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Krizaz
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Krizaz
2,399 posts
Nomad

First of all I want to point out that Blizzard is there own official company and I own no rights to there copyright what-so-ever. this is legal right?

Well, here goes. There are a total of 3 races, Zerg, Terran, Protoss, as you advance in levels you can advance in tiers. So if example your a Zerg Zergling, if you go up a level you can either become a Hydralisk, or you can have +1 armor and attack for your Zerg Zergling, it really is self explanatory, I may or may not me making a guide, I'm not sure.

(Level 1 units used) You can have up to 5 other players in your realm, which accounts for 15 total people in a realm (5 Zerglings, 5 Marines, 5 Zealots) , you have to work together to survive and each race fights each other.

Level 1 Units

Zerg: Zergling - 15 HP - 2-3 damage - 5 hits per turn

Terran: Marine - 25 HP - 4-6 damage - 3-4 hits per turn - range 5 meters

Protoss: Zealot - 40 HP - 8-9 damage - 1-2 hits per turn

Level 2 Units

Zerg: Hydralisk - 25 HP - 5-7 damage - 3 hits per turn - range 5

Terran: Firebat - 30 HP - 3-4 damage - 2 hits per turn - damages 3 units

Protoss: Dragoon - 45 HP - 10-12 damage - 1 hit per turn - range 6

Level 3 Units

Zerg: Infested Terran -15 HP - 17-20 damage - Special: Suicide, kill all enemies in area, downgrade to hydralisk - 1 hit per turn - Grenade thrower 5 range

Terran: Vulture - 30 hp - 10-12 damage - Special: Very fast, 3 Mines ( 60 damage) - 2-3 hits per turn - 7 range

Protoss: Archon - 50 HP - 7-13 damage - 2 hits per turn - 2 range

Level 5 Air!

Zerg: Mutalisk - 45 Hp - 5-10 damage - 4 hits per turn - 9 range

Terran: Goliath - 50 HP - 6-12 ground, 15-17 air - 3 hits ground, 4 hits air - range 5 ground/air

Protoss: Scout - 65 HP - 7-9 damage - 3 hits per turn - 8 range

Level 6

Zerg: Queen - 40 HP - Special Ability - Web, Parasite, Breed

Terran: Tank - 70 HP - 20-22 damage - 1 hit per turn - 12 range

Protoss: Reaver -75 HP - 24-25 damage - 1 hit per turn - 8 range

Level 7

Zerg: Gaurdian - 65 HP - 30-32 damage - 2 hits per turn - 13 range

Terran: Ghost - 40 HP - 12-15 damage - Special: Cloak, Nuke, Decibel Missile - 10 range

Protoss: Carrier (Level 1) - 130 HP - 2-5 damage per interceptor - 5 interceptor max - 15 sight range, interceptor range 2

Level 8

Zerg: Ultrlisk - 100 HP - 65-70 damage - 2 hits per turn - 2 range

Terran: Battlecruiser - Special: Yamato Cannon (insta Kill) 130 HP - 75 damage - 1 hit per turn - 10 range

Protoss: Carrier (Level 2) - 3-6 damage per interceptor - 8 interceptor max - 17 sight range, interceptor range 2

Level 9 Multiple Units! Final Level!

Zerg: Hydralisk, Ultralisk, Mutalisk, Overlord (50 HP)

Terran: Marine, Ghost, Tank, Wraith (45 HP, 10-15 damage), Science Vessel (45HP)

Protoss: Zealot, Reaver, Arbiter (50 HP), Carrier (Level 2)

There's your units!

Sign up:

Name:
Race: (Terran, Zerg, Protoss)
Unit: (Marine, Zergling, Zealot)
Level: 1
HP: (Depends on Unit)
MP: (Depends on Unit)
Defense: (Depends on Unit)
Attack: (Depends on Unit)
Exp: (Depends on Race)
Minerals: (Find them to buy stuff!)

Special Abilities:

Zerg

Infested Terran: Suicide - This ability kills you, remaking you a Level 2 Hydralisk.

(25 MP) Queen: Web - Causes unit to slow by 50%. Uses 5 MP.
Parasite - Every turn takes 5 HP from unit infected (10 turns). 10 MP
Breed - Takes 10 MP, creates 4 zerglings for 5 turns

Terran

Vulture: 3 mines, they are invisible and you can lay them anywhere, explode when enemy steps on them

Tank: after reaching 50 Exp can become Siege Tank, add 30 HP and damage increased to 100 damage, stationary.

(25 HP) Ghost: Cloak, invisible for up to 5 turns (10 MP)
Nuke: 1 only, kills all surrounding units, even yourself if your to close.
Decible Missile: Stuns targeted unit for 5 turns (10 MP)

(50 MP) Battlecruiser: Yamoato Cannon - Kills targeted unit instantly (50 MP)

Science Vessel: Detector, can detect invisible or burrowed units. Defensive Matrix - Forcefield around targeted unit for 3 turns

Protoss

Arbiter: Invisibly - Makes surrounding units invisible, no mana cost.


Upgrades I'll add more later!

Zerg: Burrow, cost 300 Minerals (Units can burrow underground whenever they want)

Terran: Stim Packs, cost 250 minerals (Units sacrifice life to be faster and have boosted attack, 3 turns)

Protoss: Increase attack range, cost 350 minerals,increases all range units attack range by 2.

Mt RPG's are unique since I put a lot of time in specifying the units, and giving each player a better gaming experience. This RPG is not as detailed as my Doomsday RPG though.


Have fun, tell me if you think I should change anything.

Do you like my RPG's? Tell me on my profile!

If you have any other questions ask!

  • 123 Replies
balerion07
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balerion07
2,837 posts
Nomad

That is SO zerg. Only drones are consumed in buildings, don't give us another race's weakness.

Alpha791
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Alpha791
3,896 posts
Peasant

Dude WTF about me??? I havent gotten an answer in 3 days

Krizaz
offline
Krizaz
2,399 posts
Nomad

That is SO zerg. Only drones are consumed in buildings, don't give us another race's weakness.


Yeah, but I want it to be more fair, live with it.
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