Hello fans of armorgames! This is for discussion in strategies in colony. Add anything you think might be useful. Thanks!
Special Operations (Make sure you are a Capitalist for this. It is easier to come by money than energy.) 1. Make sure your partner is ready to defend you, because you won't be ready for a while. 2. Build a Bank. 3. Build another Bank. 4. Build a generator (you'll be finding you won't have that 15 energy for missiles if you don't have this). 5. Build a Special Opertaions. (From here on out, you can launch missiles if you are in a desperate situation, but preferably you should wait until you are done upgrading your resources.) 6. Upgrade Bank into Treasury. 7. Upgrade another Bank into Treasury. 8. Upgrade Generator into Solar Grid. 9. Destroy the opposition, using missiles sparingly.
Forge (Be either a capitalist or a fascist. I don't know which one works better.) 1. Build a Bank. 2. Build a Forge. (Begin repeat-salvage energy) 3. Build an Armory (repeat-build money) 4. Build a Generator. 5. Upgrade the Generator into Solar Grid. 6. Destroy the Bank and build a generator, later upgrading it. 7. Make Armory make energy. 8. Deploy forces (scout rush works well, and so does romans with meditecs. throw in a few phantoms, sakatas, and gladiators if you want, but dont make them your army's focus.)
you dont have to make the special operations to shoot missiles cause they cost so much and they arent good against an army that is fully spread out cause they have a small area attack so you might as well make an outpost with an minor glitch of making it into an arsernal. PS. its campaign not multiplayer so it dosent really matter if you glitch or not.
Lol. There is always someone who revives dead and buried threads for no reason whatsoever. Also; The point of the campaign is pretty much prepare you a little bit for when playing multiplayer so I fail to see the point in glitching it.
my strategies: Roman Rush: (facits) Bank Forge Romans Reinforce with more romans HOVER TANK RUSH: (communist or capitalist) Bank Outpost Barracks or Armory Armory or Barracks Aresenal Hover Tanks SAKATA RUSH(facits): Bank Forge Manufactory or Armory Armory of Manufactory Mechtinc Termial Sakata Spiders
If I had to rate Missiles out of 10 I'll say: Missiles - 5. Not that great, just a back up and it's a resources waster. Only good when they are doing long build up or before tier 3 (bqs, hovs and glads).
Things started going downhill for our scout-spammers from there D:
I'd rate missiles as a 1/10. In my opinion, they're only good as a last-ditch lifesaver while doing an ops rush. Otherwise, I think missiles would fail in mid-late game due to easy roman spam, and similar things.
here is what i do and i think it is 1 of the best strategies: make sure you are a monarchy.
build: 1)Bank. 2)Hospital 3)while u wait for money to increase,make hospital provide man power. 4)Upgrade hospital. 5)Build special operations, increase your monarchy points. 6)build a spinxs(1 first and then alot of medics. make sure spinx are defending all ur other units. if u r ready, build another spinx. 7)build saints, 2 of them. 8)build armory(u can do this in the middle of #7-8.) 9)destroy bank, cuz u have too much money. 10) build outpost, upgrade till the last one. 11) build a few black queens. 3 will be good. 12)build hover tanks, like a million of those(10-15) lol 13)CHARGE!!! (or advance) 14) watch their units blow into pieces. 15)VICTORY.