We've updating Colony to version 2.0 right now. Here will be the changes in the update:
New Buildings and Units
With the war in Athenia still raging on, all the governments have been pushed to develop new technologies. As casualties pile up, the Hospitals have been forced to upgrade into War Sanctums to cope with the number of bodies being rushed into Emergency Care every hour.
The Saint watches over the sky and proves a fearsome guardian over the city. New Far-Range sniper rifles have been developed to siege enemy forces from a great distance. The prototype android, A27-Pride is now in mass production to provide support fire.
New Game Mechanics
The game should run a little bit smoother now, and allow you to reach up to Rank 10 on multiplayer. A lot of rebalancing has been done on existing units, especially the Sakata and the Groditz. You can also now double click a unit to select all units of that type.
More Coming Soon!
I'm still working on an anti hack system, and the Fox server has been programmed into the game (we just don't have the server yet). Expect there to be a string of smaller updates throughout this week as we put in additional features little by little
[quote=firetail_madness]So all major updates will have the version go up by a whole number?[/quote] My response is, No. I say this because when 2.0 came out the version before it was 1.16 I think. This is an easy math problem (2.0-1.16) this should give you 0.84. This is proof to show you you are wrong. The version number goes up to the next whole number for a big update.
Actually, I asked Krin and he said that he was just too lazy to make it like some other guy's version history, where it went to something like v1.3.r.e.38.
Major updates go up to the next integer, small updates increase by tenths, and even smaller ones go up by hundredths.