Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game. Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.
Name: The name of your colony Planet Type: The type of planet your colony is on. Look below for descriptions. Age: 0 Achievements: None Alliances: Earth Enemies: None Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.) Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along. Military: None Government: None Resources: None Health: None Money: $100
Planet Types: Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit. Disease Rate: 85% Civilian Happiness: 85% Atmosphere Dangers: None Animal/Plant Danger: Extremely High Resources: Biological Materials(like coal), Water, Food
Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet. Disease Rate: 35% Civilian Happiness: 35% Atmosphere Dangers: Extremely High Animal/Plant Danger: None Resources: Precious Metals, Precious Gems
Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more. Disease Rate: 65% Civilian Happiness: 55% Atmosphere Dangers: Medium Animal/Plant Danger: Medium Resources: Silica, Gems, Metals
Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price. Disease Rate: 55% Civilian Happiness: 45% Atmosphere Dangers: Low Animal/Plant Danger: High Resources: Metals, Corpses
In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.
Dammit... Fine, I get them to work on plans for my solar furnace. I divert any available people into the cave project, and step down the watch by 20% for even more people to join.
Yeah, but a solar furnace uses hundreds of mirrors to reflect about a gigawatt per hour of power. I go and ask the miners if they found anything interseting in the drilling.
But right now, why would you need power? You don't have technology that uses electricity. "Here, sir," one says, handing you a huge emerald. "It just popped right out of the rock when I was drilling."
You kill them with sticks and stones, and even though some of your people are injured, the threat has been dealt with. What now?
A) Make sure the injured people get medical attention B) Start researching _ C) Continue construction of the buildings and the wall D) Make your own option