Year 2158, Space base is getting attacked and you need to defend it
Buildings Minigun turret - atk 20, HP 400 - 1000 metal (strong against light infantry) Laser turret - 5000 metal - atk 180, HP 400 (strong against light vehicles) Iron mine - 10000 metal - HP 1200 (+ 1000 metal per day) Other buildings are locked
Units Machine gun marine - atk 5, HP 20 - 100 metal (strong against light infantry in big numbers) Other units are locked
Resources 10000 Iron/+2000 per day - 0 Steel/+0 steel per day more resources are locked
Buildings Minigun turret - atk 20, HP 400 - 1000 metal (strong against light infantry) Laser turret - 5000 metal - atk 180, HP 400 (strong against light vehicles) Iron mine - 10000 metal - HP 1200 (+ 1000 metal per day) Market - 4000 metal - HP 800 - (change gold for resources) 5 Gold = 25 metal Research center - 2000 metal - HP 2000 (you can upgrades things in it) Other buildings are locked
Units Machine gun marine - atk 5, HP 20 - 100 metal (strong against light infantry in big numbers) Bazooka marine - atk 100, HP 20 - 500 metal (strong against light vehicles) Sniper marine - atk 30, HP 20 - 300 metal (strong against heavy infantry) Other units are locked
Buildings outside town 1 Miniguns Turrets - atk 15, HP 300 (Damaged) 1 Miniguns Turrets - atk 13, HP 260 (Damaged) 1 Miniguns Turrets - atk 27, HP 340 (Damaged) 1 Minigun Turret - atk 2, HP 30 (Damaged) 1 Laser Turret - atk 120, HP 300 (Damaged) Buildings in town Iron mine - HP 1200 Research center - HP 2000
Researchs - Iron mine upgrade - 1000 metal (requered Iron mine - + 300 HP + 1000 Iron per day) - Steel mine upgrade - 500 metal 200 steel (required Steel mine - + 200 HP, + 400 steel per day) - Mining - 4000 metal (+ 500 metal per day, + 100 steel per day) - Bullets - 1000 metal (infantry attack + 2) - Armors - 2000 metal (infantry health + 10) - Iron bricks - 4000 steel (Building health + 50) - Repairing - 3000 metal (enable to repair 400 HP and 50 atk of 1 building per day) - Medicine - 2000 metal (enable to heal 10 HP of all units per day) - Spying - 1000 metal (gives you enemy units information and 2nd wave information) - Recycling - 5000 metal (you get metal from dead enemyes) - Energy wall - 3000 metal 2000 steel (decrease damage to buildings inside town by 15%) - last research is Locked
3 Small machinegun jeeps, 50 Rifle marines - Laser Turret did great job but they did still destroyed 1 turret. You get 290 Gold
Your Resurses 3000 Iron/+3000 per day
Buildings outside town 1 Miniguns Turrets - atk 12, HP 240 (Damaged) 1 Miniguns Turrets - atk 10, HP 200 (Damaged) 1 Miniguns Turrets - atk 16, HP 320 (Damaged) 1 Laser Turret - atk 80, HP 160 (Damaged)
Buildings in town Iron mine - HP 1160 (Damaged) Research center - HP 1980 (Damaged)
Researchs - Iron mine upgrade - 1000 metal (requered Iron mine - + 300 HP + 1000 Iron per day) - Steel mine upgrade - 500 metal 200 steel (required Steel mine - + 200 HP, + 400 steel per day) - Mining - 4000 metal (+ 500 metal per day, + 100 steel per day) - Bullets - 1000 metal (infantry attack + 2) - Armors - 2000 metal (infantry health + 10) - Iron bricks - 4000 steel (Building health + 50) - Repairing - 3000 metal (enable to repair 400 HP and 50 atk of 1 building per day) - Medicine - 2000 metal (enable to heal 10 HP of all units per day) - Spying - 1000 metal (gives you enemy units information and 2nd wave information) - Recycling - 5000 metal (you get metal from dead enemyes) - Energy wall - 3000 metal 2000 steel (decrease damage to buildings inside town by 15%) - last research is Locked
Your Resurses 0 Iron/+3000 per day 0 Steel/+0 per day
Buildings outside town 2 Miniguns Turrets - atk 20 HP 400 1 Miniguns Turrets - atk 12, HP 240 (Damaged) 1 Miniguns Turrets - atk 10, HP 200 (Damaged) 1 Miniguns Turrets - atk 16, HP 320 (Damaged) 1 Laser Turret - atk 80, HP 160 (Damaged)
Buildings in town Iron mine - HP 1160 (Damaged) Research center - HP 1980 (Damaged)
Researchs - Iron mine upgrade - 1000 metal (requered Iron mine - + 300 HP + 1000 Iron per day) - Steel mine upgrade - 500 metal 200 steel (required Steel mine - + 200 HP, + 400 steel per day) - Mining - 4000 metal (+ 500 metal per day, + 100 steel per day) - Bullets - 1000 metal (infantry attack + 2) - Armors - 2000 metal (infantry health + 10) - Iron bricks - 4000 steel (Building health + 50) - Repairing - 3000 metal (enable to repair 400 HP and 50 atk of 1 building per day) - Medicine - 2000 metal (enable to heal 10 HP of all units per day) - Spying - 1000 metal (gives you enemy units information and 2nd wave information) - Recycling - 5000 metal (you get metal from dead enemyes) - Energy wall - 3000 metal 2000 steel (decrease damage to buildings inside town by 15%) - last research is Locked
Your units: 1 Bazooka marine - atk 100, HP 20 2 Machine gun marine - atk 5, HP 20 1 Sniper marine - atk 30, HP 20