ForumsGamesColony Version 2.0

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Krin
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Krin
129 posts
Nomad

Hi all!

We've updating Colony to version 2.0 right now. Here will be the changes in the update:

New Buildings and Units

With the war in Athenia still raging on, all the governments have been pushed to develop new technologies. As casualties pile up, the Hospitals have been forced to upgrade into War Sanctums to cope with the number of bodies being rushed into Emergency Care every hour.

The Saint watches over the sky and proves a fearsome guardian over the city. New Far-Range sniper rifles have been developed to siege enemy forces from a great distance. The prototype android, A27-Pride is now in mass production to provide support fire.

New Game Mechanics

The game should run a little bit smoother now, and allow you to reach up to Rank 10 on multiplayer. A lot of rebalancing has been done on existing units, especially the Sakata and the Groditz. You can also now double click a unit to select all units of that type.

More Coming Soon!

I'm still working on an anti hack system, and the Fox server has been programmed into the game (we just don't have the server yet). Expect there to be a string of smaller updates throughout this week as we put in additional features little by little

Krin

  • 318 Replies
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Eh, I prefer an idea of defensive structures instead.

jkmadman1
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jkmadman1
1,066 posts
Nomad

yayayayay

Ephemeral
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Ephemeral
88 posts
Peasant

Firetail, I don't read through these threads (I mean, I have but I don't remember any of them since I've probably already replied to them all before). I just post to whatever pops up, whether it's been said already.

Defensive structure > base weapon change, though it could be interesting.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Although the lack of platforms to build on could cause problems for defensive structures, so they should generate some thing or the other, at a slower rate.

Meta_Knight
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Meta_Knight
58 posts
Nomad

Or maybe they could add a feature where you could purchase more building squares, from the main base in-game...

sprinter101
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sprinter101
365 posts
Nomad

i would really like it to be 3 on 3

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

[quote=Ephemeral]Firetail, I don't read through these threads (I mean, I have but I don't remember any of them since I've probably already replied to them all before). I just post to whatever pops up, whether it's been said already.[/quote]
That is the problem with most people.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Purchase more building squares, but make it unable to put resource structures on them.

(Hover spam, missle spam anyone?)

lalala12
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lalala12
2,165 posts
Nomad

Uh-oh...

Have somoene cover you, then get like, 4 more squares.

Stick 4 mechanics terminals on them, and make your base squares all reource (treasury/solar grid/armory/armory) or something like that...

Then spam glads. Or queens. As capitalist.

Eeek!

sprinter101
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sprinter101
365 posts
Nomad

yeah, that would be bad.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Err, yeah, but it would take awhile to build up the resources for the new squares.

Let's say a new square costs 100$ and 100E

lalala12
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lalala12
2,165 posts
Nomad

Then just have somoene cover you for a longer time.

Firetail, play?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Err, alright. BTC?

lalala12
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lalala12
2,165 posts
Nomad

Yeah, I'm there.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So what did you have in mind?

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