ForumsForum GamesTactical Castle Siege RPG *Strategy Required*

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firetail_madness
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firetail_madness
20,540 posts
Blacksmith

In this RPG you play the part of a military commander in the medieval ages, sent out by your warlord to claim more land for your empire. You have been armed with an arsenal, but there are some pretty tough enemies out there - be on your biggest wits!

Instructions:
- No posting unrelated stuff
- No spamming
- Nothing inappropriate
- Crazy options can lead to...weird stuff happening
- I will give you the stats of the enemy you are attacking. Using your equipment/troops and tactical strategies, take down all that is in your way!

Registration: (keep symbols, they help organize)
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Name:
Looks/Personality/HistoryHas no effect, but is required)
Level: 1 [EXP 0/50]
HP: 50/50
Inventory: Rusty Iron Longsword, Wooden Buckler
Money: 0$
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SkillYour overall skill in combat, you have 5 points to spend in this and the following stats)
CharismaHow likely are your troops to be loyal? To do their best? How do you fare with strangers? How well do you get people to join you?)
LuckOverall luck, 'nuff said)
ConstitutionSame as charisma, but effects more in battle and less out of it)
Troops: 50 x footsoldier, 10 x knight, 15 x archer
Artillery: None
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Glossary:
Footsoldier - Simple warrior, holds a sword and buckler. Low damage, slow to move and attack, but deadly in groups.
Knight - Warrior on horseback, has a lance and longsword. Fast, quick and low-damaging attacks.
Archer - Ranged Unit. Armed with wooden longbows. Can shoot at range. Medium damage.

  • 48 Replies
firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Not sure how to continue running this, though.

Alpha791
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Alpha791
3,896 posts
Peasant

Ummmm. Just continue it?

TrayDogenzaka
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TrayDogenzaka
386 posts
Nomad

Continue doin what you've been doin, and just think of random things to make it fun, you've been doing good so far.

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