Year 2158, Space base is getting attacked and you need to defend it
Buildings Minigun turret - atk 20, HP 400 - 1000 metal (strong against light infantry) Laser turret - 5000 metal - atk 180, HP 400 (strong against light vehicles) Iron mine - 10000 metal - HP 1200 (+ 1000 metal per day) Other buildings are locked
Units Machine gun marine - atk 5, HP 20 - 100 metal (strong against light infantry in big numbers) Other units are locked
Resources 10000 Iron/+2000 per day - 0 Steel/+0 steel per day more resources are locked
5 Small machinegun jeeps, 40 Rifle marines, 3 Snipers They didn't destroed any building this time they had 280 Gold
Your Resurses 3000 Iron/+3000 per day 0 Steel/+0 per day
Buildings outside town 1 Miniguns Turrets - atk 15 HP 300 (Damaged) 1 Miniguns Turrets - atk 16 HP 340 (Damaged) 1 Miniguns Turrets - atk 12, HP 240 (Damaged) 1 Miniguns Turrets - atk 10, HP 200 (Damaged) 1 Miniguns Turrets - atk 13, HP 270 (Damaged) 1 Laser Turret - atk 45, HP 90 (Damaged)
Buildings in town Iron mine - HP 1120 (Damaged) Research center - HP 1900 (Damaged)
Your units: 1 Bazooka marine - atk 100, HP 10 1 Sniper marine - atk 30, HP 20
Researchs - Iron mine upgrade - 1000 metal (requered Iron mine - + 300 HP + 1000 Iron per day) - Steel mine upgrade - 500 metal 200 steel (required Steel mine - + 200 HP, + 400 steel per day) - Mining - 4000 metal (+ 500 metal per day, + 100 steel per day) - Bullets - 1000 metal (infantry attack + 2) - Armors - 2000 metal (infantry health + 10) - Iron bricks - 4000 steel (Building health + 50) - Repairing - 3000 metal (enable to repair 400 HP and 50 atk of 1 building per day) - Medicine - 2000 metal (enable to heal 10 HP of all units per day) - Spying - 1000 metal (gives you enemy units information and 2nd wave information) - Recycling - 5000 metal (you get metal from dead enemyes) - Energy wall - 3000 metal 2000 steel (decrease damage to buildings inside town by 15%) - last research is Locked
5 Small minugun jeeps, 60 Rifle marines, 5 Snipers Their attacks are stronger evry day but you have tough defense and you can defend easy. they had 330 Gold
Your Reosurces 0 Iron/+4000 per day 0 Steel/+0 per day
Buildings outside town 1 Minigun Turrets - atk 20 HP 400 1 Minigun Turrets - atk 16 HP 320 (Damaged) 1 Miniguns Turrets - atk 13 HP 260 (Damaged) 1 Miniguns Turrets - atk 16 HP 340 (Damaged) 1 Miniguns Turrets - atk 10, HP 200 (Damaged) 1 Miniguns Turrets - atk 10, HP 190 (Damaged) 1 Miniguns Turrets - atk 11, HP 200 (Damaged) 1 Laser Turret - atk 45, HP 90 (Damaged)
Buildings in town Iron mine - HP 1360 (Damaged) Research center - HP 1860 (Damaged)
Your units: 1 Sniper marine - atk 30, HP 5 Researchs - Iron mine upgrade - 1000 metal (requered Iron mine - + 300 HP + 1000 Iron per day) PURCHASED - Steel mine upgrade - 500 metal 200 steel (required Steel mine - + 200 HP, + 400 steel per day) - Mining - 4000 metal (+ 500 metal per day, + 100 steel per day) - Bullets - 1000 metal (infantry attack + 2) - Armors - 2000 metal (infantry health + 10) - Iron bricks - 4000 steel (Building health + 50) - Repairing - 3000 metal (enable to repair 400 HP and 50 atk of 1 building per day) - Medicine - 2000 metal (enable to heal 10 HP of all units per day) - Spying - 1000 metal (gives you enemy units information and 2nd wave information) - Recycling - 5000 metal (you get metal from dead enemyes) - Energy wall - 3000 metal 2000 steel (decrease damage to buildings inside town by 15%) - last research is Locked
Buildings Minigun turret - atk 20, HP 400 - 1000 metal (strong against light infantry) Laser turret - 5000 metal - atk 180, HP 400 (strong against light vehicles) Iron mine - 10000 metal - HP 1200 (+ 1000 metal per day) Market - 4000 metal - HP 800 - (change gold for resources) 5 Gold = 25 metal Research center - 2000 metal - HP 2000 (you can upgrades things in it) Barrack - 5000 metal - HP 2400 (You get 5 Machine gun and 1 bazzoka marines per day) Other buildings are locked
Units Machine gun marine - atk 5, HP 20 - 100 metal (strong against light infantry in big numbers) Bazooka marine - atk 100, HP 20 - 500 metal (strong against light vehicles) Sniper marine - atk 30, HP 20 - 300 metal (strong against heavy infantry) Armor piercing rocketer - atk 270, HP 60 - 1500 metal 300 steel (strong against heavy infantry) Other units are locked