ForumsGamesColony Strategy

43 10921
novahritan
offline
novahritan
18 posts
Nomad

Hello fans of armorgames! This is for discussion in strategies in colony. Add anything you think might be useful. Thanks!

Special Operations (Make sure you are a Capitalist for this. It is easier to come by money than energy.)
1. Make sure your partner is ready to defend you, because you won't be ready for a while.
2. Build a Bank.
3. Build another Bank.
4. Build a generator (you'll be finding you won't have that 15 energy for missiles if you don't have this).
5. Build a Special Opertaions. (From here on out, you can launch missiles if you are in a desperate situation, but preferably you should wait until you are done upgrading your resources.)
6. Upgrade Bank into Treasury.
7. Upgrade another Bank into Treasury.
8. Upgrade Generator into Solar Grid.
9. Destroy the opposition, using missiles sparingly.

Forge (Be either a capitalist or a fascist. I don't know which one works better.)
1. Build a Bank.
2. Build a Forge. (Begin repeat-salvage energy)
3. Build an Armory (repeat-build money)
4. Build a Generator.
5. Upgrade the Generator into Solar Grid.
6. Destroy the Bank and build a generator, later upgrading it.
7. Make Armory make energy.
8. Deploy forces (scout rush works well, and so does romans with meditecs. throw in a few phantoms, sakatas, and gladiators if you want, but dont make them your army's focus.)

  • 43 Replies
sprinter101
offline
sprinter101
365 posts
Nomad

Outpost -
Armory - money
Armory - energy
Hospital - manpower
outpost
barracks
arsenal
hover tanks + medics
black queens (if you need it)
???
Profit!


but the armories get manpower faster than hospitals right?
lalala12
offline
lalala12
2,164 posts
Nomad

Yeah, not sure about the war sanctum, but you *might* want medics, and uh...10 medics>a modded phantom.

You're not gonna really go 3 hospital 1 arsenal though...

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

As of the moment, yes.
But if you plan to make a good ground sweep you need medics...

SOYMASTER
offline
SOYMASTER
1,098 posts
Nomad

thats y u destroy the armory and build a hospital then get the 10 medics destroy the hospital build the armory it quite simple. i do that process with missles

novahritan
offline
novahritan
18 posts
Nomad

Hey ppls. This is a strategy when the setting is Earthquake.

1. Be a Capitalist or a Fascist.
2. Build a Bank.
3. Build an Armory, and make it gather money.
4. Build an Outpost, and start recruiting.
5. Build another Armory, and make it gather money.
6. Upgrade your Bank to a Treasury.
7. Upgrade your Outpost into a Barracks.
8. From here, you have two options, and make sure you do one and your partner does the other.
Path 1: Make both Armories make manpower, and only spawn Snipers, and do it as often as possible. You can stand in the middle of the field with a fair amount of Snipers to destroy whatever the opponent spawns, but make sure you have tank cover from your partner. Once you feel ready, destroy the base.
Path 2: Make Armories make resources as needed for Hover and Chronite tanks. Use them to defend your partner's snipers, and make a wall in front of them. This path is mainly to protect your partner so they can pwn!

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Fascist doesn't work good for earthquake.
Runs out of resources too quickly.
(I assume you either build snipers or hovers)

novahritan
offline
novahritan
18 posts
Nomad

Cold War Strategy (two positions, you take one and your partner takes one. i dont know if this works against special operations)
Position 1:
1. Build an Armory, and make money.
2. Build a Forge and Salvage Energy.
3. Build two generators, and upgrade both.
4. Upgrade your Forge.
5. Make armory produce energy.
6. Spam anti-air sakatas.
7. (optional) If the opposition doesn't have that many air, then make romans and gladiators.
Position 2:
1. Build a Bank.
2. Build an Armory to make money.
3. Build an Outpost, and recruit ppl.
4. Build another Armory to make money.
5. Upgrade Outpost all the way to Arsenal.
6. Keep around 10 Hover Tanks (to kill anti-air sakatas) on the field at all times, but don't cancel Black Queen spawns
7. Spawn Black Queens (advance to launch missiles, but retreat immediately after to avoid the shots of anti-air sakatas, unless you already have a better army)
hope this helps!

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

For #7 for position 1, make phantoms instead.

novahritan
offline
novahritan
18 posts
Nomad

I think phantoms cost too much money, and forge users won't have enough. So I think you should stick with units that mainly cost energy.

lalala12
offline
lalala12
2,164 posts
Nomad

Err, phantoms are 23 money and 10 misc stuff, and a sakata MKII is...20 energy.

Very little difference, a phantom spammer could just do 2 treasury 1 armory and not run out, as a capitalist 1 solar grid, 1 armory, 1 treasury makes me drown in resources...

Plus there's the fact 10 sakata MKII will annhilate any amount of phantoms you send...

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Capitalist auto build phantoms will never run out with 1 treasury and 1 armory, and your solar grid will make enough sakatas to keep you alive.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Oh, not to mention gladiator is an awful anti-ground (it's actually awful either way), and romans get owned by missles/black queens/hovers which I'm pretty sure you'll see late game.

lalala12
offline
lalala12
2,164 posts
Nomad

Romans are good at drawing hover fire.

Gladiators aren't really that bad. I did a test with Bord, and 10 gladiators were able to kill like 10 hovers?

Dunno, but they do have a LOT of health...makes them really good at drawing fire.

It's like...the best at killing autoromans.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Romans are good at drawing hover fire.


To an extent.

Gladiators aren't really that bad. I did a test with Bord, and 10 gladiators were able to kill like 10 hovers?


Impossible.
firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Oh, and it's not impossible if you back up 10 glads with a crapload of meds, but still.

And...yeah, but I meant ground-sweep in general.
If glads had repair technology they would be a lot more useful.

Showing 16-30 of 43