength.

Pros: It deals a lot of damage and it starts with all defenses at 200%. Immune defenses are 100% more, kinda immune are 50% more. Lazer attacks are always accurate.

Cons: Really slow, its weak defenses start at 120%, healing abilities unlocked at Level 15.
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Starting Abilities:

Ravage Lazer
Restores 30 focus.
CD: 0

Attack the enemy for 170% of your Lazer/Steel Piercing and 150% of your instinct.

Fortify
Costs 10 focus
CD: 0

Fortify you/your teammate in steal increases their defenses by 40%, reduces damage taken by 10%, increases health by 5%. but lowers speed by 40%. This ability has a 30% chance of stacking, if stacked the ability won't decrease any speed.
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Starting Armor:

Sniping Goggles
Headgear

+4 Vitality
+7 Speed
+10 Lazer Piercing
+10 Water Defense

They look cool

Futuristic T-Shirt

Bodyguard

+5 Vitality
+3 Strength
+3 Instinct
+10 Defenses
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Post more ideas.
Abilities, armor, anything, etc.




Please.
[i]

  • 40 Replies
hypoxia
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hypoxia
589 posts
Nomad

Prism
Cost 50 Focus
CD: 5

Attack all foes for 400% of your instinct, but deal 50% less damage and take 50% more damage for 4 turns.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Spikeball
Level 4 ability
Costs 30 focus
CD: 3

Launch a spike ball at an enemy dealing damage equal to 125/150/175/200% of your strength and 5/10/15/20% of your instinct

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Respawn
Passive Ability

Whenever you die, respawn with 10% of your life left, but your strength and instinct are reduced by 95%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Oh, BTW, Respawn only works once per battle.
And the strength instinct reduce is only when you are in the respawned form.

_S_K_E_
offline
_S_K_E_
731 posts
Nomad

Respawn
Level 15Passive Ability

Whenever you die, respawn with 10% of your life left, but your strength and instinct are reduced by 75%.


I made it a bit more fair.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Keep it at 90.
The respawning is cheap, anyways.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Or - put 1 point into it, decrease is 95%, put 2 points, decrease is 75%

Armourknight
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Armourknight
1,028 posts
Nomad

Speed of Light
Level 30 Passive Ability

Your speed increases 2% every turn. Your cosmic piercing increases 1% every turn.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

It resets every battle, right?
And it should stop at an eventual increase.

_S_K_E_
offline
_S_K_E_
731 posts
Nomad

Respawn
Level 15 Passive Ability

Whenever you die, respawn with 10% of your life left, but your strength and instinct are reduced by 90%.

Fixed.

Legendary Steel Lazer

Level 20 ability
Costs 0 focus
CD: 10

Attack the enemy for 150% of your strength and instinct and gain back 10% of your life and 10 focus.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Razor Disk
(CD: 2, Use: 2, 5 Focus)

Attack the enemy for 175/210/250% of your strength. This attack always scores a critical hit.

tegan190
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tegan190
783 posts
Nomad

im really bad at sonny 2.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Rod
Level 15 passive

Passively increases lightening defense by 50% and gain 10% of your maximum health per turn.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

LightningRod
Level 30 Passive

Put 5 points into rod to get this.
Increase lightning defense by 150% and regain 7% of your maximum health and 30 focus per turn.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Stainless Steel Skin
Level 13 passive

Increases water/ice defense by 130% but decreases lightening defense by 20%.

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