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novahritan
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novahritan
18 posts
Nomad

Hello fans of armorgames! This is for discussion in strategies in colony. Add anything you think might be useful. Thanks!

Special Operations (Make sure you are a Capitalist for this. It is easier to come by money than energy.)
1. Make sure your partner is ready to defend you, because you won't be ready for a while.
2. Build a Bank.
3. Build another Bank.
4. Build a generator (you'll be finding you won't have that 15 energy for missiles if you don't have this).
5. Build a Special Opertaions. (From here on out, you can launch missiles if you are in a desperate situation, but preferably you should wait until you are done upgrading your resources.)
6. Upgrade Bank into Treasury.
7. Upgrade another Bank into Treasury.
8. Upgrade Generator into Solar Grid.
9. Destroy the opposition, using missiles sparingly.

Forge (Be either a capitalist or a fascist. I don't know which one works better.)
1. Build a Bank.
2. Build a Forge. (Begin repeat-salvage energy)
3. Build an Armory (repeat-build money)
4. Build a Generator.
5. Upgrade the Generator into Solar Grid.
6. Destroy the Bank and build a generator, later upgrading it.
7. Make Armory make energy.
8. Deploy forces (scout rush works well, and so does romans with meditecs. throw in a few phantoms, sakatas, and gladiators if you want, but dont make them your army's focus.)

  • 43 Replies
Armourknight
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Armourknight
1,028 posts
Nomad

Nice strategy. It will help me later in the game.

Rysin
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Rysin
543 posts
Nomad

Your first one is exactly the same as one of my stradegies.

For the second one thought, you should keep the bank and make it into a treasury.

lalala12
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lalala12
2,164 posts
Nomad

1st strategy is your generic missile spamming strategy, which fails mostly cause...

You'll extinguish your resources in like, 10 missiles, and a SINGLE GLAD backed by medics will easily tank all the missiles, then the combined forces of your enemy will smash through your ally's army, which will be stretched thing trying to cover both ends.

2nd, you're suggesting a rush...while the strat takes quite some time to build up, and anyone fast teching to sakatas will shoot down scouts easily...
Romans with meditecs don't work allt hat well, because if they're set on auto there really isn't anything for the medics to heal, they all die/walk past too quickly, in a wall, you end up with romans running past the meditecs, and even if they keep up...5 chronites will ANNHILATE them all in 1 volley. Medics won't help.

And sakata MKII is one of th emost valuable units as forge, standing with romans, because they're great at anti air.

Rysin
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Rysin
543 posts
Nomad

The first stradegy doesn't fail THAT often unless your opponent is an Veteran. Your resources don't run out that quickly either, if you time your missles near perfectly you'll have no problem at all.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Outpost -

Armory - money
Armory - energy
Hospital - manpower
outpost
barracks
arsenal
hover tanks + medics
black queens (if you need it)
???
Profit!

lalala12
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lalala12
2,164 posts
Nomad

Eh, but you'd need to spam them sorta to deal with autoromans even.

And hovers have enough hp to tank a few missiles too.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

The first stradegy doesn't fail THAT often unless your opponent is an Veteran. Your resources don't run out that quickly either, if you time your missles near perfectly you'll have no problem at all.


NO, you need a veteran TEAMMATE, because missles are quite easy to counter.

(Marine decoy, anyone? If you hold auto-fire, about 3 will be misdirected to the marines)
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

And hovers have enough hp to tank a few missiles too.


Yeah, unfortunately missles have splash, so it's not strength in numbers.
Rysin
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Rysin
543 posts
Nomad

Okay.....I see the point, but I don't lose often when I use that stradegy.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Missles work pretty well with a good partner
*coughmecough*

vinster132
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vinster132
5,874 posts
Jester

The second strategy was useful, I'll try it. The first one I don't know.

I think this belongs in the Game Walkthrough section?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I think this belongs in the Game Walkthrough section?


Doesn't really matter.
Anyways, this could fit into the GCD.
SOYMASTER
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SOYMASTER
1,098 posts
Nomad

this does go to the walktrew section

jaffamol
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jaffamol
5 posts
Nomad

Thank you for this strategy guide, it has helped me. For the later levels within the game.

--
Shuvvel.com

Bronze
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Bronze
2,417 posts
Peasant

I think this belongs in the Game Walkthrough section?

this does go to the walktrew section


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