An infection has hit Union City, no-one is sure what is happening. Authorities have told citizens to stay in their homes and to wait for updates. The chaos outside your apartment is growing, looting, savage beatings, people killing each other in broad daylight. Itâs safer inside. A week goes by, the transmissions stop, the food is running out. The situation can only get worse, itâs time to leaveâ¦
The Last Stand: Union City, the third installment in the Last Stand series is currently in production and will be released in Q1 2010. It will take place during the first few weeks of infection in Union City. Taking the role of a survivor who holed up in their apartment during the initial spread of the infection, the player will be forced to venture out and make their way in the city. Escape will be the ultimate goal.
Features Include: - Side Scrolling Open World - Scavenge for weapons and items - Custom character creation - Level and Skill progression - Living city: Day and Night cycles, Weather - Dynamic driven enemies: âZombie directorâ - Two game modes that affect the style of the game
Union City will be side scrolling open world for the player to fight the hordes in and search for weapons and food. You will mould your character from the beginning, deciding appearance, background and skills. During your time in Union City you will earn experience and gain efficiency in a number of different skills, how you progress in these skills will be based of your actions.
During your travels you will encounter other survivors, they will help you get a grip on whatâs happening, tell you their situation and in some cases join your fight.
Union City itself is a living city with day and night passing as you travel, itâs once living citizens will be driven dynamically, no street or building will play the same each time you enter.
The game will have two seperate game modes - âRunân'Gunâ and âSurvivorâ. The Runân'Gun game mode will be more in line with the original games and have a focus on action and lessen the RPG elements. Survivor on the other hand will have common survival problems such as hunger, need for sleep and conservation of ammunition to deal with. Much of the story and gameplay will be identical in both modes.
GET READY ARMOR GAMES THE LAST STAND 3 IS COMING!! EVIDENSE: http://www.conartistgames.com/index.php/the-last-stand-union-city/#comments
Progress has been a bit slow the last few weeks as I work my way through some tax stuff and other bits and pieces, but some progress has happened. Iâm almost at the point where I can start actually building the world, getting the story sorted out and actually structuring the game.
New Features: - Start of the quest system / NPCs. - Explosives, only one weapon at the moment but the code for all types is there now. - Changed the weight system to stop you dead when âOverloadedâ. - Changed the light system to have 28 different states rather than 11. - Revolver weapon type added. - Grenade Launcher weapon type added. - New âexplodedâ death animations. - Added screen shake to weapon firing / explosions. Can turn off in the options.
To test all the weapons use the console (~ or F1) and type in âbattleReady()â without the quotes and hit enter. Thisâll give all the weapons, which will most likely overload your character meaning youâll need to trash a bunch of them before you can move.
*Added F1 as an alternative console key.
*The console is for testing only, it wonât be available in the final game.
Above is the area map for Union City. The map itself was originally 90% done for another game (organised crime, run the city type thing) quite a while back, but the gameâs concept wasnât strong so I ditched it. This thing took close to 3 weeks to complete as itâs all drawn from scratch in Photoshop. I never want to draw another roof top air conditioning unit again.
Check out the full size version for more details. This is about how far in youâll be able to zoom in game.
Just to be clear, you wonât be able to enter every building, this is NOT a 1 to 1 representation of the locations youâll explore. Thisâll be broken up into 15 or so different areas and each area will consist of a few screens. Of course, each screen will consist of a number of buildings to enter. So itâll be plenty big enough.