An infection has hit Union City, no-one is sure what is happening. Authorities have told citizens to stay in their homes and to wait for updates. The chaos outside your apartment is growing, looting, savage beatings, people killing each other in broad daylight. Itâs safer inside. A week goes by, the transmissions stop, the food is running out. The situation can only get worse, itâs time to leaveâ¦
The Last Stand: Union City, the third installment in the Last Stand series is currently in production and will be released in Q1 2010. It will take place during the first few weeks of infection in Union City. Taking the role of a survivor who holed up in their apartment during the initial spread of the infection, the player will be forced to venture out and make their way in the city. Escape will be the ultimate goal.
Features Include: - Side Scrolling Open World - Scavenge for weapons and items - Custom character creation - Level and Skill progression - Living city: Day and Night cycles, Weather - Dynamic driven enemies: âZombie directorâ - Two game modes that affect the style of the game
Union City will be side scrolling open world for the player to fight the hordes in and search for weapons and food. You will mould your character from the beginning, deciding appearance, background and skills. During your time in Union City you will earn experience and gain efficiency in a number of different skills, how you progress in these skills will be based of your actions.
During your travels you will encounter other survivors, they will help you get a grip on whatâs happening, tell you their situation and in some cases join your fight.
Union City itself is a living city with day and night passing as you travel, itâs once living citizens will be driven dynamically, no street or building will play the same each time you enter.
The game will have two seperate game modes - âRunân'Gunâ and âSurvivorâ. The Runân'Gun game mode will be more in line with the original games and have a focus on action and lessen the RPG elements. Survivor on the other hand will have common survival problems such as hunger, need for sleep and conservation of ammunition to deal with. Much of the story and gameplay will be identical in both modes.
GET READY ARMOR GAMES THE LAST STAND 3 IS COMING!! EVIDENSE: http://www.conartistgames.com/index.php/the-last-stand-union-city/#comments
Yes, weâre still in Alpha guys. Thereâs still features to go in and until the game is feature complete, the game world building and such wonât start. A lot of the problems with the game are still hanging around, festering up the place but Iâm working through them. The big new feature is the âWeapon Variationâ model Iâve added. Each of the current 27 base weapons now has at least 2 variants, in some cases there are up to 5. Overall thereâs now 163 different variants in the game and thatâll expand as I add more base weapons into the game. The weapon variations include:
Damaged - Affects accuracy and damage. Scoped - Adds scope for higher accuracy. Available for most firearms. Suppressed - Adds suppressor for lower noise. Available for most firearms. Military - Higher damage and increased mag size. Spec Ops - Adds a scope and a suppressor. Extended Mag - For most firearms, increased mag size. Dull - For bladed weapons, reduces damage. Sharpened - For bladed weapons, increases damage. Heavy - For blunt weapons, increases damage. New Features: - Zombie director remembers zombies between close rooms. - Zombie director remembers how long it has been since you were in a room. - Early early version of the Zombie Dogs, old graphics, they get stuck on boxes. - M249 - Chainsaw - Katana - Fire Axe - UZI (incomplete, needs sound / animation). - Lots of new interface sound effects. - Damage HUD elements. - Early demo of one of the music tracks. Notes: * Survivors are turned OFF for this version, trying to get an idea of the balance without them at the moment. * Added command fullAmmo() -- PLAY THE LAST STAND: UNION CITY - ALPHA 0.95 -- If you have a BUG, then you can report it here: Report a Bug. I do read through these when Iâm going about bug fixing.
I'm sure this game will be the highest rated on AG when It comes out. Looks amazing so far, Con is really working hard to make one of the best flash games, ever.