ForumsForum GamesB.I.O. RPG

577 52497
Alpha791
offline
Alpha791
3,896 posts
Peasant

The year is 2023 5:43 A.M. a child is being born. But, something is wrong. His skin is pale green his eyes and finger nails are pitch black. The parents think it is just a medical conditions so they raise it as a normal child. They think it will get beter with age, but the opposite happens. It's skin darkens its eyes get larger, and its finger nails turn to claws. The government sends the beast to a secret facility. They find it it is self-reproducing. It has children and they escape the facility and go into hiding.....

1300 years later the new morphed species has taken complete control of the world. Only 15,000 or so humans remain, but have evolved slightly to fit the situation. They have sharper teeth, more intelligent brains, and more muscle mass. Technology hasn't advanced because with the gain of brute force the morphed race is less intelligent so the same modern tools and technology exists. Your role in this RPG is to either escape Earth and get to a more inhabitable planet, or destroy the strange race and regain dominence.

  • 577 Replies
devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
A.

MarioMario
offline
MarioMario
1,212 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:7/10
Hunger:8/10
Thirst:8/10
Exp:1250/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

Sent out 40 of my men to hunt why''l aanother 40 men hunt on the other side of this place.

Alpha791
offline
Alpha791
3,896 posts
Peasant

James Bond
Age 20
HP:22/50 Injury: Badly cut and ripped back
Energy:7/10
Hunger:8/10
Thirst:8/10
Exp:1250/2000
Level:5
Strong suit:Ranged combat
items:Tire iron, 1 day Food/Water, Binoculars, 3 vines (4 feet), BIO facility card, Long sword, BIO gun, Airplane, 1,820 lead shots, 1,900 lbs. of lead, 6 welder's torches
weapons:Long sword
Armor:None
Starting location:Madagascar
Skills:Gun skill,control hacker(minor), Airplane engineering
Allies:None
Strength:25
Intellect:0
Charisma:2
Endurance:5
Alliesizar(Krizaz) Weapon:Glock 9mm
Base:Abandoned BIO facility HP:NaN/NaN Use:An indestructible fortress
Status:Under human control, 161 men, 131 women, 480 children:180 battle ready
Protection:2 Steel barriers HP:10,000/10,000 each Use:Stopping the enemy
Pets:Wolf Str:7 Int:5 Speed:8 Agility:6

They find and report two BIO camps set on either side neither too strong but have primitive artillery, which, if captured could be of good use. What are your commands?

A)Divide the ranks and attack both
B)Attack one at a time
C)Send in a wave to stealthily take out both camps with little resistance
D)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

you forgot me *sniffle*

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

Oh I'm sorry I didn't see yours. Anyway you gather your men and go to a facility you find the main door. What now?

A)Try your keycard
B)Try to use your grappling hook to climb over the wall and open the door from the inside
C)Try to beat it open
D)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
A

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

You try your keycard but it is rejected you try it again and an alarm goes off! What now?

A)Bash it!
B)Use the grappling hook to climb the wall fast
C)RUN AWAY!!!
D)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
B

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

You and 5 of your men manage to get over the wall and disable the alarm but a few BIOs are coming to check it out. What now?

A)get ready for a fight
B)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
A

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:25/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

They come and you kill them as simple as that. What now?

A)Open the door
B)Make your own option

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:25/30
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
B.I kill as many BIOs as i can and open the door but i also Look for friendly BIOs

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger
Starting Region:Mexico
Strength:6
Intellect:2
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

You kill a few BIOs and capture one. You open the door and your men come in. What now?

A)Go to the control room
B)Make your own option

Congratz!!! You leveled up!!! You get 5 points to spend on skills and pick a passive skill from below that you don't put points on.

Skill list:Gun skill: You do more damage with guns
Melee skill: You do more damage in hand to hand combat
Build defenses: You can build better and more complex defenses and buildings. Also your defenses and buildings have more HP and are more useful.
Control hacker (minor): You are able to hack and/or steal very simple security systems.

devos12
offline
devos12
1,352 posts
Nomad

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:6
Intellect:7
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1
A

Alpha791
offline
Alpha791
3,896 posts
Peasant

Jose Cuervo
Age:19
HP:52/60 Injury:Broken wrist
Energy:10/10
Hunger:10/10
Thirst:10/10
Exp:10/100
Level:2
Strong Suit:Melee Combat, Building defenses
Items:Katana, 2 days Food/Water, pen keycard, nails, Iron bars, Welder's torch, Grappling hook
Weapon:Katana,Colt pistol
Armor:None
Skills:Scavenger,Control hacker (minor)
Starting Region:Mexico
Strength:6
Intellect:7
Charisma:2
Endurance:6
Allies:John Weapon: Bat with a nail through it Grenwald: Sharp claws and teeth
Base:Abandoned BIO facility: HP:NaN/NaN Use: Indestructible refuge
Status:Human controlled Men:249 Women:68 Children:112 BIO:1

You go to the control room with your men. You try the door and it won't open. What now?

A)Knock on the door
B)Get a large pipe or strong blunt weapon from one of your men and try to beat it open
C)Make your own option

P.S. I might have to get off soon

Showing 316-330 of 577