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_S_K_E_
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_S_K_E_
731 posts
Nomad

This class is based on 2 made-up piercings: Steel and Lazer. It's weakness is Ice/Water, and Lightening, it's immune to fire and physical attacks don't hurt it that much, it can deflect some Instinct based Shadow/Magic attacks. Main Attributes: Instinct and Strength.

Pros: It deals a lot of damage and it starts with all defenses at 200%. Immune defenses are 100% more, kinda immune are 50% more. Lazer attacks are always accurate.

Cons: Really slow, its weak defenses start at 120%, healing abilities unlocked at Level 15.
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Starting Abilities:

Ravage Lazer
Restores 30 focus.
CD: 0

Attack the enemy for 170% of your Lazer/Steel Piercing and 150% of your instinct.

Fortify
Costs 10 focus
CD: 0

Fortify you/your teammate in steal increases their defenses by 40%, reduces damage taken by 10%, increases health by 5%. but lowers speed by 40%. This ability has a 30% chance of stacking, if stacked the ability won't decrease any speed.
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Starting Armor:

Sniping Goggles
Headgear

+4 Vitality
+7 Speed
+10 Lazer Piercing
+10 Water Defense

They look cool

Futuristic T-Shirt

Bodyguard

+5 Vitality
+3 Strength
+3 Instinct
+10 Defenses
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Post more ideas.
Abilities, armor, anything, etc.




Please.
[i]

  • 40 Replies
_S_K_E_
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_S_K_E_
731 posts
Nomad

Sorry for double post...
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Homing Missile
Level 4 ability
Costs 50 focus.
CD: 5

Attack the enemy for 150% of your instinct and 25% of your strength and 20% of your lazer/steel piercing.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Yeah, um, a bit overpowered by stat-wise...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Steel Claws
(CD: 2, Use: 2, 15 Focus)

Attack the enemy for 220% of your strength, with a 10% chance of lowering steel defense by 15% for 3 turns. This effect can stack.

Armourknight
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Armourknight
1,028 posts
Nomad

Lenor Lazer
CD: 1, Focus:50, Tier: 3

Attack the enemy with 200% of your strength, making your steel and ice defece 50% stronger for 10 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

CD: 1? For 10 turns?
Something wrong here, lol.
Make it so it can't stack.

Armourknight
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Armourknight
1,028 posts
Nomad

Yeah it can't. I forgot to put that. And theres a side effect that makes your allies 200% weaker.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Lazer Barrage
Level 4 ability
Costs 50 focus.
CD: 6

Attack the enemy with 5 lazers, each lazer does damage equal to 50% of your strength and 10% of your instinct. Have a 30% chance of dispelling all of your ice effects.

Armourknight
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Armourknight
1,028 posts
Nomad

Lazer Display
Level 30 Ability
99 CD 40% HP All Focus

Attack the enemy with 5 Lazers from each ally, each doing 400% of their highest ability.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Laser Hail
(CD: 11, Use: 1, 75 Focus)

Attack the enemy 20 times, dealing damage equal to 300% of your instinct with each hit. However, all attacks have 15% the normal accuracy.

RenegadePlayer
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RenegadePlayer
683 posts
Nomad

Shadow Bash
(CD:3 - use 3 - 0 focus

Attack your enemy for 275% of your strength with a 60% chance of lowering the enemies speed for 50%

When you upgrade this it should add on another 25% of your speed each upgrade, 10% chance of lowering each time, and speed lowered by 5% each time.

RenegadePlayer
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RenegadePlayer
683 posts
Nomad

Attack your enemy for 275% of your strength


Lol, sorry, i meant speed. maybe there could be an 100% of your strength attached in there too, who knows

Oh, and firetails if you read this, why isnt colony on ur favs anymore?
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

About your shadow bash, 1 your CD and use are the same, so you can pretty much use the move every turn. The 0 focus means there is no cost to hold you back, and the speed decrease is way too much. Not to mention your upgrading system doesn't mention how many times it can be upgraded.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Oh, and firetails if you read this, why isnt colony on ur favs anymore?


I wiped my faves list. I like the game, but the list doesn't matter anymore.
_S_K_E_
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_S_K_E_
731 posts
Nomad

Nanobots
Level 15 passive

You/your team have nanobots, everyone on your team heals 5% of their health per turn, gain 20% on all defenses, and increases their best stat by 30%.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Shoop
Level 30 Ability
Costs 70 focus
CD: 15

Attack the enemy for 400% of your instinct and 110% of your strength, but you lose 50% of your speed after that.

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