Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game. Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.
Name: The name of your colony Planet Type: The type of planet your colony is on. Look below for descriptions. Age: 0 Achievements: None Alliances: Earth Enemies: None Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.) Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along. Military: None Government: None Resources: None Health: None Money: $100
Planet Types: Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit. Disease Rate: 85% Civilian Happiness: 85% Atmosphere Dangers: None Animal/Plant Danger: Extremely High Resources: Biological Materials(like coal), Water, Food
Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet. Disease Rate: 35% Civilian Happiness: 35% Atmosphere Dangers: Extremely High Animal/Plant Danger: None Resources: Precious Metals, Precious Gems
Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more. Disease Rate: 65% Civilian Happiness: 55% Atmosphere Dangers: Medium Animal/Plant Danger: Medium Resources: Silica, Gems, Metals
Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price. Disease Rate: 55% Civilian Happiness: 45% Atmosphere Dangers: Low Animal/Plant Danger: High Resources: Metals, Corpses
In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.
One of the construction workers sighs. "Well boss, like I said, even the most rudimentary building will take about a day to complete. There's only fifteen of us here. Maybe you should set your sights a little lower for now. But the construction of the basic buildings is going very well."
A) Security Patrols B) Assign more people to construction(who don't know how to construct) C) Start research D) Make your own option
Nobody really has an idea, so you start building igloos. They have to be small to be effective in retaining warmth, and to fit all 100 colonists you have to build several igloos. What will you do for now?
A) Huddle up and keep warm B) Send a few people out exploring C) Make your own option
Yes, I know. Polar bears actually build their homes under snow.
Okay, I set the soldiers and constucton workers to look for caves, then once they get there, to start making the caves habitable. I also gather the poiliticians and one of each type of colonist to form a ruling council.
You send the soldiers and construction workers to look for caves and make them habitable. You gather the politicians and one of each type of class to make a ruling council, but already anger is rising that the politicians should have more say than the rest of them.
A) Remove 4 politicians from the council, leaving only 1 B) If you don't like it, then too bad C) Make your own option
A) I remove 4 of the politicians, and assign them to have one quarter of the colony to represent. They then pass that info to the politician on the council. The people vote for which politician they want, so everyone should be happy. I organise a watch of the perimiter with citizens and the soldiers, and also set the miners on drilling to speed up the build process.
The strongest civilians help the construction workers, while the soldiers become security guards. Suddenly, you hear shouting from the other side of the camp. What will you do?
A) See what it is B) Ignore it C) Make your own option
1/2 of the Miners drill away rock to help construct the cave project, and the other half should drill for <insert name of power source material here>. I'd also like to research Atmosphere, which I believe takes all my cash.
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Just a query - does my ruling council count as a government?
It counts as a government, but doesn't go towards government resources. With the miners helping, the caves project is going very quickly. You don't know where the power sources are around here, maybe you should look. You research Atmosphere, which costs you $100. You now know more about the atmosphere and what to do about it, and can move on to Tier 2 in Atmosphere.