We've updating Colony to version 2.0 right now. Here will be the changes in the update:
New Buildings and Units
With the war in Athenia still raging on, all the governments have been pushed to develop new technologies. As casualties pile up, the Hospitals have been forced to upgrade into War Sanctums to cope with the number of bodies being rushed into Emergency Care every hour.
The Saint watches over the sky and proves a fearsome guardian over the city. New Far-Range sniper rifles have been developed to siege enemy forces from a great distance. The prototype android, A27-Pride is now in mass production to provide support fire.
New Game Mechanics
The game should run a little bit smoother now, and allow you to reach up to Rank 10 on multiplayer. A lot of rebalancing has been done on existing units, especially the Sakata and the Groditz. You can also now double click a unit to select all units of that type.
More Coming Soon!
I'm still working on an anti hack system, and the Fox server has been programmed into the game (we just don't have the server yet). Expect there to be a string of smaller updates throughout this week as we put in additional features little by little
A smart player will destroy queens before they are massed. A smart player will also protect his queens with hovers. A smart player will take out a solid air unit and own the BQs and hovers. A smart player knows what I'm talking about. I have no idea what I'm talking about...
not if a smart player cant beacause he has a bad ally not if a smart player cant beacause the person build queens, has an ally protecting those queens.
Actually Sprinter, I think it's 6 queens and you win (Mk2 dies in 6 nukes I believe and a hov in 15? idk about hovs).
A smart player will destroy queens before they are massed. A smart player will also protect his queens with hovers. A smart player will take out a solid air unit and own the BQs and hovers. A smart player knows what I'm talking about. I have no idea what I'm talking about...
1. It's pretty hard to kill a queen unless you're willing to sacrifice over 10 Mk2s in the process (against hov tanks of course) 2. above 3. beats me 4. lol 5. really?
1- a smart player sticks to his guns 2- a smart player will find a good partner 3- a smart player is willing to experiment 4- a smart player will only experiment if he has a good partner to cover him 5- a smart player knows how to counter glitchers 6- a smart player doesn't fall for a roman rush 7- a smart player knows the meaning of "anti air" 8- a smart player knows the meaning of "anti ground" 9- a smart player knows phantoms do not attack air 10- a smart player will know how to make nuke decoys 11- a smart player knows to protect his snipers 12- a smart player knows prides pwn romans glads pwn prides 13- a smart player knows there is more to know 14- a smart PERSON would not have read all of that =P
I read it too... What applies to me: 2,3,4,5,6,7,8,9,10,11,12,13,14
@krin: do you have any definite ideas about what might be in the next update? You don't have to say anything specific; I was just wondering if there would be additional air units or *possibly* a new building.
I dunno, maybe a research building that can be used for temporary unit buffs, like a thing that you click on, and after it builds, all specified units get "extra armor" or "increased attack power" or something for 5-10 seconds. Ex: Extra armor: -1.5x defense for all non-vehicle units (marines, romans, snipers, medics, etc.) -20-30 second build time -5-10 second duration
Do you get what I mean?
Well anyway, that is only one idea. I was asking krin if he was in fact planning a new building.