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Alpha791
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Alpha791
3,896 posts
Peasant

The year is 2023 5:43 A.M. a child is being born. But, something is wrong. His skin is pale green his eyes and finger nails are pitch black. The parents think it is just a medical conditions so they raise it as a normal child. They think it will get beter with age, but the opposite happens. It's skin darkens its eyes get larger, and its finger nails turn to claws. The government sends the beast to a secret facility. They find it it is self-reproducing. It has children and they escape the facility and go into hiding.....

1300 years later the new morphed species has taken complete control of the world. Only 15,000 or so humans remain, but have evolved slightly to fit the situation. They have sharper teeth, more intelligent brains, and more muscle mass. Technology hasn't advanced because with the gain of brute force the morphed race is less intelligent so the same modern tools and technology exists. Your role in this RPG is to either escape Earth and get to a more inhabitable planet, or destroy the strange race and regain dominence.

  • 577 Replies
MarioMario
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MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:17/50 Injury: Mauled shoulder (left)(Healing), Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:750/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

C.Send a team of 10 men to scout.

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:17/50 Injury: Mauled shoulder (left)(Healing), Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:750/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

You send the men out and they report no movement at all. What now?

A)Go search for more metal to build things with
B)Make a large scale sweep of the area
C)Make your own option

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:17/50 Injury: Mauled shoulder (left)(Healing), Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:750/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

C.Give my men some food and water but let them stay there.Why'll I am resting my wounds for the final battle.

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:17/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:750/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

You give them food and water and rest up. Your shoulder heals up and you regain 5 HP. You awake to the sound of yells and explosions. The BIOs must have arrived, you think. You go outside to find that the BIOs haven't broken in yet and your men are holding them back. What now?

A)Make your own option

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:17/50 Injury: Badly cut and ripped back
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:750/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

I go out to battle with my men.

And you did'nt add 5 pionts to my hp.

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:7/10
Hunger:8/10
Thirst:8/10
Exp:1250/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

Yeh, I know I forgot. You go and fight. You kill 500 with your gun until you hear a siren and the BIOs fall back. Quite mysterious but a blessing. What now?

A)Fall back to the base
B)Give chase
C)Make your own option

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:7/10
Hunger:8/10
Thirst:8/10
Exp:1250/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

A.I will fall back.

devos12
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devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
i will ask him if he knows if the BIOs have a weapon armory nearby

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:7/10
Hunger:8/10
Thirst:8/10
Exp:1250/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

You fall back and wait but nothing happens. What now?

A)Make your own option

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

He tells you of a few more BIO facilities near by and tells you that most BIOs do not use weapons except for the commanders. What now?

A)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
i thank Grenwald for the information and ask him why do the BIOs do this to humans and after that i visit John

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

He says he was told in history class last year that BIOs were afraid that humans would do this to them, cage them up and destroy them. Which is probably what would have happened. You go visit John and he is doing better. What now?

A)Tell John the info Grenwald told you
B)Leave and gather an army to go liberate the facilities
C)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
A

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

He asks were you got the information and you tell him that Grenwald told you. He asks who Grenwald is. When you tell him he is a friendly BIO he totally flips out. He starts rambling on. He calms down and you introduce each other. John reluctantly shakes his and and the same with Grenwald. What now?

A)Gather an army and go liberate one of the facilities
B)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
B.I will try to get John and Grenwald to try to chill out and talk for a while

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

They start talking and they get over their uneasiness of each other. What now?

A)Gather an army and go liberate one of the facilities
B)Make your own option

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