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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100

B) Meet the colonists.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(5% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

One of the construction workers sighs.
"Well boss, like I said, even the most rudimentary building will take about a day to complete. There's only fifteen of us here. Maybe you should set your sights a little lower for now. But the construction of the basic buildings is going very well."

A) Security Patrols
B) Assign more people to construction(who don't know how to construct)
C) Start research
D) Make your own option

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(3%)

Nobody really has an idea, so you start building igloos. They have to be small to be effective in retaining warmth, and to fit all 100 colonists you have to build several igloos. What will you do for now?

A) Huddle up and keep warm
B) Send a few people out exploring
C) Make your own option

Yes, I know. Polar bears actually build their homes under snow.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(5% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

D. Assign security patrols for the security of the workers, and ask for the strongest peaple to be the asistants of the workers to get more workforce.

singid25
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singid25
1,262 posts
Nomad

.....I'll wait until someone drops out....... *starts watching*

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100

Here is the report on the colonists:

Population: 100
Construction Workers: 20
Soldiers: 20
Scientists: 20
Miners: 25
Doctors: 10
Politicians: 5
Happiness: 55%
Rebellion Chance: 0%
Exhaustion: 0%
Hunger: 0%
Thirst: 0%

What now?

A) Make your own option

obscuredemon
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obscuredemon
1,426 posts
Nomad

Hey, what about me! *looks at post times* Ah, you got ninjaded.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Methinks you just got ninja'd too. I responded to you just now.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Arggggh, I got ninja'd!

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100

Okay, I set the soldiers and constucton workers to look for caves, then once they get there, to start making the caves habitable. I also gather the poiliticians and one of each type of colonist to form a ruling council.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Caves(20% done)

You send the soldiers and construction workers to look for caves and make them habitable. You gather the politicians and one of each type of class to make a ruling council, but already anger is rising that the politicians should have more say than the rest of them.

A) Remove 4 politicians from the council, leaving only 1
B) If you don't like it, then too bad
C) Make your own option

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Caves(20% done)

A) I remove 4 of the politicians, and assign them to have one quarter of the colony to represent. They then pass that info to the politician on the council. The people vote for which politician they want, so everyone should be happy.
I organise a watch of the perimiter with citizens and the soldiers, and also set the miners on drilling to speed up the build process.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Caves(20% done)

The people like this strategy.
You have civilians and soldiers patrol the perimeter for threats.
What will the miners drill?

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(15% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

The strongest civilians help the construction workers, while the soldiers become security guards. Suddenly, you hear shouting from the other side of the camp. What will you do?

A) See what it is
B) Ignore it
C) Make your own option

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research: Atmosphere
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Caves(20% done)

1/2 of the Miners drill away rock to help construct the cave project, and the other half should drill for <insert name of power source material here>. I'd also like to research Atmosphere, which I believe takes all my cash.

_____________________________

Just a query - does my ruling council count as a government?

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Arggh, sorry, attack of N00bituis - It does.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(50% done)

It counts as a government, but doesn't go towards government resources.
With the miners helping, the caves project is going very quickly.
You don't know where the power sources are around here, maybe you should look.
You research Atmosphere, which costs you $100. You now know more about the atmosphere and what to do about it, and can move on to Tier 2 in Atmosphere.

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(3%)

LOL at Igloo City

I'll meet the colonists.

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