Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game. Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.
Name: The name of your colony Planet Type: The type of planet your colony is on. Look below for descriptions. Age: 0 Achievements: None Alliances: Earth Enemies: None Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.) Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along. Military: None Government: None Resources: None Health: None Money: $100
Planet Types: Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit. Disease Rate: 85% Civilian Happiness: 85% Atmosphere Dangers: None Animal/Plant Danger: Extremely High Resources: Biological Materials(like coal), Water, Food
Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet. Disease Rate: 35% Civilian Happiness: 35% Atmosphere Dangers: Extremely High Animal/Plant Danger: None Resources: Precious Metals, Precious Gems
Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more. Disease Rate: 65% Civilian Happiness: 55% Atmosphere Dangers: Medium Animal/Plant Danger: Medium Resources: Silica, Gems, Metals
Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price. Disease Rate: 55% Civilian Happiness: 45% Atmosphere Dangers: Low Animal/Plant Danger: High Resources: Metals, Corpses
In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.
...I....Hate...Glitches. Retarded, retarded, retarded glitches. I had made scenarios for you all, and when I pressed the Submit button, they disappeared! Yay! AG either needs to fix their server or give up on the stupid optimization.
You all are Earth commanders looking to colonize extrasolar planets that the scientists have identified. You get 100 volunteer colonists(I'm giving ya'll the benefit of the doubt on volunteers, assuming blackmail was not used. Lol)to go to the planet. You arrive without any problems. What now?
A) Start research B) Meet the colonists(get a report on them) C) Send a few people out to explore D) Have the construction workers start building E) Make your own option
You have the construction workers start building, using the supplies you brought on the ship with you. They say that building even the most rudimentary of structures should take at least the rest of the day.
A) Make basic structures B) No, make the structures comfortable and safe C) Make your own option
You have the colonists who know construction begin to buildusing the supplies you brought on the ship with you. They say that building even the most rudimentary of structures should take at least the rest of the day.
A) Make basic structures B) No, make the structures comfortable and safe C) If it takes at least a day, then we should start security patrols to protect us from the animals until building is complete D) Make your own option
You are an Earth commander looking to colonize an extrasolar planet that the scientists have identified. You get 100 volunteer colonists(I'm giving ya'll the benefit of the doubt on volunteers, assuming blackmail was not used. Lol)to go to the planet. You arrive without any problems. What now?
A) Start research B) Meet the colonists(get a report on them) C) Send a few people out to explore D) Have the construction workers start building E) Make your own option
You build the rudimentary structures first. Already, a few colonists are complaining about how cold they are.
A) Alright, you can go back in the ship; it should be warmer. B) Shut up and stop complaining. C) Well, then make yourself useful and find a way to keep us all warm D) Make your own option
D. Make rudimentary Structures, after finished get peaple inside to get protected, then build a circular wall of 2 miles in diameter and start building large, comfortable buildings.
Well, does anyone here have an opinion on how to keep us warm then that only takes like an hour or two? Either htat or we make igloos (hey they actually work, snow's a good insulator)