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Krizaz
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Krizaz
2,399 posts
Nomad

First of all I want to point out that Blizzard is there own official company and I own no rights to there copyright what-so-ever. this is legal right?

Well, here goes. There are a total of 3 races, Zerg, Terran, Protoss, as you advance in levels you can advance in tiers. So if example your a Zerg Zergling, if you go up a level you can either become a Hydralisk, or you can have +1 armor and attack for your Zerg Zergling, it really is self explanatory, I may or may not me making a guide, I'm not sure.

(Level 1 units used) You can have up to 5 other players in your realm, which accounts for 15 total people in a realm (5 Zerglings, 5 Marines, 5 Zealots) , you have to work together to survive and each race fights each other.

Level 1 Units

Zerg: Zergling - 15 HP - 2-3 damage - 5 hits per turn

Terran: Marine - 25 HP - 4-6 damage - 3-4 hits per turn - range 5 meters

Protoss: Zealot - 40 HP - 8-9 damage - 1-2 hits per turn

Level 2 Units

Zerg: Hydralisk - 25 HP - 5-7 damage - 3 hits per turn - range 5

Terran: Firebat - 30 HP - 3-4 damage - 2 hits per turn - damages 3 units

Protoss: Dragoon - 45 HP - 10-12 damage - 1 hit per turn - range 6

Level 3 Units

Zerg: Infested Terran -15 HP - 17-20 damage - Special: Suicide, kill all enemies in area, downgrade to hydralisk - 1 hit per turn - Grenade thrower 5 range

Terran: Vulture - 30 hp - 10-12 damage - Special: Very fast, 3 Mines ( 60 damage) - 2-3 hits per turn - 7 range

Protoss: Archon - 50 HP - 7-13 damage - 2 hits per turn - 2 range

Level 5 Air!

Zerg: Mutalisk - 45 Hp - 5-10 damage - 4 hits per turn - 9 range

Terran: Goliath - 50 HP - 6-12 ground, 15-17 air - 3 hits ground, 4 hits air - range 5 ground/air

Protoss: Scout - 65 HP - 7-9 damage - 3 hits per turn - 8 range

Level 6

Zerg: Queen - 40 HP - Special Ability - Web, Parasite, Breed

Terran: Tank - 70 HP - 20-22 damage - 1 hit per turn - 12 range

Protoss: Reaver -75 HP - 24-25 damage - 1 hit per turn - 8 range

Level 7

Zerg: Gaurdian - 65 HP - 30-32 damage - 2 hits per turn - 13 range

Terran: Ghost - 40 HP - 12-15 damage - Special: Cloak, Nuke, Decibel Missile - 10 range

Protoss: Carrier (Level 1) - 130 HP - 2-5 damage per interceptor - 5 interceptor max - 15 sight range, interceptor range 2

Level 8

Zerg: Ultrlisk - 100 HP - 65-70 damage - 2 hits per turn - 2 range

Terran: Battlecruiser - Special: Yamato Cannon (insta Kill) 130 HP - 75 damage - 1 hit per turn - 10 range

Protoss: Carrier (Level 2) - 3-6 damage per interceptor - 8 interceptor max - 17 sight range, interceptor range 2

Level 9 Multiple Units! Final Level!

Zerg: Hydralisk, Ultralisk, Mutalisk, Overlord (50 HP)

Terran: Marine, Ghost, Tank, Wraith (45 HP, 10-15 damage), Science Vessel (45HP)

Protoss: Zealot, Reaver, Arbiter (50 HP), Carrier (Level 2)

There's your units!

Sign up:

Name:
Race: (Terran, Zerg, Protoss)
Unit: (Marine, Zergling, Zealot)
Level: 1
HP: (Depends on Unit)
MP: (Depends on Unit)
Defense: (Depends on Unit)
Attack: (Depends on Unit)
Exp: (Depends on Race)
Minerals: (Find them to buy stuff!)

Special Abilities:

Zerg

Infested Terran: Suicide - This ability kills you, remaking you a Level 2 Hydralisk.

(25 MP) Queen: Web - Causes unit to slow by 50%. Uses 5 MP.
Parasite - Every turn takes 5 HP from unit infected (10 turns). 10 MP
Breed - Takes 10 MP, creates 4 zerglings for 5 turns

Terran

Vulture: 3 mines, they are invisible and you can lay them anywhere, explode when enemy steps on them

Tank: after reaching 50 Exp can become Siege Tank, add 30 HP and damage increased to 100 damage, stationary.

(25 HP) Ghost: Cloak, invisible for up to 5 turns (10 MP)
Nuke: 1 only, kills all surrounding units, even yourself if your to close.
Decible Missile: Stuns targeted unit for 5 turns (10 MP)

(50 MP) Battlecruiser: Yamoato Cannon - Kills targeted unit instantly (50 MP)

Science Vessel: Detector, can detect invisible or burrowed units. Defensive Matrix - Forcefield around targeted unit for 3 turns

Protoss

Arbiter: Invisibly - Makes surrounding units invisible, no mana cost.


Upgrades I'll add more later!

Zerg: Burrow, cost 300 Minerals (Units can burrow underground whenever they want)

Terran: Stim Packs, cost 250 minerals (Units sacrifice life to be faster and have boosted attack, 3 turns)

Protoss: Increase attack range, cost 350 minerals,increases all range units attack range by 2.

Mt RPG's are unique since I put a lot of time in specifying the units, and giving each player a better gaming experience. This RPG is not as detailed as my Doomsday RPG though.


Have fun, tell me if you think I should change anything.

Do you like my RPG's? Tell me on my profile!

If you have any other questions ask!

  • 123 Replies
balerion07
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balerion07
2,837 posts
Nomad

Ahem. How about me?

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Zeratul
Race: Protoss
Unit: Zealot
Level: 1
HP: 40 HP
MP: 0
Defense: None
Attack: 8-9 damage - 1-2 hits per turn
Exp: 0/100
Minerals: None
SCV/Drone/Probe: 1
Additional Units: 0
Buildings: 0
Group Minerals: 3

The probe is getting very bored. Your worried about this because it may leave. This turn you still don't find the rogue terran,you can't tell if your getting closer but the probe insist that you actually are. You actually haven't even seen anything in awhile, it's all kind of a charred world with random rocks everywhere.

A. Keep Looking
B. Give up

Krizaz
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Krizaz
2,399 posts
Nomad

Btw...the min damage of the marine nis 12 damage total, max is 24. The max of the zealot is...18, min is 8. AND the marine has range, and they have nearly the same HP. Unbalanced much?


And it's 10-18 damage for Zerglings too. range doesn't even do much, just gives them a extra hit. Although overall I think Zerg is the most powerful race. And I didn't this all in my head, so saying that it's not to imbalanced and I'll find ways to make it more balanced.

Username: lalala12
Name: Bob
Race: Terran
Unit: Marine
Level: 1
HP: 30/30?
MP: 0
Defense: 0
Attack: 4-6 damage 3-4 hits per turn
Exp: 0/75
Minerals: 7
SCVs/Drones/Probes: 0
Additonal Units: 0
Buildings: 0
Group Minerals: 42

Your lucky you don't sprain your ankle. You have to descend many cliffs, and to your dismay you don't find anything, just a few rocks a mineral or so. It's really not worth it.

A. Look for it some more
B. Look for anything
C. Try to find your base
balerion07
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balerion07
2,837 posts
Nomad

Name: Zeratul
Race: Protoss
Unit: Zealot
Level: 1
HP: 40 HP
MP: 0
Defense: None
Attack: 8-9 damage - 1-2 hits per turn
Exp: 0/100
Minerals: None
SCV/Drone/Probe: 1
Additional Units: 0
Buildings: 0
Group Minerals: 3

Keep searching.

Krizaz
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Krizaz
2,399 posts
Nomad

CHECK THE GUIDE

lalala12
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lalala12
2,164 posts
Nomad

Username: lalala12
Name: Bob
Race: Terran
Unit: Marine
Level: 1
HP: 30/30?
MP: 0
Defense: 0
Attack: 4-6 damage 3-4 hits per turn
Exp: 0/75
Minerals: 7
SCVs/Drones/Probes: 0
Additonal Units: 0
Buildings: 0
Group Minerals: 42

*Checks*

Well, no one has exp yet to get moar units...XD
Protoss need shiiiieldies...
Uhh...I keep looking for a builder!

lalala12
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lalala12
2,164 posts
Nomad

Username: lalala12
Name: Bob
Race: Terran
Unit: Marine
Level: 1
HP: 30/30?
MP: 0
Defense: 0
Attack: 4-6 damage 3-4 hits per turn
Exp: 25/75
Minerals: 207
SCVs/Drones/Probes: 1
Additonal Units: 0
Buildings: 0
Group Minerals: 242

Yayayayayay!

Uhh... ..... ...now that I have a builder, I go back to base cause I dun have 400 for the comand center yetttttD:

Oh, where wuz that huge mineral patch?

lalala12
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lalala12
2,164 posts
Nomad

Whoops didn't read clearly...

I build a CC on the mineral patch

minemienmineeeeeee

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Zeratul
Race: Protoss
Unit: Zealot
Level: 1
HP: 40 HP
MP: 0
Defense: None
Attack: 8-9 damage - 1-2 hits per turn
Exp: 0/100
Minerals: 250
SCV/Drone/Probe: 1
Additional Units: 1
Buildings: 0
Additional Unit:
Build Zealot - 25/25 HP - 4-6 damage 1-2 hits per turn

Even though you have enough for a building, your probe still wants the rogue terran dead. After walking for awhile, you actually find the rogue terran.

Rogue Terran 25/25 HP attacks Zeratul 37/40 HP for 3 damage
Rogue Terran 25/25 HP attacks Zeratul 34/40 HP for 3 damage
Zeratul 34/40 HP attacks Rogue Terran 17/25 HP for 8 damage
Rogue Terran 17/25 HP attacks Zeratul 31/40 HP for 3 damage
Zeratul 31/40 HP attacks Rogue Terran 8/25 HP for 9 damage
Rogue Terran 8/25 HP attacks Zeratul 31/40 HP for 3 damage

A. Keep fighting
B. Surrender
C. Run away

Krizaz
offline
Krizaz
2,399 posts
Nomad

Username: lalala12
Name: Bob
Race: Terran
Unit: Marine
Level: 1
HP: 30/30?
MP: 0
Defense: 0
Attack: 4-6 damage 3-4 hits per turn
Exp: 25/75
Minerals: 207
SCVs/Drones/Probes: 1
Additonal Units: 0
Buildings: 0

Your supposed to keep track of that.

You go to the General area of your base, your still not there and you don't even know if your going the right way.

A. Look for base
B. Look for anything
C. Look for Zerg
D. Look for Protoss
D. Make your own option

lalala12
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lalala12
2,164 posts
Nomad

I look for the basie...

*stares* zeratul took 6 damage instead of 12?

Sorry if he had defense =/

owait he doesn't...

Krizaz
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Krizaz
2,399 posts
Nomad

*stares* zeratul took 6 damage instead of 12?

Sorry if he had defense =/

owait he doesn't...


Rogue units and built units aren't as tough as player units.

Username: lalala12
Name: Bob
Race: Terran
Unit: Marine
Level: 1
HP: 30/30
MP: 0
Defense: 0
Attack: 4-6 damage 3-4 hits per turn
Exp: 25/75
Minerals: 207
SCVs/Drones/Probes: 1
Additonal Units: 0
Buildings: 0

Your getting kind of bored with looking for a base. But still you look. Your wondering if you should just build a base where you are.

A. keep wandering
B. Look for anything
C. Make your own option
balerion07
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balerion07
2,837 posts
Nomad

Keep attacking.

lalala12
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lalala12
2,164 posts
Nomad

I look for our base/minerals

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Zeratul
Race: Protoss
Unit: Zealot
Level: 1
HP: 31/40 HP
MP: 0
Defense: None
Attack: 8-9 damage - 1-2 hits per turn
Exp: 0/100
Minerals: 305
SCV/Drone/Probe: 1
Additional Units: 1
Buildings: 0
Additional Unit:
Build Zealot - 25/25 HP - 4-6 damage 1-2 hits per turn

Zeratul KILLs rogue marine
Zeratul gains 15 Exp
Zeratul scavenges 55 minerals

The probe is now with you forever. Your built Zealot is back in the base, which because of that you can find and could go build a base, remember, with each completed building your probe dies.

A. Look for anything
B. Back to base (2 turns)
C. Make your own option

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