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Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
blacksoldier99
offline
blacksoldier99
383 posts
Peasant

Name: Espil 058
Planet Type: Carbon
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100

What, is it researched already? if so, get the money off earth and research Medical Atmosphere tier 2

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: Mining
Health: Atmosphere, Cures/Vaccinations
Money: $25
Projects: Large Building

Okay, I was stupid when I said 3 days... That's 72 updates!

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(40%), Tame Animals(15%)
Aluminum Mine(5 Aluminum/miner/hour)Miners: 8. Mine Size: Small
Iron Mine(3 Iron/Miner/Hour). Miners: 7. Mine Size: Large.
Equipment: 100 Aluminum

Can I sell the iron?...

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Rudimentary Buildings(65% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

Well... What is it made of?
Continue the building. How much money do I have?

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Moat? Hellooooooo...

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Oh dangit I'm sorry. I forgot I made this thread
I have too many RPGs...
Ok, sorry people. I'll update now.

Name: Espil 058
Planet Type: Carbon
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere(T1)
Money: $200
Debts: $200/10% Interest/Earth

You send a request to Earth, who sends you back just enough money for you to research the Atmosphere Tier 2. And you need to be more specific about what you research.

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: Mining
Health: Atmosphere, Cures/Vaccinations
Money: $25
Projects: Large Building

So OK...what now?

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(40%), Tame Animals(15%)
Aluminum Mine(5 Aluminum/miner/hour)Miners: 8. Mine Size: Small
Iron Mine(3 Iron/Miner/Hour). Miners: 7. Mine Size: Large.
Equipment: 100 Aluminum, 21 Iron

Yes, you can.

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Wall(0% done), Construct Advanced Buildings(0% done)
Equipment: Coal(90)

Your Rudimentary Buildings are done!
I'm sorry, what is what made of?
You don't have any money at the moment, although you can get a loan.

choazmachine
offline
choazmachine
1,044 posts
Nomad

Wow, looks like you may need a hand with all this RPG. If you need a hand, I'd be glad to help. Like the saying: You scratch my back, I scratch yours. Lol

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(40%), Tame Animals(15%)
Aluminum Mine(5 Aluminum/miner/hour)Miners: 8. Mine Size: Small
Iron Mine(3 Iron/Miner/Hour). Miners: 7. Mine Size: Large.
Equipment: 100 Aluminum, 21 Iron

I shall sell off 11 iron, how much is each?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(40%), Tame Animals(15%)
Aluminum Mine(5 Aluminum/miner/hour)Miners: 8. Mine Size: Small
Iron Mine(3 Iron/Miner/Hour). Miners: 7. Mine Size: Large.
Equipment: 100 Aluminum, 21 Iron

$25 each.

lalala12
offline
lalala12
2,165 posts
Nomad

Hmm....I'll sell 12 for 300$, and then research refinement. When that's done, research pressure refinement (we needa press out that oil)

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: Mining
Health: Atmosphere, Cures/Vaccinations
Money: $25
Projects: Large Building

Well... 71 updates and counting... ummm... can you speed up time... pretty please?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: Resources(T1)
Health: None
Money: $200
Projects: Refit Igloo City(40%), Tame Animals(15%)
Aluminum Mine(5 Aluminum/miner/hour)Miners: 8. Mine Size: Small
Iron Mine(3 Iron/Miner/Hour). Miners: 7. Mine Size: Large.
Equipment: 100 Aluminum, 9 Iron

The transaction is successful and you start research on Refinement, Tier 1. Until that's done and you can start research on something further, what will you do?

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: Mining
Health: Atmosphere, Cures/Vaccinations
Money: $25
Projects: Large Building(10%)

Meh? But I iz not a gawd.

blacksoldier99
offline
blacksoldier99
383 posts
Peasant

Name: Espil 058
Planet Type: Carbon
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere(T1)
Money: $200
Debts: $200/10% Interest/Earth

I use the tier 2 atmosphere research to make some breathing masks so i can look for a mine on my planet.

lalala12
offline
lalala12
2,165 posts
Nomad

When will the animal taming been done?

The projects have been stuck at 40/15

Send some exploring parties for...stuff...

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Rudimentary Buildings
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Wall(0% done), Construct Advanced Buildings(0% done)
Equipment: Coal(90)

The alien disease. Can you at least tell me if it's Virus, Bacteria or Parasite?
Try to see an intergalactic patron who'll buy our coal. Search for more coal sources.
House the peaple inmediately. Make them be safe while the wall's done.
Here's the sketch of the wall:

http://i982.photobucket.com/albums/ae306/Dellgates/Battle1.png

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