In this RPG you play the part of a military commander in the medieval ages, sent out by your warlord to claim more land for your empire. You have been armed with an arsenal, but there are some pretty tough enemies out there - be on your biggest wits!
Instructions: - No posting unrelated stuff - No spamming - Nothing inappropriate - Crazy options can lead to...weird stuff happening - I will give you the stats of the enemy you are attacking. Using your equipment/troops and tactical strategies, take down all that is in your way!
Registration: (keep symbols, they help organize) -------------------------------------------------------------- Name: Looks/Personality/HistoryHas no effect, but is required) Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 0$ -------------------------------------------------------------- SkillYour overall skill in combat, you have 5 points to spend in this and the following stats) CharismaHow likely are your troops to be loyal? To do their best? How do you fare with strangers? How well do you get people to join you?) LuckOverall luck, 'nuff said) ConstitutionSame as charisma, but effects more in battle and less out of it) Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.
-------------------------------------------------------------- Name:Adam Garron Looks/Personality/History:Has dark auburn hair. Is very serious and is willing to sacrifice it all to gain more. Has no real memory of his past but assumes it must have been terrible as he seems to repress it instead of have amnesia. Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 0$ -------------------------------------------------------------- Skill:1 Charisma:2 Luck:1 Constitution:1 Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.
Scatter in groups of 1 archer, 3 footsoldiers and every group that can has a knight. Then snipe him with an archer then rush in and kill all in sight.
Name: Sir Shayua Haise Looks/Personality/History: Your typical peasent, he grew up on his parents farm, until the village he lived near was pillaged and burned down, along with his families crops. After the very cliche event of his parents dieing, he grew up as a begger, traveling from village to village until the age of 16, when he finally got a job as a carpenter. After raising enough money, and taking a very generous donation from his friends and family, he followed his dream of becoming a knight. The only problem is, he failed at it, and the resulting trauma caused him to enroll in his small countries militia, where he rose through to ranks slowly, and now commands a small force. He is fairly tall, with long red hair, and a clean-shaven face. He is very pale, and is somewhat of a jokester, always making sarcastic comments and jests at his troops to raise moral, though it doesn't always work. Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 300$ -------------------------------------------------------------- Skill: 2 Charisma: 1 Luck: 1 Constitution:1 Troops: 50 x Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. 10 x Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. 15 x Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage. Injured troops: 1 Artillery: None
Word of this has no doubt spread to everywhere else in the empire. There are 2 more merchant towns and the capital. Their defense will be stronger for sure. What now? (Oh and I forgot to say this, but you also get 7 EXP)
-------------------------------------------------------------- Name:Adam Garron Looks/Personality/History:Has dark auburn hair. Is very serious and is willing to sacrifice it all to gain more. Has no real memory of his past but assumes it must have been terrible as he seems to repress it instead of have amnesia. Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 0$ -------------------------------------------------------------- Skill:1 Charisma:2 Luck:1 Constitution:1 Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.
I should have a moral compass that has an "evil" side and a "good" side. Your straying more to the evil side. Anyways, your first shot hits the guy straight in the throat. He falls. The people behind him look up in horror, and you quickly sweep in and kill everyone. Blood splatters.
End Of Day Result: Your casualties: 0 Your Injured: 3 Enemy Casualties: 26 Enemy Injured: 0 Loot Money: 250$ Loot Items: None
Update your own character sheet. Organize it as you wish. I will only be checking to make sure you do not make any mistakes with your counting.
-------------------------------------------------------------- Name:Adam Garron Looks/Personality/History:Has dark auburn hair. Is very serious and is willing to sacrifice it all to gain more. Has no real memory of his past but assumes it must have been terrible as he seems to repress it instead of have amnesia. Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 250$ -------------------------------------------------------------- Skill:1 Charisma:2 Luck:1 Constitution:1 Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.
Name: Sir Shayua Haise Looks/Personality/History: Your typical peasent, he grew up on his parents farm, until the village he lived near was pillaged and burned down, along with his families crops. After the very cliche event of his parents dieing, he grew up as a begger, traveling from village to village until the age of 16, when he finally got a job as a carpenter. After raising enough money, and taking a very generous donation from his friends and family, he followed his dream of becoming a knight. The only problem is, he failed at it, and the resulting trauma caused him to enroll in his small countries militia, where he rose through to ranks slowly, and now commands a small force. He is fairly tall, with long red hair, and a clean-shaven face. He is very pale, and is somewhat of a jokester, always making sarcastic comments and jests at his troops to raise moral, though it doesn't always work. Level: 1 [EXP 7/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 300$ -------------------------------------------------------------- Skill: 2 Charisma: 1 Luck: 1 Constitution:1 Troops: 50 x Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. 10 x Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. 15 x Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage. Injured troops: 1 Artillery: None
I'll go after one more merchant town, bringing 35 footsoldiers (not the injured one), 10 archers, and one knight. @ = me 0 = knight o = footsoldier ^ = archer
@ 0 o o o o o o o o o o o o o o o o o o o o ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ o o o o o o o o o o o o o o o
@Tray You approach the merchant town. You see 2 guards checking everyone who goes in, and 2 more patrolling the perimeters. Apparently they don't know your number of troops yet. Is it best to leave no survivors? What do you do?
-------------------------------------------------------------- Name:Adam Garron Looks/Personality/History:Has dark auburn hair. Is very serious and is willing to sacrifice it all to gain more. Has no real memory of his past but assumes it must have been terrible as he seems to repress it instead of have amnesia. Level: 1 [EXP 11/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 250$ -------------------------------------------------------------- Skill:1 Charisma:2 Luck:1 Constitution:1 Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.
Lol. Well I will go for the harbor now with 5 knights, 15 archers and 10 footsoldiers.
Name: Sir Shayua Haise Looks/Personality/History: Your typical peasent, he grew up on his parents farm, until the village he lived near was pillaged and burned down, along with his families crops. After the very cliche event of his parents dieing, he grew up as a begger, traveling from village to village until the age of 16, when he finally got a job as a carpenter. After raising enough money, and taking a very generous donation from his friends and family, he followed his dream of becoming a knight. The only problem is, he failed at it, and the resulting trauma caused him to enroll in his small countries militia, where he rose through to ranks slowly, and now commands a small force. He is fairly tall, with long red hair, and a clean-shaven face. He is very pale, and is somewhat of a jokester, always making sarcastic comments and jests at his troops to raise moral, though it doesn't always work. Level: 1 [EXP 7/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 300$ -------------------------------------------------------------- Skill: 2 Charisma: 1 Luck: 1 Constitution:1 Troops: 50 x Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. 10 x Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. 15 x Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage. Injured troops: 1 Artillery: None
Getting more heavily guarded, eh. Okay, my troops and I will storm the city and attack any guards in the town, and any other civilian that poses any form of threat. (Assuming these are typical people who will run at the sight of us. Meaning, if they just sit there, or grab a weapon, PWN EM!) This time I WILL take prisoners. Either to put into my army, or for information on their militia.
Name: Quinian Looks/Personality/History: Just under 6 feet tall. Short, dark hair. A calm fellow that tries to fully think out all of his actions. Rather quiet. Hails from a long lineage of military consultants and other important figures with a background in the army. Level: 1 [EXP 0/50] HP: 50/50 Inventory: Rusty Iron Longsword, Wooden Buckler Money: 0$ -------------------------------------------------------------- Skill: 2 Charisma: 0 Luck: 2 Constitution: 1 Troops: 50 x footsoldier, 10 x knight, 15 x archer Artillery: None -------------------------------------------------------------- Glossary: Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups. Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks. Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage. --------------------------------------------------------------
Seeing as just attacking the small villages would yield little loot and be dangerous do to the mountains, I'll head straight for the Capital with 10 archers, 30 footsoldiers, and 10 knights, keeping the knights about 2 miles ahead, so they can warn about any incoming dangers.