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novahritan
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novahritan
18 posts
Nomad

Hello fans of armorgames! This is for discussion in strategies in colony. Add anything you think might be useful. Thanks!

Special Operations (Make sure you are a Capitalist for this. It is easier to come by money than energy.)
1. Make sure your partner is ready to defend you, because you won't be ready for a while.
2. Build a Bank.
3. Build another Bank.
4. Build a generator (you'll be finding you won't have that 15 energy for missiles if you don't have this).
5. Build a Special Opertaions. (From here on out, you can launch missiles if you are in a desperate situation, but preferably you should wait until you are done upgrading your resources.)
6. Upgrade Bank into Treasury.
7. Upgrade another Bank into Treasury.
8. Upgrade Generator into Solar Grid.
9. Destroy the opposition, using missiles sparingly.

Forge (Be either a capitalist or a fascist. I don't know which one works better.)
1. Build a Bank.
2. Build a Forge. (Begin repeat-salvage energy)
3. Build an Armory (repeat-build money)
4. Build a Generator.
5. Upgrade the Generator into Solar Grid.
6. Destroy the Bank and build a generator, later upgrading it.
7. Make Armory make energy.
8. Deploy forces (scout rush works well, and so does romans with meditecs. throw in a few phantoms, sakatas, and gladiators if you want, but dont make them your army's focus.)

  • 43 Replies
lalala12
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lalala12
2,164 posts
Nomad

Lots of meds+glads = epic failure when the glads get in rnage of hovers...which then shoot the medics.

=/

novahritan
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novahritan
18 posts
Nomad

Can someone give me a detailed description as how to beat Mission 5 in Campaign mode? It just seems so hard.

edwardleo20002
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edwardleo20002
7 posts
Nomad

you dont have to make the special operations to shoot missiles cause they cost so much and they arent good against an army that is fully spread out cause they have a small area attack so you might as well make an outpost with an minor glitch of making it into an arsernal.
PS. its campaign not multiplayer so it dosent really matter if you glitch or not.

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

edwardle what they are saying was true a year ago...>.>

Peggster
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Peggster
483 posts
Nomad

Lol. There is always someone who revives dead and buried threads for no reason whatsoever.
Also; The point of the campaign is pretty much prepare you a little bit for when playing multiplayer so I fail to see the point in glitching it.

LavaLiquid
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LavaLiquid
4 posts
Nomad

my strategies:
Roman Rush: (facits)
Bank
Forge
Romans
Reinforce with more romans
HOVER TANK RUSH: (communist or capitalist)
Bank
Outpost
Barracks or Armory
Armory or Barracks
Aresenal
Hover Tanks
SAKATA RUSH(facits):
Bank
Forge
Manufactory or Armory
Armory of Manufactory
Mechtinc Termial
Sakata Spiders

Endscape
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Endscape
1,182 posts
Nomad

2 things.... firetail talks like a pro but i never see him.... 2 wat was posted b4 me is absolutely nonsense if u can read it ignore it.

PowerOfSauce
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PowerOfSauce
502 posts
Peasant

Roman Rush: (facits)
Bank
Forge
Romans
Reinforce with more romans


OHHHH GOD I JUST NOSTALGIA'D SO DAMN HARD


But um anyways, fascist forge rushes are nice
rapidblaze
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rapidblaze
15 posts
Peasant

If I had to rate Missiles out of 10 I'll say:
Missiles - 5. Not that great, just a back up and it's a resources waster. Only good when they are doing long build up or before tier 3 (bqs, hovs and glads).

Endscape
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Endscape
1,182 posts
Nomad

... did he say nostalgia'd ...... ahahahahahahah..... i just had a case of nastalgia,... when a scout was a force of nature.... in packs.

PowerOfSauce
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PowerOfSauce
502 posts
Peasant

when a scout was a force of nature


THOSE WERE THE DAYS MAN :'D

And then people figured out how to make armories.

Things started going downhill for our scout-spammers from there D:



I'd rate missiles as a 1/10. In my opinion, they're only good as a last-ditch lifesaver while doing an ops rush. Otherwise, I think missiles would fail in mid-late game due to easy roman spam, and similar things.
DJInTheHouse
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DJInTheHouse
1 posts
Nomad

here is what i do and i think it is 1 of the best strategies:
make sure you are a monarchy.

build:
1)Bank.
2)Hospital
3)while u wait for money to increase,make hospital provide man power.
4)Upgrade hospital.
5)Build special operations, increase your monarchy points.
6)build a spinxs(1 first and then alot of medics. make sure spinx are defending all ur other units. if u r ready, build another spinx.
7)build saints, 2 of them.
8)build armory(u can do this in the middle of #7-8.)
9)destroy bank, cuz u have too much money.
10) build outpost, upgrade till the last one.
11) build a few black queens. 3 will be good.
12)build hover tanks, like a million of those(10-15) lol
13)CHARGE!!! (or advance)
14) watch their units blow into pieces.
15)VICTORY.

SoymasterYos
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SoymasterYos
971 posts
Nomad

That strategy can be countered by Ops first.

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